Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Tag Archives: Sony

We’re Not Entitled to Backwards Compatibility…Sort Of

So as everyone on Earth knows by now, the initial reveal of the PlayStation 4 took place last week. It’s been discussed to death already and I don’t have a ton more to add except that a) I was stunned by how much Sony didn’t screw this presentation up as they so love to do and b) the complaints about them not showing the physical hardware are dumb because it’s just a black box you’ll put under your TV and never look at anyway. If you want to hear more, I appeared on an episode of my buddy Chris Cesarano’s Downloathable Content podcast and we had a great discussion about the whole thing. I went into the event kind of expecting Sony to bomb it and came out actually pretty excited for the PlayStation 4.

The one subject Sony dodged during the show and only got on record about after was whether the PS4 would be backwards compatible with the PS3. Since the two systems are so vastly different under the hood (they are less apples to oranges and more apples to dragonfruit), I didn’t expect the PS4 to be able to play PS3 retail games. With Sony’s acquisition of Gaikai and their extensive hyping of that technology during the show, I did expect that they might offer compatibility through online streaming as a viable option. Their responses to questions about that in several subsequent interviews has essentially been “We hope to do that one day but definitely not at launch and we’re not really talking more about it right now.”

This has created a bit of a firestorm among hardcore gamers, many of whom thinks Sony is making a big mistake by omitting backwards compatibility and that it actually owes this to their fans, both to reward historical loyalty but also to preserve the PlayStation legacy. Probably the best articulation of this argument I’ve seen is this video in MovieBob’s Game OverThinker series. Now, I like MovieBob and a lot of what he does and I frequently agree with him. When it comes to this subject though, I think he and those who share this viewpoint are acting both very spoiled and entitled and also just simply being unreasonable. However, I also don’t think we’re entirely wrong for demanding backwards compatibility, at least when it comes to digital purchases.

The whole notion of backwards compatibility is actually relatively new, only really becoming a thing since the PS2. Previous generation systems were largely not compatible with those that came before and the story goes that PS2′s case, it was a happy accident because Sony apparently put the PS1′s processor in the machine to act as an I/O controller and it was trivially easy to add in native PS1 playback support along with that. In the case of Nintendo with the Wii, GameCube and Wii U, those systems were able to be backwards compatible because they’re all essentially the same architecture underneath, each just being a slightly tweaked and faster version of what came before. Backwards compatibility was a nice value add for the hardcore and that’s all it was supposed to be. Sony continued this trend with the PS3 initially by putting the PS2′s Emotion processor in it, ensure 100% backwards compatibility. It was cool but here’s the thing: The PS3 was also “Five hundred and ninety-nine US dollars.” That was in large part because of two things: The crazy, insane, expensive Cell processor and putting the guts of a PS2 in it. Backwards compatibility was eventually downgraded to software emulation to cut costs and when maintaining that became too difficult, it was scrapped from the PS3 altogether, at least for PS2 games. A lot of people got upset then and a lot of people are getting upset about it not even making an appearance on PS4.

Here’s the thing though guys: You aren’t owed backwards compatibility. It was a nice novelty once before but we can’t have our cake and eat it too. In this economy and with the shifts happening in the game industry, no one’s going to buy a $500+ PS4, at least not enough to make it viable. Sony needs to be able to make this system powerful and also affordable. They can’t do that if they have to put an expensive Cell processor in the thing, in addition to everything else needed to support it. Given that the vast majority of people who say they want backwards compatibility rarely if ever actually use it (I have a launch PS3 and have probably played less than 3 hours of PS2 games on it), it simply doesn’t make business sense for Sony to incur the costs of that. Charging everyone more for a feature only a few want and will largely ignore is bad business. If we don’t want another “Five hundred and ninety-nine US dollars”, sacrifices have to be made and I think backwards compatibility should be at the front of things to cut. You have a PS3, you can play all your disc games already and like with the PS2, you’ll be able to buy PS3s for at least a couple of years to come. If you’re concerned that your PS3 may die soon, buy another one when they get cheaper. It’s as simple as that. If you aren’t prepared to pay for the feature and expect everyone else to also pay for it (including those that don’t want it), then you don’t get to have it. Sony has no responsibility to support old technology in perpetuity, not for your convenience or “gaming’s legacy.” If you’re not going to buy a PS4 because it won’t play PS3 games, your priorities are broken. You don’t buy new hardware to play old stuff.

Here’s the thing though: I’m fine with this argument for disc based games but digital games and content are a whole other story.

If I want to play any of the myriad PS3 games I have sitting on Blu-ray discs, I will always be able to do that. I have a PS3 and if PlayStation Network is ever taken down, I may not be able to play games online any more but I’ll still be able to put the disc in and access any parts of my physical library that I wish. This is not so with digital games. Any content I have purchased from PSN only survives as long as I can keep it downloaded on my system and even then, some of it likely requires a server to respond to it before allowing me to play. This is content I paid for but if PSN goes away, it disappears into the ether. That’s not right and it’s not fair. If I paid for a game, I believe I deserve to always have access to it in some way. Now, should Sony one day declare that PSN for PS3 is going away and gives me the option to download everything unlocked, that would be great but it’s unlikely they would do that or that all of their publishing partners would let them. This is not an issue with discs but with digital content, I have no control over my access to it.

For disc based content, I consider this a non-issue because I can just put it in the old system and have access to it. But if Sony cannot guarantee that PSN for PS3 will be up forever, I do believe they have a responsibility to paying customers to make those products available in the future, whether through native backwards compatibility or a streaming option I can get for free or a nominal upgrade fee. Microsoft and Nintendo owe us no less. I suspect in the future when Apple decides to bring iOS out of the Windows 3.1 interface era and makes a major upgrade to it, a similar problem will occur but will cause a much bigger mainstream outrage. This is a problem that’s been largely solved on the PC with services like Steam but of course, the PC is a much more open system and thus, it’s much easier to solve there. It’s not insurmountable for the console manufacturers though and it’s a problem finally being brought into the limelight for them.

Media companies want everyone to move to a new “digital age in the cloud” and the gaming industry is probably one of the biggest proponents of this. They are desperate to cut out retail and the poisonous leeching effect is has on the profit margins of an already razor-thin profit industry. However, it will only take a few missteps like what Sony is doing with PS3 digital purchases to sour the public at large on the concept. I’ll tell you what, I’m definitely going to think a lot longer and harder about what digital purchases I make on the next consoles if I know there’s a chance they may be temporary and become unavailable to me one day. Digital distribution is critical to the game industry’s future but it can’t be a one way street and they have to make it worth our while to buy our games online instead of going to a store and physically owning it, especially if they want to keep charging the same prices. Whether you’re making a game console or a closed mobile operating system, you have to start thinking about the future as well as the present if you’re going to deliver software electronically. People might be willing to lose a bunch of $1 apps in a few years, I doubt they’ll be so accommodating with $10, $15 and $60 games.

Can we have some enthusiasm in the enthusiast press?

Does anyone remember the good old days when there was actually enthusiasm in the so called gaming “enthusiast press”? In truth, it probably wasn’t that long ago but it certainly feels that way. It’s where you went to see people who were super passionate about games talk about games passionately. You expected criticism and to see things that were bad called out but you also knew you were going to a place where people took gaming as seriously as you did. Somehow in the last year or two, the enthusiasm seems to have been sucked out and replaced with a dark bitterness that really is making me wonder why some of the people who still write about this entertainment sector continue to bother. I speak in general terms of course that don’t apply across the board but something’s amiss and I don’t get when doom and gloom became the hot topic to latch onto.

I say this as someone who is a cynical bastard. I’m happy when positive things happen but most of my life, I’ve taken the stance that if you assume the worst, you’ll be disappointed less often. Even as someone with that point of view, I find it amazing just how obsessed with negativity the enthusiast press is becoming and how they seem to take a short-term event and milk it with every ounce of dread they can. The most recent example of this is the poor sales month Nintendo had in January with the Wii U. Poor is putting it mildly, it was a number that would have been disastrous for one of the current 8 year old consoles to have, forget a machine that’s only a couple of months old. The Xbox 360 which came out in 2005 and is in all likelihood getting replaced this year outsold it by more than two to one. It’s bad, real bad, even for when trying to launch a new console in a world still deep in a recession, much as the media tries to deny it.

That should be reported as such but what most outlets immediately leaped to was a quote from everyone’s favourite unaccountable hack analyst, Michael Pachter. He is saying that the Wii U was a misfire and that he’s basically put Nintendo on death watch, saying he’s doubtful they can recover from the poor launch and that the 3DS can’t sustain them as a company. Now, I can talk for hours about this twit’s horrendous track record with predictions and how the press touts his few successes while ignoring his many failures but that’s not even the point here.

The Wii U launched with a lot of software but most of it was uninteresting. And as a Wii U owner clamoring for new games, how thin the release schedule is until later this year is a worry for me. However, while there’s no doubt that Nintendo’s in a tough spot right now and has a lot to prove, when did one bad month equal total and complete meltdown? Does no one remember that this is a company that is over 100 years old and which until recently, had never failed to turn a profit? Does anyone remember how the Gamecube is called a failure to this day, despite it actually selling quite well and making Nintendo money? Nintendo is one of the most resilient, continually successful companies in the history of the world and just come off the Wii and DS, two of the most successful, profitable consoles of all time but they’re doomed because of one bad month of Wii U sales. When Apple’s stock started to drop and they failed to meet expectations last quarter, criticism was dismissed at hate and the press said they would “innovate out of their stock slump.” Even by the objectively obvious double standard that Apple operates in, they seem to be the only ones able to do right these days.

Oh yeah, did I also mention that Pachter now sits on the board of a Skinner Box social gaming company that has a direct interest in seeing the console business fail? Yeah, just when I thought the man’s commentary couldn’t get less credible, that massive conflict of interest enters the fray. I’ve yet to see that pointed out anywhere else.

Sure, the short-sighted, largely clueless investors that hold Nintendo stock won’t be happy with the launch. A lot of them wouldn’t have been happy unless it sold better than the Wii, something that was impossible and Nintendo knew. But as is always the case with this company, a couple of good first party titles can easily turn the platform’s fortunes around. I’ll be the first to admit that they should have had more of those titles at launch and that some of them are much further in the future than they should be but they will come and they will likely move hardware. This isn’t the Vita, Nintendo has some of the strongest IPs in the world and those IPs sell machines. All of this is trivially easy to glean by looking at the history of the company, yet I’ve not seen a single article discussing this, not a single reporter raising these points. All I see are inflammatory headlines like “Pachter puts Wii U and Nintendo on death watch” and “Is Nintendo doomed?” Not only is the “enthusiast press” ignoring history for convenient headlines, they are damaging the very industry they are supposed to champion by writing stories like this that scare potential customers away from the Wii U. Hell, tomorrow we’re finally supposed to get the reveal of the PlayStation 4, the first glimpse of the next generation that people have been saying is years overdue. Yet even now, I’m seeing stories questioning whether this is too little, too late and if consoles even matter any more. What the Hell happened to the excitement, to the interest in seeing the good the future may hold? Controversy drives clicks and writing stories they know will start flame wars is part of it but it goes beyond that. When did the press become so damn emo?

Nintendo is a company facing many challenges right now, of that there can be no doubt. Gaming’s changing is ways that have never been seen before and were not predicted by anyone. Many of these are not good changes either but more on that in the future. I’m also the first to admit that the growing scandal over Aliens: Colonial Marines is enough to blacken the heart of even the most naive gaming enthusiast. But seriously guys, if you can no longer write about the industry that is the sole focus of your job as if you actually enjoy it, step aside and let someone in who can actually see the glass as half full one in a while. And for the love of everything, please stop using analyst quotes as the basis for your doom and gloom pieces. These people just want attention and they’re playing you like a two dollar banjo. When even a jaded cynic is thinking you’re being too cynical, you have a real problem somewhere. Gaming is supposed to be fun, let’s start talking about it as if it’s not a burden, at least once in a while.

My Bold Predictions for 2013

Happy New Year! Alrighty, now that I’ve judged myself on my Bold Predictions for 2012 (and done not so badly overall though always with room for improvement), it’s time to spit em’ out for 2013. I’m hung over, have a sore back, haven’t slept and oh yeah, have to head back to what will be an insane merger-induced grind tomorrow so I’m actually not in a blogging mood but dammit, predictions must flow! I’m going to try to put in everything I can think of before posting this but I do these kind of off-the-cuff and with no pre-planning so I am going to reserve the right to add to the post for up to 48 hours after publishing it in case I remember anything. These are also tech and gaming predictions. I have predictions in the economic and political arenas too but these will be long enough and frankly, I don’t have the time or the energy for political arguments.

And away we go!

Gaming

  • THQ’s new private equity owner will ensure all their games in the pipe come out but the company will be split up and sold off shortly after. This is honestly a shame because despite the absolute idiocy of that company’s management (Jason Rubin being very much an exception), they’ve managed to keep a lot of talent and put out some pretty good games. That said, the AAA industry is in a state of massive flux right now (more on that later) and even the big boys can’t figure out how to reliably succeed in it so I can’t see who would want to fund another go for THQ in that arena. There’s a lot of mystery around this eleventh hour deal but from what I’ve read, it looks like vultures who want to ring out whatever profits they can from the nearly finished games in the pipe and then sell the studios and IP for some additional profit. I hope I’m wrong but I don’t think I am.
  • Mobile gaming will continue to grow but the honeymoon is over. This is kind of an extension of a prediction from last year but I’m declaring it to have a bigger effect this year. I’ve banged on about how the meteoric growth of this industry (and the companies whose platforms it runs on) is a fashion trend, that the growth is unsustainable and that a big equalisation adjustment is coming as it already has in the social space. Mobile has quickly been usurped by big companies and the only games that are attaining mass scale success are from big companies with the occasional fluke like Angry Birds was. It’s a super hit driven industry just like AAA is and the press will no longer be able to ignore that as they’ve been doing for a while now. This type of gaming’s not going anywhere and that’s a good thing but this is the year reality hits and people realise it isn’t all milk, honey and guaranteed riches. Mobile will continue to exist and thrive but it’s not going to replace other ways of gaming any time soon if ever. To tie into this…
  • The general public will start to tire of free-to-play Skinner Box mechanics. This right here is why I can’t stand most mobile games. Everything’s filled with microtransactions, nags to spend money and a damn store front between every level, whether it makes design sense or not. It’s a terrible, exploitive way to design games, I hate it and I’ve already heard more than a few other people who are tired of it too. When people look at their credit card statements and realise those 5 $0.99 games they bought actually cost more like $25 in total in order to make them good and not just grind fests, they get frustrated and I think we’ll see more of that. This mechanic isn’t going away but I do think we’re going to start seeing mobile games that offer complete experiences for a higher price.
  • The WiiU will be a modest success. I’m sure Nintendo realises that much like mobile is now, the Wii’s growth was fashion driven and I’m sure they have no such expectations with the WiiU and have budgeted accordingly. I got one of these for Christmas and despite some dumb decisions they made (largely regarding patch structure, DRM and the GamePad’s battery, all of which can be fixed), this is an amazing platform that offers a lot of promise and uniqueness. This isn’t a Wii with a low-rent tablet attached and anyone who thinks so is either uninformed or more likely an Apple fanboy. I still don’t see Nintendo winning over third parties in a big way with this but as always, their own stunning developer talent will carry the WiiU to profitability.
  • The Vita will go from limping to crawling. Naming the Vita one of my disappointments of 2012 hurt because I love this thing so much. It’s incredible hardware and it’s a steal at $250 and it shows how you can do good portable gaming without compromise but no one’s making games for it. Even when they’re hurting bad though, Sony’s not one to throw in the towel and I don’t think they will here. They’ll keep pushing it and I do believe it will continue to sell small numbers and probably will never be a runaway success but I do think it will advance enough this year to keep owners like myself in some decent content. I also believe Sony’s next home system will give it a big push but more on that later.
  • Console shovelware is dead. It’s already happening and good bloody riddance! The Wii and DS were kind of the last bastions for the vulture publishers who make their living cranking out cheap, garbage games for $30-$40 in the hopes of catching suckers at Wal-Mart. The increased development costs of the new systems (which many believe to be 2-3x what they are now at a minimum) will make this slimy practice an impossible model. These publishers won’t simply move to mobile either because there’s already too much garbage in that space and because they were run by scummy businesspeople who didn’t really understand the industry as a whole, they won’t know how to adapt to the realities of the mobile market and will likely just up and die off. They deserve to rot.
  • The first major Kickstarter disaster will happen and will test people’s faith in the crowdfunding model. I think this model of funding games is brilliant and I spent way too much on Kickstarters this year. However, at least one of these projects is either not going to come out and zero out everybody’s “investment” or it will come out, be far below the majority’s expectations and people will feel ripped off. There have just been too many projects and a big portion of those are fuelled by rose-tinted nostalgic expectations. I know I’m probably going to hate at least a couple of the finished projects that I backed. No disrespect to Brian Fargo and I so hope Wasteland 2 is killer but inXile’s track record is not good. The Peter Molyneux and David Braben projects are also just gross and while perfectly legit, abuse the Kickstarter spirit in my opinion. The thing is, I fully knew what I was getting into when I backed them and the whole point of Kickstarter and that you roll the dice and take your chances. Most people don’t know that though or they say they do but don’t really mean it. When one of these games comes out to poor reviews or worse yet, doesn’t come out at all, a lot of people are going to feel burned and run away from crowdfunding. The people that do get it will continue to make it a viable means of indie development which is awesome but much like mobile, we’re still in the honeymoon phase.
  • The OUYA will come out and find niche success. I don’t really think the OUYA folks believe this is going to be the thing that overtakes Microsoft, Sony and Nintendo but I also think the fanboy press who largely hated on this thing not because of it’s ideas but because it’s Android and called it no less than a scam were dead wrong. None of them will do the right thing and eat crow of course but I didn’t expect it as such. Developer kits for this have already shipped whereas the press’ golden boy project I’ll talk about next is delayed until March, maybe. There seems to be a lot of developer hype for this and I think it’s a really cool idea. I actually backed it but had to reduce my pledge due to money issues but if this makes it to market, I’ll happily grab one to try it out.
  • The Oculus Rift will come out late and underwhelm. The same press outlets who have been dumping on OUYA have used such fashionable terms as “the future” to describe this thing. I think it’s very cool and if it does what it does well and gets game support, I’ll totally get one. However, all attempts at virtual reality have proven cumbersome and not generally worth the experience and I’ve seen nothing to indicate this will be otherwise. I do think this could find niche success but I think the press’ own hype of this will be to its detriment when normal consumers start getting their hands on it. I’ll be happy to be wrong about this.
  • Layoffs, studios closures and the viability of AAA development will be a bigger story than ever. This was one of the dominating themes of 2012 and as we go through yet another year waiting for new consoles, I think it’s only going to get worse. Sales are falling (no one’s 100% sure of why but many think it’s not just the normal end-of-cycle downturn), costs are set to skyrocket and anything that isn’t a sure fire hit is a recipe for financial catastrophe. Any studio that hasn’t consistently pumped out critical and commercial successes can’t get work anymore and we now have fewer publishers able to fund new AAA projects than ever before. I love AAA gaming and it pains me greatly to see it in such decline but unless people get bored of mobile games and come running back to it, I don’t see how they fix this going forward. My hope is that this is an adjustment and the industry will realign itself and come out stronger but that requires new players to enter the space and no one is.
  • Valve’s Steam box will not release this year but will enter the promised beta phase. My feeling is it will be a standardised PC design that runs customised Linux with Steam on it. And for that reason, I will probably not care because it will have a fraction of my library available to me and most of it is going to be indie stuff I don’t need to play on my TV or that I can play by running an HDMI cable from my laptop. Don’t get me wrong, I think this is a cool idea and from the way they’ve talked about it being able to run competing software, it might even be Valve’s own attempt at an OUYA-like thing which could be something special indeed.
  • Steam on Linux will remain niche at best. Despite the hypocrisy of Valve and others towards Windows 8, I do get where some of their concerns are rooted and I share them. However, to think Linux is going to ever gain mainstream adoption of any kind, especially gaming at this stage is a pipe dream. Even the versions of it that are designed to be “desktop friendly” are a nightmare to maintain, drivers are a mess and the community as a whole is still full of elitists who drive the mainstream away and like it that way. All that’s fine, I’ve got nothing against any of that if that’s the way you want a platform to be but all of those things mean it will never take over Windows. Kudos to Valve for making a concerted effort to make the platform viable for gaming and I do hope they can succeed in some way. But if they do, it won’t be for a long time to come.
  • Cross-media gaming will be attempted multiple times and never take off. Frank Gibeau from EA as well as babbling heads like Kevin Dent say that big gaming franchises have to have components everywhere. Beyond your console or PC game, there has to be a tie-in product on your phone, your tablet, your browser and anywhere else in order to keep you engaged at all times. I think this is a dumb idea and a waste of developer talent and resources. EA tried it with Mass Effect 3 and all the tie-in content sucked and no one really cared as far as I can tell. I won’t talk about this too much here because I have a future blog post about it planned.
  • There will be no new games announced or released from Valve this year (Dota 2 excepted). Forget Half-Life 2: Episode 3, we will get zilch from them in 2013. Between their new hardware experiment, Steam for Linux and whatever else, they aren’t going to be in a rush to put anything out. I excepted Dota 2 from this because it’s technically out to anyone who wants it already but it may exit beta.
  • DayZ standalone will launch late and be a buggy, hacker ridden mess like all Bohemia Interactive launches. Don’t get me wrong, I think the ideas of DayZ are absolutely fantastic, even if I burned out on the game after a month and I respect Bohemia as a developer a ton for finding a super tight niche and thriving in it. But the fact remains that their launch track record is abysmal and I don’t expect that to change with the standalone DayZ game. I hope they buck the trend this time because they might have the birth of a new genre on their hands and they’d be foolish to burn it right at the start.

Next-Gen Consoles

This gets its own section because there’s just too much to talk about regarding the next Xbox and PlayStation. There’s no doubt in my mind that these machines will be radically different from anything that’s come before. They have to be because making themselves stand out against phones and tablets (for better or worse) is a must.

  • Both the next Microsoft and Sony systems will be announced and shipped this year. Rumour is the next Xbox was supposed to come out in 2012 and got delayed for major retooling. The industry can’t wait any more, new hardware has to happen this year or there will be no one left to make stuff for it.
  • Both platforms will use far fewer specialised parts and be more like PCs than ever. It’s cheaper, most of the off-the-shelf parts are more powerful and most importantly, it’s much easier and faster to develop for. The days of Cell processors and weird memory allocation issues are over, they have to be. I’m guessing each system will have a minimum of 4GB RAM and hard drives will be standard but not SSDs.
  • Both platforms will offer every title in every tier for sale digitally on day one. Sony’s already trying this with select PS3 games. We’ve reached a tipping point where despite the telecartel’s best efforts, broadband is becoming a viable way to get large content and video game retail is losing its stranglehold on publishers and platform holders. By selling games digitally, the useless middleman who rips off the industry and consumers with used games gets cut out, pricing flexibility and sales are easy obtained and everyone makes more money. Retail is the only reason this wasn’t done before and Microsoft and Sony realise it’s time to throw caution to the wind and just do it. Whether I embrace this depends on whether they do DRM intelligently. They can look to Nintendo for how not to do it.
  • Free-to-play will become a big deal on consoles. Again, Sony tried this first with DUST 514 and Microsoft tried it with an XBLA title that wasn’t very good. However, they both know how much money there is to be made here, Sony especially since free-to-play is where Sony Online Entertainment makes most of its money now. The ability to handle microtransactions will exist at the system level and seamlessly integrate into both platform’s store front systems. For this to work though, another major change must happen and that is…
  • Console certification processes will continue to exist but will significantly lighten and be sped up. Free-to-play titles live and die on how quickly they can iterate. PlanetSide 2 has probably had a dozen or more patches since it left beta and it’s a better game for it. If each of those patches required weeks of sitting in certification limbo, it would have been disastrous. One of the big complaints from developers big and small over the last year has been how expensive and unnecessarily burdensome the console certification process is. Given that numerous games still ship completely broken or in some cases unfinished, it’s clearly not working as it is. Games shouldn’t have to wait weeks to make sure they prompt you to select your storage device and specifically tell you “Don’t turn off your console” when they’re saving data. I don’t know enough about the current processes to know how they will be streamlined but this must and will happen.
  • SmartGlass will be a big deal for Xbox and Vita integration will be big for PlayStation. Being able to have your console content interact with your phone or tablet is largely a dumb gimmick right now but Nintendo is showing how you can do it in unique and interesting ways. Microsoft will expand their SmartGlass platform to make this a much bigger (yet still optional) component of the gaming and media experience on Xbox. I believe Sony has plans to do something similar but on a more unique scale with the Vita due to the things it offers that phones and tablets can’t. I don’t know if tightly integrating the Vita into the home PlayStation experience can save the platform but I really hope it breathes new life into it.
  • Motion gaming is over. The Kinect was a fad and it’s largely dried up and almost no one’s making games for it any more, certainly nothing with a decent budget. Move died even quicker. The public’s got over motion gaming and I don’t think putting it in the box with the next systems is going to make it popular again. No matter how precise you make it, it’s still not the best way to play games. The next Xbox might support the current Kinect but I don’t think we’ll see another one.
  • Like PC, AAA games will be only a single segment of the gaming experiences available on consoles. This industry simply can’t afford to focus on AAA content exclusively, especially since costs and risks are only going to get more insane. But variety is good and despite some incredible gems coming out of console downloadable services (including half of my top 10 games of 2012), there’s really only the AAA stuff and the high-end downloadable stuff. I believe that free-to-play and a newly refocused effort on promoting and fostering smaller indie development, consoles are suddenly going to have the wide variety of game types, production values and price points that you could previously only get on PC and on mobile to a lesser extent. I think this is going to be the single biggest paradigm shift in the history of the console industry and it’s sorely overdue. This is what’s going to keep it relevant against up and coming platforms.
  • Sony will offer backwards compatibility via their Gaikai acquisition at some point but likely not at launch. They bought that company to probably eventually make PlayStation a platform that isn’t dependant on hardware but for now, I could see them using it this way since the rumoured radical hardware changes in the next console will likely make built-in backwards compatibility impossible. I don’t know if you’ll buy individual games or a subscription service or maybe some kind of hybrid tied into PlayStation Plus. Personally, I’d happy pay a few bucks a month to get access to a huge PS2 and PSP library. I do sincerely hope people who made PSN purchases on PS3 will get automatic Gaikai versions. I’m not counting on it though.
  • Microsoft will not offer retail game backwards compatibility but will offer it for certain XBLA titles like the 360 does with original Xbox games. I don’t think they want to risk pissing off people who will lose access to everything XBLA but they also aren’t going to go through the headache of making every game work. Most XBLA titles never pushed the 360′s processing power very hard so in theory, software backwards compatibility could be enough for most of those titles. I imagine they will also keep the 360 on sale and the Live system for that system up and running for a while.
  • PC gaming will keep getting bigger and challenge the notion of whether many hardcore gamers even need a console. Due to the PC-like architecture rumoured to be powering the new systems, making quality PC ports will be easier than ever and with that goes the reason many PC gamers had for also owning a console. If I could be assured that the majority of AAA PC ports were well done and more like they’ve been in the last year, I’d seriously consider only buying the next consoles when they were cheaper for exclusives.

Technology

  • The Apple fashion trend will finally begin to normalise but the press will ignore it. I’ll say it again before fanboys lose their minds: This does not mean I think Apple’s going away. They aren’t and despite being a mean-spirited, greedy company riding a choreographed public and press perception, it’s a very good thing that they’re around. However, between market saturation, maturing competition and people realising that a lot of their products are underpowered, overpriced and riding hype and form rather than function, their growth is going to start to go from bubble to something more realistic. This is what happens with bubbles. Their stock price has already slid 25% in 2012 but you know how many stories about it I’ve seen from the numerous tech sites I follow? Zero, even though many of these sites live blog their earnings calls. There’s a trend in modern media to build people or companies up high and then kick them back down but that’s never how it’s worked with Apple. They always get a huge free pass that others don’t and I think that’s going to continue. The market’s waking up though and whether fanboys like it or not, a lot of people still don’t use Apple products and many more realise their stuff isn’t necessarily the best at everything.
  • The Apple television is not coming. I made this prediction last year but the rumour won’t die so I’m reserving the right to make it again. Nearly everyone who is big in the TV business is bleeding to death right now. The HDTV market is saturated with people who see no compelling reason to upgrade. Paying 30-50% more for a screen with an Apple logo and the guts of a $99 Apple TV box (especially when many already have iPads you can plug into any TV) is simply not going to happen. Steve Jobs had one line in his biography where he said he’d figured out how to innovate in the TV space. Only for Apple does that one throwaway bit of information lead to an endless stream of speculation on how they’ll somehow revolutionise the TV space. It’s not going to happen.
  • The iPhone 5S will be the next model but in the Fall, not the Spring. Many think that after Apple burned their hardcore by announcing a newer iPad only six months after the previous one that the same thing would start happening with the iPhone too. Aside from the fact that iPhone sales are down because the 5 doesn’t offer anything worth upgrading for, the 6 month iPad debacle was I think just an experiment to see how far they can push people. I don’t think they’re going to keep doing that.
  • BlackBerry 10 will sustain RIM, not catapult them forward. By all accounts, it’s a fantastic operating system and their stock has been reflecting the buzz. The problem is that all 3 of the other major mobile platforms all tie into something bigger. iOS ties into Apple, Android ties into Google’s many services and Windows Phone ties into PCs. All RIM has is mobile and that’s going to make things tougher for them. I imagine that it’s extreme manageability, security features and flexibility will still make it the ideal corporate platform and most of their current corporate and government base will continue using them, as will a niche group of others. But their previous leadership was too short sighted to see the consumer battle approaching and they’ve lost it. I think they’ll refocus on what they have and serving that well.
  • PC sales will slide a bit as the industry normalises but the slide will not be huge and it will settle. While I think tablets are a horrible way to do anything but the lightest computing tasks, there’s a big segment of the population that only has to do the lightest tasks. Those people are buying tablets instead of PCs and with good reason. In addition, a weakening global economy means enterprise spending is slowing across the board and that’s where a lot of PC sales come from. The PC will be the dominant computing platform for the foreseeable future, anyone who says otherwise is clueless. But the industry has been red hot for too long and some cooling should happen. I hope this will thing out some of the garbage vendors and maybe stop the race to the bottom for a while.
  • Windows 8 will sell well below expectations. I think the hyperbolic hate for Windows 8 is way overblown but I get and share some of the big concerns about it. I’ve used it but not full-time and at some point soon, I will be upgrading my gaming rig to it so I can properly judge for myself. Depending on who you ask, it’s either selling OK or worse than Vista which was a dud as Windows sales go and for good reason, it was garbage. Some sales softness can be attributed to slowing PC sales but there has rightly or wrongly been some poison injected into the mainstream consciousness about Windows 8. Microsoft’s been desperate to chase the anti-choice, closed ecosystem model that Apple made popular and I think that’s stupid. They should be running the other way, embracing the opposite side and evangelising that. I believe that the poor sales of Windows 8 and the Surface tablets will cause them to re-evaluate what they’re doing with Windows and maybe back off or make optional some of what people hate about it.
  • Windows Phone 8 will rise to a respectable market share. I was wrong about this last year with Windows Phone 7 but my girlfriend is in love with WP8, as is everyone who buys a phone with it. There’s been lost of buzz slowly building about it and when the platform launched in China, it sold out everywhere in 2 hours, far outpacing the iPhone 5, even though it also set a record. Android is decimating all right now and that’s not going to change, nor are a sizable number of Apple faithful going to jump ship. But there’s still a big market out there of people who don’t own smartphones or who want to switch away from BlackBerry or older Android devices and I think there’s a big chance for Windows Phone there. After playing with my girlfriend’s Lumia 920, it makes my BlackBerry 9900 look last century and if I could afford a new phone tomorrow, it’s without question the one I would get.
  • The TV industry will make a new push from 3D TVs to 2K or 4K TVs. I said we would see no mention of 2K/4K TVs last year and I was right, as I was about 3D dying off. However, the Japanese TV manufacturers are bleeding out fast and they need something, anything to resuscitate their fortunes. I don’t think the market is ready for 2K/4K yet but damned if they aren’t going to try to make it ready.
  • Sharp will go bankrupt and Panasonic will have a massive restructuring. Whether Sharp goes the Japanese equivalent of Chapter 11 or Chapter 7 I don’t know but there’s no way for them to recover from the death spiral they’re in. Panasonic is already talking about shedding Sanyo and I think that’s only the tip of the iceberg for them. Sony is well underway with it’s restructuring now but Panasonic’s going to announce some kind of similar radical plan that will involve much deeper cuts due to them not being as diversified as Sony.
  • We will start to see more mainstream PCs come standard with SSDs or a combination of SSD and hard drive. SSDs have gotten so incredibly cheap that it’s becoming worth it for PC manufacturers to put them in medium-class models just to boast about how fast they are. There are even low-end SSDs that are so inexpensive, they could even make it into some of the cheap big box systems.

And after another epic length post, there’s all my predictions for 2013! There’s a lot of uncertainty in not only the tech and gaming industries but in the world in general. Still, I think there’s a lot to look forward to and I’m very curious to see what lies ahead. I hope your 2012 was good to you and yours and that your 2013 will be even better. I’m very stoked for a lot of things coming in my life this year and may only my good predictions be the right ones. Happy New Year once again!

Revisiting My Bold Predictions for 2012

The end of 2012 is upon us. Personally, it’s been a Hell of a year, not just in the industries I observe with interest but for me in general. My girlfriend passed the UFE and will be a Chartered Accountant in a few months, we moved from our small apartment into a house (still renting though), we got a puppy and my company reverse merged with another company, went public as a result and changed it’s 30+ year name in the process. And that’s just a bit of it. It was very good overall though and I think 2013′s going to be even better! Before I make my bold predictions for the new year, I must of course revisit those I made for the year that’s just ending. Go here to find them as I will only mention their titles here and more in-depth explanations are included in the original post. I’m going to ape a neat system the crew at Gamers With Jobs came up with and rate how accurate I was in terms of a score. I made 30 predictions (29 “real” ones and 1 joke) so that’s the total the score can be. If I was mostly or totally right on a prediction, I get 1 point. If I was half-right or had some critical information wrong but the gist was accurate, I get half a point. And finally, if I was dead wrong, I get zilch. I’m also only scoring the bolded parts which are the actual predictions, not the additional details which are just general thoughts. This is scored by me of course but hey, this ain’t scientific or nothin’. I will try to judge myself honestly. :)

Off we go!

Gaming

  • THQ will manage to secure additional investment or credit but this will be their last gasp at survival before they run out of cash (half point.) As far as I know, they didn’t get additional money, they were just able to tap a line of credit they hadn’t used. They still ran out of cash and declared bankruptcy just recently, being swept up by a private equity firm. Danny Bilson left but Brian Farrell’s still around and his long-term future there is still unknown.
  • GSC Game World’s upcoming news will be that the company is indeed dead (1 point.) The company still exists but has no staff so it’s basically dead. A new studio did in fact start up with the old staff but they’re making a free-to-play online game in a S.T.A.L.K.E.R.-like universe but not with the actual IP which they couldn’t secure. A bit of a battle has started up between the remnants of GSC and bitComposer Games over the IP.
  • The 3DS will continue to sell well at the current price point and the Vita will not do the numbers Sony wants but will do enough to keep the platform afloat (1 point.) I was right on about the 3DS and not fully on the Vita but I’m calling it a win because while it did underperform, Sony keeps saying they’re backing it going forward and there are games coming, though not many. I so hope the Vita can find it’s footing.
  • The successor to the Xbox 360 will be announced at E3 and the PS4 will be teased only (0 points.) No other way to say it, I was wrong, wrong, wrong. This is the year both will be announced but I won’t make a prediction on that specifically because it’s too obvious.
  • The WiiU will get a price and a ship date in the holiday quarter (1 point.) Bang on, though this wasn’t exactly a stretch. They also did solve the problem of multiple tablets but in a half-assed way that’s not close to ready yet. I think the launch lineup was OK and it’s been selling out but talk has been soft so it’s too early to tell how it’s doing.
  • The wonderful trend of analysts either talking less or the gaming press finally realising they’re not worth listening to will continue (0 points.) Why oh why couldn’t I have been right about this? It seemed like the enthusiast press was finally over leeching clicks off these hacks but they’re doing it as much as ever with even more analysts (and even purposefully obscure hacks like Dent and industry failures like Broussard) beaking off in the press all the time. This is a scourge that needs to stop.
  • This is the year where the realities of mobile development  start to become clear in the development community (1 point.) This didn’t happen to the degree I expected it to but I’m calling it a win because it has already started. Multiple promising mobile developers have died this year, largely because they foolishly believed the mobile gold rush meant nobody could fail. I’ll flesh this out more with my 2013 predictions.
  • Many Facebook developers will continue to struggle or in the case of the big boys like Zynga, show themselves to be grossly overvalued and not as big a money press as once thought (1 point.) Nailed it! Zynga’s in a death spiral, Facebook itself has a disastrous fraud-filled year and we haven’t heard a peep in months about a big new social startup. A lot of this is because most Facebook games don’t work on mobile platforms and that’s increasingly where Facebook usage is going. This field isn’t going away but much like mobile, it’s getting kicked in the face by reality instead of hype.
  • AAA publishers that are not Activision will keep losing money and AAA developers will continue to be hit-or-die (1 point.) Nailed again but again, I wish I was wrong. Most of the few AAA publishers left are either losing money or just squeaking out modest profits whereas Activision is still sucking the marrow from Blizzard and Call of Duty. Numerous developers went under this year and almost all of those can be tied to the failure of a single title. This is a dark time to be in AAA and it makes me sad.
  • Diablo III will come out some time this year and it will be a huge hit but not as big a one as Blizzard or Bobby Kotick thinks (half point.) It did come out and was a huge hit but as far as I know, it’s done extremely well. It’s up to something like 7 million sales now and despite being basically broken, the real money auction house is generating revenue. I do think that part is doing worse than Blizzard wanted but I don’t think they’re disappointed with the money the game’s made.
  • Star Wars: The Old Republic will experience a sharp drop in subscribers (1 point.) Bang on. They flailed about trying out a trial model, then went to a horrible exploitive free-to-play system and by many accounts, this detonated the upper echelons of BioWare. I actually think it’s a good game, it just came out at the wrong time with a foolish business model.
  • John Riccitiello’s leadership at EA will be strongly challenged (0 points.) There were rumblings in the press that he was in trouble but nothing public happened.
  • Free-to-play will start to really shine this year in non-Asian RPG ways (1 point.) Oh yes! One of my top 10 games of the year is free-to-play and I’ve got like 5 or 6 of them installed on my PC right now. Not all of them do it right (particularly on mobile platforms) but those that do are making great games and best as I can tell, tidy profits too.
  • Half-Life 2: Episode 3/Half-Life 3 will not release this year (1 point.) Is anyone really surprised? I know Valve’s way of doing business means this won’t happen until they feel like it but seriously guys, enough is enough. This series made you a success and your fans are owed closure.
  • Highly intrusive DRM schemes on PC games will be scaled back, though DRM in general will still be an issue (1 point.) Ubisoft dropped their always-on DRM (though activations are still needed) but Diablo III embraced the horrible practice with both hands, which caused highly publicised launch nightmares. It’s definitely a lessening trend though which I am very happy to see.
  • I may potentially buy an iPad 3 to try out iOS gaming (half point.) I split a used iPad 2 with my girlfriend which is why I call this a halfsie because I did specifically say iPad 3. Overall, I’ve been very disappointed. iOS uses dated design and most mobile games that I’ve tried have been terrible. I was wrong about the iPad 3 having Retina too, they totally figured that out. If I even need a tablet of my own any time soon, it will either be Windows 8 Pro or Android.
  • SECTION SCORE: 11.5/16

Technology

  • Apple will not release a branded television (1 point.) I can’t believe I’m seemingly one of the only people who didn’t think this was obvious. There is no market for a TV that will end up costing 30-50% more (which it will have to for it to have the margins Apple wants) but which just has the guts of an Apple TV box you can buy for $99. One line from Jobs’ biography where he says he “cracked it” means exactly squat.
  • This is the year Android tablets finally become competitive (0.5 points.) I’m calling this a halfsie because while Android tablet sales are up significantly (particularly with the introduction of the Nexus tablets), the iPad still dominates the tablet market and from what I can tell, most Android apps are still made for phones exclusively or primarily. It’s getting better but it’s still not the competitor it needs to be.
  • Research In Motion will finally remove Balsillie and Lazaridis from their leadership roles at the company (1 point.) BOOM! Most of my secondary predictions were right too. Their stock plummeted but is recovering well and by all accounts, BlackBerry 10 could be something special. I really hope so, I don’t want to see this company die.
  • More than 50% of laptop models released this year will not include an optical drive (0 points.) There’s no doubt that far fewer laptops have them but I’ve not been able to find a statistic that confirms whether I’m right or not. If I can, I’ll update this but I think if more than half were ditching the optical drive, it would have made the news somewhere.
  • Hard drive prices will return to pre-flood levels (1 point.) Checking a few places online where I can buy a hard drive, I’m saying this is right.
  • Microsoft will announce a scaling back or removal of the new Start Screen in Windows 8 or make it 100% optional (0 points.) I was so wrong about this, I should almost be deducting points for it. I think the hate for Windows 8 is overblown but I do have major concerns about what it means for the future of Windows and the Start Screen is still stupid on anything that isn’t a touch screen. It’s questionable how well Windows 8 is selling right now so I hope Microsoft is taking the negative feedback to heart.
  • Windows 8 will shine on tablets and will also start to compete with Android for a big share of the iPad’s market (0.5 points.) I’m calling this a halfsie because by all accounts, Windows 8 is killer on tablets but Surface has apparently been a sales flop and the app ecosystem is not taking off like many (including myself) thought it would. This could still change but so far, it hasn’t made a dent in the market share of the other platforms.
  • Windows Phone 7 will get a massive marketing push and gain a lot of market share (0 points.) Windows Phone 7 became Windows Phone 8 and while it looks like interest and sales are ramping up, it hasn’t gained a ton of market share yet, certainly not even to make anyone besides maybe RIM nervous. My girlfriend bought a Lumia 920 though and thinks the iPhone pales in comparison to it, as do many other people. Microsoft is traditionally horrible at marketing but if they can figure that out, I still think they could have a winner here.
  • Twitter will continue to grow in popularity but still won’t figure out how to make money (1 points.) Calling it a win because it’s definitely still growing but given how there have been no stories about the financial success this year, no IPO and how they’re clamping down hard on how much third party clients can bang on their servers, I’m guessing they still don’t have a long-term business model yet.
  • Facebook will remain insanely popular but each user will do less with it (0.5 points.) It’s obviously still popular and a ton of people I know personally are using it less and less but I’m not convinced that’s the overall trend. As they continue to test the limits and patience of their users with more invasive ads and terms of use changed though, this might change.
  • 3D will continue to decline and possibly die off in the home entirely (1 point.) Most TV manufacturers are using 3D as a bullet point now but they’ve all run away from making that a reason to convince people to buy new sets. The big Japanese TV manufacturers are all nursing sucking chest wounds right now so they better figure something out fast. I was also right about how the idea of mainstream 2K or 4K TVs didn’t happen. 3D is still a thing in theatres but that’s about it.
  • Best Buy will announce a major corporate restructuring this year, closing underperforming stores and refocusing on providing high quality service (0.5 points.) If I allowed myself three quarter points, that’s what I would get because I was right about everything except the announced refocusing on high quality service. The company’s bleeding, stores have been closed and one of the original guys is trying to take the company private. Refocusing on service is the only thing that can save them but they’re still arrogantly convinced that the horrendous experience they currently offer is quality service.
  • Canadian third party Internet prices will rise but not as much as people fear (1 point.) Nailed it! Prices went up but only a little bit and as I understand it, the third party Canadian ISP industry is still squeaking out razor-thin margins. This makes me very happy to see, especially since more and more people I know are dumping the telecartels for them. They’re still fighting a tough war but I’m glad the fight’s being made.
  • I will continue to search in vain for a tech podcast that doesn’t spend most of its time fellating Apple or that realises tech news exists that doesn’t involve phones or tablets (1 point.) This was a joke prediction but I’m still right. I’ve tried me damndest to find one since dumping This is Only A Test after both the content and the attitude of the guys from that site finally drove me over the edge. I’ve yet to find another one that doesn’t continue to trumpet how Apple is our lord and saviour or that phones and tablets aren’t the only neat things in the world. It’s a shame but such is life. I don’t currently listen to any tech podcasts and I don’t really miss having one anyway.
  • SECTION SCORE: 9/14

TOTAL SCORE: 20.5/30

Overall, I’m still way more accurate than the majority of analysts that get quoted in the enthusiast press. That’s ridiculous and sad. I’m a guy with no knowledge of business or the inside scoop on anything and my largely uninformed guesses were better than guys who make orders of magnitude more than I do to spout this stuff. Insane. I’ve had better years but also worse years but to be honest, most of the stuff I was right on is stuff I would have been happy to be dead wrong about. I don’t like to be a prophet of doom but it seems like that’s my skill sometimes.

Check back tomorrow where my new predictions for 2013 will be unleashed! There will definitely be plenty of them as well as this is shaping up to be an even crazier year in gaming and tech than 2012 was.

So That Was E3 2012

This week went by super fast for me. Some of that was because work was a non-stop cascade of crazy but it was also because of E3. For as many faults as the show’s structure has, I love it. It’s loud, rambuncious, obnoxious and serves one singular purpose: To scream “VIDEO GAMES ARE AWESOME!” It’s funny because during the week of the big show, I get so caught up in consuming press conference streams, trailers, articles, podcasts and discussing everything at length on forums that it takes up all my free time and for that week, I never actually play any games. This year was no different, aside from a couple of tiny play sessions with my Vita during lunch. There’s always a lot of excitement and anticipation around E3 but this year had a very weird vibe both leading up to and during the show. There was the whining about the show’s relevance, but beyond that, there was a lot of uncertainty about what exactly we’d see. Vita aside, Sony and Microsoft are still flogging what is positively ancient hardware at this point and Nintendo was going to talk about the new WiiU and hopefully breathe some life into the 3DS but last year’s showing (filled with info that was subject to change) really had people confused on what to expect.

Now that the show’s over, I’ve been seeing a lot of really perplexing opinions from the enthusiast press. Many are complaining that the show was disappointing, nothing really impressive came out of it, that Nintendo disappointed really badly and the rest of the makers are pretty clearly just coasting until next year when they’ll presumably announce the next generation Xbox and PlayStation home systems. I’ll admit that this wasn’t my favourite E3 and there are past shows that have been better than this one but once again, the whining from the segment of the press who drives most of their traffic and hype from this show–who indeed should thank this show as a big reason for their field’s existence–really frustrates me. Also guys, what’s with the clapping at press conferences? When you’re there in a coverage capacity, you’re supposed to be journalists first and fans second. Applauding at what are really fancy sales pitches don’t do wonders for demonstrating your integrity. Stop it.

As a superfan of this medium and the AAA segment of it, I’d have done some morally questionable things to be able to attend that show and while I understand it’s bloody hard work for the press, seeing them pimp their coverage all week and then whine about how there wasn’t anything good to see drives me mad. Anyone who says there was nothing interesting at this year’s E3 either didn’t look hard enough or is outright blind. Several of the bigger publishers are certainly coasting on established brands while their front line teams crank away on next-gen hardware but that shouldn’t be a surprise to anyone and in spite of that, we’ve seen several new IPs this year and the unique re-imagining of others. The amount of originality on display was more than I was expecting and even though my expectations were low, that’s saying something.

Not everything was as encouraging however. Those that coasted this year really coasted and some of those who really needed to hit their messages out of the park botched the swings to the point where they ended up being little more than bunts. The “big five” press briefings are always a good way to form some top-down impressions of the show as a whole so let’s start there. There were shining highlights but they were almost universally disappointing for different reasons. I’ve heard it speculated on podcasts that a lot of this was because the briefings are being aired on TV to a wide audience and as a result, they’re more strictly crunched for time and are focusing them around more mainstream appeal than they did before. If this is true, then I say they need to stop being aired on TV because all that makes these shows interesting was largely sucked out this year.

Microsoft – This beats EA as the most disappointing, only because EA actually showed games. This year, Microsoft was almost entirely focused on media features and their briefing gave a strong vibe that games were basically an afterthought. We got no new game announcements, some new (but largely old) footage of games we already knew were coming, a smattering of Kinect lip service and from then on it was media, media media. One can only imaging the bazillions of dollars that Microsoft must have spent to secure some of the content deals they announced but as someone who doesn’t give a crap about sports and who doesn’t live in the US and thus, won’t be able to get many of these, I just don’t care. Their SmartGlass feature which will allow supplementary content to appear on your phone or tablet looks like cool tech but the main thing I took from that was “Oh great, yet another thing to distract me from watching the damn show.” They even released the video showcasing all their cool looking Summer of Arcade titles after the show, they didn’t even run it as a sizzle real which would have taken two minutes. Microsoft pretty clearly thinks they’ve already got the gamers locked in for the rest of this generation and now it’s time to broaden to non-gamers to try to keep moving hardware until next year when I’m sure they’ll laser focus on the games again for Xbox: The Next One. There’s probably numbers that indicate this makes sense in some way but as a hardcore gamer, I was pretty annoyed. Gamers are what made the Xbox 360 the success it is and we’ll be what drives adoption of the next system. To leave us out in the cold to showcase a bunch of media features that you can get on boxes that cost less and have no subscription I don’t think is necessarily a willing formula.

Sony – They had one of the more engaging presentations and it was book ended by awesome new IP (Beyond: Two Souls and The Last of Us, both of which I want in my eyeballs right now). Like Microsoft though, they also dropped the ball in key areas to focus more on mainstream stuff, though at least it was focused on games. As a Vita owner itching for new content, I was both stunned and frustrated at how little they talked about the system. Most press and Vita owners left that show thinking Sony has basically left what’s far and away the best portable system out to die. It was later revealed that they had something like 25 games at their booth and more announcements were made during the show itself. They also have a ton of really interesting downloadable indie titles in the works, which weren’t even hinted at. They also waited until later in the week to reveal an incredible list of free AAA and downloadable titles that were already available and will be rotated on a monthly basis for PlayStation Plus members, something which finally made me pull the trigger on it. This neglect was apparently in service of doing a nearly 20 minute embarrassing glitchy demo of an augmented reality storybook for kids and pimping their PlayStation Suite service for Android smartphones, which has been a complete flop so far and I think will continue to be. They even went as far as to apologise for not giving the Vita the attention it deserves. They also waited until after the show to reveal a massive list of free Sony as a company is bleeding badly right now and largely ignoring the device they need to get their investment back on quickly at their press briefing was nothing short of idiotic. As the show progressed however, I quickly realised that Sony platforms are getting a ton of compelling content this year and I’m excited for it now, including the Vita.

Nintendo – They without question had the most to prove this year. The Wii has flared out badly, the 3DS had a bad start and the WiiU is their big chance to shut up those who are saying Nintendo should get out of hardware and make iOS games. They had not one but 3 different briefings, a video one talking about WiiU’s online features on Sunday, their main WiiU briefing on Tuesday and a dedicated 3DS show the following day which I missed. From what I understand, there’s a lot to be excited about for 3DS this year and Nintendo seems to have finally found their stride with it (funny how all the gaming press who said the handheld market had “moved on” last year were silent on that issue this year). They did a decidedly worse pitch for the WiiU. I went into this show excited to get one pre-ordered and probably still will but came out the other side pretty deflated. There were far fewer games announced than people were expecting and some heavy hitters were missing. One big pleasant surprise was the announcement that 2 WiiU GamePad tablets controllers can now be used simultaneously. Up to now, the announced limit was 1 so this is nice to see, even if it comes with the caveat of cutting the frame rate on the GamePads by half if both are in use. Pikmin 3 looks cool (though I’ve never been a huge Pikmin guy) but there was no mention of Retro Studios’ new title, there’s yet another New. Super Mario Bros. game coming (I like the series but the formula is getting tired), Ubisoft has a couple of neat titles on the horizon with ZombieU and Rayman Legends but other than that, the big third-party title they spent many minutes on was Batman Arkham City Armoured Edition, an update to a game that has been out for almost a year with gimmicky WiiU map and inventory features tacked on. I fail to see how they expect to find a new audience for this title on the platform but they seem confident. Their big closer was NintendoLand, supposedly their answer to WiiSports. It’s yet another minigame collection centred around the core idea of a theme park and though it seemed neat, most press who played the games thought they were underwhelming. There simply weren’t enough game announcements. They needed to rapid fire them to show how committed both Nintendo and third parties are to the platform and they failed at that, to the point where Nintendo’s stock took a hit after the show was over. Some in the press have said that Nintendo has been focusing on very short PR cycles lately, not talking about games until much closer to release. Since the WiiU isn’t due to ship until the holiday season, they theorise that we’ll see many more announcements before then and that they were light on announcements at E3 because it simply comes too early. That may be true but to give such a paltry offering at the show where mainstream media is watching seems like a massive missed opportunity.

EA – After their briefing, one of their executives did some damage control and came out saying that EA has several new IPs in the works but that they were all for next-gen systems which is why they weren’t talked about here. That was slightly reassuring but it didn’t really detract from the slimy feeling one gets from watching this conference. At least for 2012, EA is showing itself to be a company that’s creatively bankrupt. Their entire hour plus briefing did not talk about a single new IP. Everything was sequels, add-ons, stapling mobile/social garbage onto every title whether they needed them or not and putting on a brave face while begging people to resubscribe from Star Wars: The Old Republic.  Their announcement that it’s going to be free up until level 15 is cool and will get me to try it but I’m sure I won’t end up subscribing and I think it’s going to be fully free to play by the end of the year. They put a big bet on the subscription MMO segment and there’s just no success to be found there anymore. SimCity looks really cool and I love some of the new mechanics they’re introducing. But I don’t trust EA to do always-on DRM in a consumer friendly way (Blizzard does it best and they can’t even really do it right) and the inability to revert saves has killed the best part of the game, manually triggering crazy disasters on your established cities. I’ll probably end up skipping it. I do like the new Need for Speed meets Burnout idea that Criterion is taking with the new instalment in that series that’s inexplicably sharing the same name as the one that came out only 2 bloody years ago but it’s going to be yet another driving game I’ll probably get distracted from before I can finish it. The announcement later in the week that it’s getting a Vita release perked me up. Their attempts to force connectivity with other platforms into everything is gross and just seems like an attempt to hit marketing bullet points and trying to keep people always thinking about their games when they can’t be around to play them. I don’t have time to check stats and play pointless little side games for Battlefield 3 on my phone and those resources are best spent on making the core games better.

Ubisoft – Ghastly hosting choices aside (I couldn’t stand that YouTube flavour of the month but nothing is as bad as Mr. Caffeine), this was far and away the best show. When Yves Guillemot briefly came on stage to introduce the incredible looking new IP Watch Dogs, really all he should have done was yell “Triple A bitches!” and dropped his mic. Beyond some nods to casual franchises like Just Dance and an embarrassing, borderline sexist demonstration of ShootMania which did that game no favours, this was all about top-shelf, mirror shine polished titles for hardcore players like me. No unnecessary social and mobile connectivity, no  Assassin’s Creed is one of my favourite series of this console generation so I was already sold on the new one coming this Fall but their demonstration just blew me away more, unnecessary animal killing aside. Rayman Legends on the WiiU was almost enough to sell me one of those systems and from what I’ve been hearing of ZombieU, that might seal the deal in spite of its dumb name. They closed off with Watch Dogs which looks like Assassin’s Creed meets Deus Ex and I couldn’t be more excited for it. It looks like the kind of game I’ve been dreaming of for years now. Ubisoft clearly believes there’s a future in AAA and is driving almost all their company in that direction which is a very refreshing change. This is a company that doesn’t always do right by their customers but in terms of new ideas, they are the ones to watch in 2013.

There’s so much more that happened during the week beyond these press briefings but if you combine the vibe they all gave off into one, you get an idea of the show as a whole. They (plus a number of other surprising new titles that were discussed throughout the week) to me indicates an industry that’s in a bit of a holding pattern while it waits for the next generation  (even Nintendo, who should be in anything but that) and sees how emerging platforms continue to grow (or not as I think the next couple of years will show). Nonetheless, the industry still has some new and different ideas left in it that’s it’s working on them full steam ahead. Personally, this year has been a bit of a AAA drought for me so far (not that my pile of shame is complaining) but the second half of this year and in particular, the first half of next year is shaping up to be bonkers with a huge number of titles coming I think I’ll be really in to as well as a wide variety of people with different tastes and genre preferences. For all the questions of the show’s relevancy and whining that there was nothing interesting here, I’ve found tons to be excited about and if the future of all video games is dreck on iOS and Facebook, no one seems to have told the people at this show and they aren’t exactly stupid people who don’t know how to turn a profit.

With the economy still not improving and another recession possibly on the horizon, the stakes for the AAA industry have never been higher. There’s definitely some creative seizures taking place due to that but there’s still a market for new ideas and those trying them aren’t just dipping their foot in the water, they’re diving in deep and making substantial and in some cases, ballsy bets. For me, the biggest disappointment this year was in the coverage itself. I’ve been following E3 closely for years now and never before have I seen such a ho-hum, torpor response from the people who like to call themselves the enthusiast press. Maybe they know something they aren’t sharing with the rest of us but what I took from this show was that there’s few new ideas, the console companies don’t care about gamers anymore and that the new and shiny platforms like the Vita are apparently dead, even though there were 25 games at the Sony booth and I rarely read a story about any of them. I’m not sure how you can call a platform dead when it’s screaming at you for attention and you just ignore it.

I’m actually sympathetic to a degree in that I think the enthusiast press is hearing a lot of the same unfounded and frankly dumb rhetoric about how AAA gaming is dying and iOS and Facebook are taking over the world and is beginning to drink some of the Kool Aid. I can personally attest to how it definitely seems like no one’s backing what you like when that’s all you see everywhere. For the fault of this year’s E3 (and there were many), it’s the one time of year when the AAA industry can scream about all the incredible gaming experiences you can’t get anywhere else and they still came out swinging this year. It’s an industry that’s in a hard place right now but they’re nowhere near dead yet and even if that’s their ultimate fate, they are going down in one Hell of a blaze of glory. Point out the faults when you see them but this is an event that should be cherished, not admonished. If you’re in the enthusiast press but can’t find your enthusiasm even at this time of year, then maybe you need to start writing about something else.

I see a great year ahead for those of us who love AAA gaming and I can’t wait for what’s to come.

On Gaming’s Future: AAA Reality Check

So yeah, this post going up by the end of the week of my last post obviously didn’t happen. Turned out to be a crazier month than I predicted (tons of new hires at work and they just announced we’re buying another company), plus I was getting ready to leave for what was an amazing week’s vacation in Iceland (which I’ll post about in the future). But enough excuses.

Last time I talked about the mobile gaming landscape and how despite what the iPress is claiming, the reality is that the mobile industry is not nearly as rosy as many think and is in many ways steaming head first into the challenges the rest of the industry has been struggling with for years. The biggest challenges of all–those impacting AAA development–are what I’m going to talk about this time.

I love big AAA productions with heavy story, characters, worlds and production values with deep, immersive gameplay. I have nothing against smaller indie titles and have enjoyed many of them but bigger scope titles are where my heart is and it’s where I go first with my gaming time and money. Most of what I’ve played in the supposedly revolutionary mobile space has underwhelmed me to say the least. Not to say there isn’t strong potential there but touch controls (which on the iPad at least I find very laggy in most games) limit how complex you can make a game and I’ve yet to see anything on the platform which has strong characters, narrative and storytelling. I’ve looked and not even the best examples I’ve been cited can hold a candle to something like Mass Effect or Dragon Age, unless they’re titles that originally began on a dedicated gaming system. Many are claiming that tablets will render all consoles obsolete in a few years and that they’re already as powerful as the current systems. That argument however is full of holes. Going into the boring technological reasons would be a post unto itself but suffice it to say that tablets are a long way from being able to play even current-gen AAA games in a meaningful technical way, forget what we’ll end up seeing next year when the new Xbox and PlayStation systems are out. Mass Effect, Skyrim, Call of Duty, Battlefield, Forza Motorsport, Gears of War, Uncharted; these simply can’t be done on a tablet right now and will not be possible for many years to come.

The CEO of respected AAA developer Remedy Entertainment recently stated that we’re very close to having AAA experiences on tablets (both technically and in design terms) but then he pulled out Infinity Blade II as what he called the “benchmark” for that argument. Having played Infinity Blade II, I can’t believe he said that seriously. It’s a very good looking game for the iPad (though only because it has super tiny levels and basically no AI, it’s all trickery) but is simply a treadmill of one-on-one timing based battles with a meaningless filler plot, it’s stuffed with immersion-breaking elements like random gold bags you have to tap on quickly during cutscenes and it’s primary hook is making you replay the same 15-20 minute section over and over again as you grind out higher levels, all while nagging you to post positive reviews and buy power through microtransactions. If this game was released for PC or consoles, it would have been ripped apart in reviews as being shallow, boring, criminally short and a sub-standard experience but for some reason, being in the mobile space seems to give many titles a pass for weak design with the depth of a spoon. And this is one of the biggest budget, highest production value titles I’ve seen on iOS. If this is what Remedy thinks AAA gaming is due to become, I guess I better take up knitting or something.

Despite the fact that the AAA industry pulls in more revenue that pretty much every other form of gaming combined, it’s an industry that has been in a profit struggle (many would say a death spiral) for years. Back in “the day”, selling 50,000 units of a title was considered a massive success. Today sales in the millions are often required to recoup development and marketing efforts and aside from a decreasing number of runaway hits, very few even cross a single million. There’s fewer publishers now than there used to be, several are struggling badly and even the big players are relying on a couple of key franchises to drive all their profits. The vast majority of AAA releases lose money and lots of it. No one is launching new AAA publishers today and I can’t remember the last time I heard of a new studio starting up in the sector either. Big publishers are required to bring AAA games to market but almost all of them are making games internally now, rarely relying on external partners and when they do, it’s with contractual terms that ensure the developers barely survive, even if they craft a hit. Many of these people from the industry who are forming mobile and social studios I think are doing so not just because they want to but because that’s the only place they have a chance of success, even if it’s not that much greater.

On top of that, year over year AAA software sales are in a free fall and the current generation of console hardware is also starting to see sales drop as they reach market saturation. Many believe that while the increasingly niche hardcore demographic is still buying stuff, many of the more casual players who would normally only buy a couple of games a year have shifted to mobile and social platforms, taking their money out of the AAA space entirely. For a long time, I said I was fine with the current consoles and was in no hurry to have new ones to worry about. Now I would say that with more and more people touting how tablets are taking over everything (whether they’re correct or not), it’s time for new consoles to grab and refresh people’s attention. However, Microsoft has told us to expect no console announcement from them any time soon and by all accounts, Sony will be focusing on Vita and late PS3 releases only at E3 this year. Even when they do put those systems out, higher technology means even higher costs which means even greater sales are needed to turn a profit. Nintendo has said that they plan to release the WiiU in 2012 but much like its predecessor, it will only sport current generation technology and will not be the step forward that AAA gamers are looking for and it’s unique tablet controller will require that developers devote additional resources to it.

While I don’t believe that iOS is completely destroying the dedicated handheld gaming market the way the iPress says it is, there’s no doubt that those systems are also struggling. Initial sales of the Vita were strong but have fallen off a cliff since and while 3DS sales still seem decent, neither system has a huge slate of software coming out and a lot of what releasing from third parties is not selling well. These systems desperately need top-tier titles from companies that aren’t the hardware vendors and the vendors need to back them in a big way. I think E3 will be the real tell for those platforms. Either there will be a ton of big announcements for them, signalling that third parties are on board or there won’t be which will indicate to me that they’ve basically been abandoned.

All of these factors point to a sector that’s in real danger. Mobile and social is currently in a fashion trend driven bubble of growth that is pulling a lot of funding and interest away from the AAA space. That bubble is going to burst eventually and that growth will normalise as a result but for right now, it’s clear there is less risk in that sector than AAA which is why no one wants to invest in those kind of games. As a result publishers are struggling, the industry is consolidating, new releases are becoming fewer and less original and in spite of it all, almost no one’s making any money. Regardless of how much I and millions of others love big AAA games, if they can’t figure out how to start making money soon, they won’t keep getting made. The AAA space is currently in a tail spin towards another 80s style video game crash and such an event in modern times would result in many more billions lost and many more thousands of creative people being out of work. If AAA doesn’t get its house in order, crappy iOS and Facebook games may be all hardcore gamers have left. I don’t want that and I doubt they do either. I sympathise with this plight but I also think that the way publishers are trying to mitigate it is ridiculous and that in their desperate struggle to compete, they’re actually driving customers away when they should be embracing them.

So what can they do about this? Is the trend reversible? I absolutely think it is but much like in the music, movie and TV industries, it’s going to require a lot of “old guard” people at the top to make major fundamental changes to how AAA games are made, marketed and thought of. These are people who are still very arrogant and think they know what’s best, even as their companies and investor cash evaporate around them. It’s likely that many of them will try to stick to the old ways and fail as a result. I don’t want to see even less competition but at the same time, those who can’t face the realities of change need to go away and clear a path for those who get it. As I’ve said many times before, I’m not a business guy and I don’t work in the industry and never have. However, I’ve been an avid follower of the industry’s content, people and companies for many years now and I’ve learned a lot in that time. I know what’s worked and hasn’t worked both for myself and my gamer friends and I like to think that our group represents a decent cross-section of gamers as a whole today. I definitely have more to say to the AAA industry that I do to the mobile industry. So here are my long-winded suggestions for how they can make mount a return to sustainable success.

Firstly–and this is obvious to literally everyone who isn’t one of the big publishers–all the anti-customer garbage needs to stop, all of it. DRM doesn’t work and every single person who lives in the real world knows it. There may be an infographic somewhere that shows that publishers actually sell more copies of their games by using DRM than it costs them to purchase the technology but that doesn’t take into account the massive amounts of good will they burn with fans for it. Pirates are scumbag thieves but publishers can’t ultimately stop those who are determined to steal their stuff and making life harder for the paying customers is not the answer. Budget projects assuming a certain amount of piracy will occur and at least some of the losses can be mitigated.

Next, they need to stop using online passes. Much like piracy, I can understand how the used games market is parasitic and leeching money out of the industry that it desperately needs while giving more profits to scummy companies like GameStop. Once again though, this isn’t a new problem and it’s been the case for years and it may not even be as bad as they think. Publishers need to learn to work within the constraints they have rather than pushing new ones on legitimate customers. The few times the publishers that use online passes have talked about their results, they’ve openly admitted that they aren’t seeing much additional revenue from them. That means that people are either still buying used games and just not buying the passes or they are skipping those games entirely. It’s cutting off their noses to spite the faces and it’s not working.

Then there’s on-disc DLC. I don’t have a problem with DLC per ce when it’s done tastefully but when you’re charging $60 for what is supposed to be a premium product, locking away content on the disc behind a paywall–content which had to be completed before the game shipped in order to make it on the disc–is money grubbing. I don’t buy the excuses about idle teams or technical compatibility reasons. Those are your issues, not your customer’s. If you can’t do DLC without putting it on the disc, then don’t do it. For a more detailed version of this argument, refer to this Jimquisition episode.

Second is that mainstream AAA gaming has become too complicated. When most people hear this, it’s usually accompanied by a story of someone trying to sit their Grandmother down with a 360 pad and them having no idea what to do. I don’t accept that argument. While it’s important for games to reach a large audience, AAA gaming is an enthusiast hobby and that’s what it should cater to. If someone really finds big AAA games interesting but doesn’t know how to play them, their interest in seeing more will end up with them sticking it out and learning. That’s how all of us who grew up with games learned and there’s nothing wrong with that. This idea that all games need to be fully understandable within 30 seconds to be enjoyable is ridiculous and symptomatic of a society that constantly demands instant gratification for minimal effort. This is the reason I find many mobile games so boring. On this front, I don’t think things should change. So what do I mean then?

Remember back before consoles were online and you could just put a game in, play it and generally have a good experience? Having to patch and use hack workarounds to get your games working as advertised was reserved for crazy PC people but not anymore. In an era where console games can be patched, many ship with numerous bugs and in some cases, completely broken. This requires console players with limited technical knowledge to go into forums and find weird solutions no one should have to use to get their games working properly or sit and wait for weeks for a patch, if one even comes. Between this and the frankly obscene processes many games make you go through just to get started these days, many casual players are getting turned off by the complexity. The worst I’ve seen with any mobile game I’ve started up is a couple of logos, that’s it. The whole point of a console is you put the game in and play. The more layers publishers put between the players and the content, the less fun they have. I don’t care what middleware you used and no one’s going to convince me that EULAs need to be as long-winded as they are.

Third is that there are too many games right now. Yes, you read that right. When AAA games are required to be multi-million sellers to turn a profit, it’s impossible for that to happen when every quarter is filled with more titles than even people like me with a lot of free time and disposable income could ever hope to play. Publishers are spreading themselves too thin among their customer base and the result is a whole pile of games that don’t sell enough rather than a smaller number that do. We need fewer releases but they all need to be high quality and for the love of everything, they need to come out over the course of the whole year, not just in the Christmas quarter. I would take 5 really good games over 15 mediocre ones any day and I think most gamers would too. Publishers no longer have the financial resources to dump out a whole bunch of titles at once and see what sticks, they need to focus on making fewer releases shine.

Fourth is that the AAA pricing model is broken and no one wants to try to fix it. If mobile, social and PC digital platforms have shown us anything, it’s that you can charge very little for a good product and still make a ton of money from it. $60 for a AAA console game is actually cheaper than it used to be when adjusted for inflation but it’s still really expensive, especially in this economy. Publishers have to work very hard at overcoming this ridiculous and outdated public stigma that a retail console game that sells for under this price point is somehow inferior and less worthy of purchase. We’re in an era of $1 mobile games that make millions and free-to-play shooters on PC that are pulling in massive returns by selling meaningless cosmetic items. What better a time is there to put out products on consoles that cost say $30 but are made with a budget of $10 million instead of $50 million? I think a few titles like that with good marketing campaigns behind them can break the misconceptions and usher in a new model where riskier ideas can be attempted without such huge financial stakes. I know that when selling games in brick and mortar stores, a lot of different entities have their hands in the pie and that can eat into profits but there’s no reason why some of these titles couldn’t be released exclusively on the console download services, something Microsoft, Sony and maybe even Nintendo plan to back in a big way in the next generation. Cheaper games can sell, they just have to be quality games as well.

Speaking of free-to-play, this is something the hardware vendors really need to start getting behind. This concept meeting with massive success in the PC space and at least for multiplayer games, I don’t see that changing. There’s no better price to draw people in than free and those who like your game will step up and spend money. I frankly love the model when it’s done properly and some of my favourite games right now are free-to-play. Sony is dabbling their feet in this arena with CCP’s Dust 514 but I think both companies need to make adopting this model a major part of their online strategies for next generation consoles. Aside from giving more of their customers a reason to put their consoles online, it forgoes brick and mortar stores entirely and gives every new title an immediate massive install base. If the hardware vendors take a reasonable cut, this can be a massive new market they can open up which compliments the traditional AAA space while taking little away from it. Allow free-to-play companies in (perhaps with some regulation to make sure they don’t rip players off too badly), give them an infrastructure to work with and watch the money roll in while laughing in GameStop’s face.

Fifth is marketing and the ridiculous excesses it has reached with AAA games. Every major publisher is guilty of this but some are more guilty of it than others. I understand marketing to large audiences is expensive and that there are so many things pulling at people’s time and money that the message often has to be bigger and better to convince them to spend some with you. But if you have a game that costs $50 million to make and it’s often costing two or three times that to market it, you’ve got a major problem somewhere. Does spending $100 million on marketing really bring in enough additional sales over spending $50 million on marketing? Did THQ sell enough additional copies of Homefront from that stupid stunt they pulled in San Francisco to justify its cost and the damage to their image? I have a really hard time believing that. And then there’s all the stuff EA does. The marketing agencies the publishers are working with need to be reigned in, have their budgets strictly controlled and be forced to sell more with less. The publishers need to look to indie games and how they market themselves as while they obviously aren’t reaching audiences in the millions, their techniques work and it’s why a successful indie can make a staggering profit ratio wise against a big publisher. There’s nothing wrong with making a big splash for a big game but the current ways simply cannot be generating enough sales to justify the splendour and when you spent twice as much marketing a game as making it, that’s now three times as many copies you need to sell to make a profit. The quality and uniqueness of a title are what needs to become the centre of AAA marketing, not simply screaming louder than the other guy.

Lastly is that the console manufacturers need to start embracing additional business models and adjust their operating practices to support them. I already talked about free-to-play but I’m also talking about things like small indie games, titles that are great small experiences that also come with a small price. Mobile platforms have this nailed and while there’s far more risk in mobile than many would have you believe, there are a lot of people making money there selling products for $5 or less in many cases. Microsoft and Sony have made experiments with this on both their platforms but they never received any kind of backing or promotion and as a result, both companies dismissed them as failures, driving those developers to mobile. That’s simply ridiculous and it needs to change. It costs so comparatively little to give small indie developers some promotion on both your systems and your web sites and can pay off in droves, particularly now when so much of the general public has learned than a $1 game can still be an amazing experience. Today’s $1 indie developers are the AAA powerhouses of tomorrow but they need to be given a vector into that space.

However, one major sticking point that’s constantly causing developers headaches and needs to change is the manufacturer certification process. Microsoft, Sony and Nintendo all have these and developers bemoan them endlessly. Before you can release a game (or update it) on any of the current home consoles, it has to be submitted to the hardware manufacturer for certification, a process that can often take weeks or months and can cause huge delays over often ridiculous issues. Microsoft, Sony and Nintendo say this process is necessary to ensure the games meet their quality standards but in reality, the process is built to ensure that the game says “Please don’t turn off your console.” when saving or to display the right error message when you pull the controller out by accident. The process has nothing to do with ensuring your game isn’t a buggy mess at launch, something that can be demonstrated by the countless releases that ship with major issues, which of course can take weeks to patch because of the same certification steps. The process is inefficient, wasteful and frankly unnecessary. So what if a game fails to say that the console shouldn’t be turned off when it’s saving? Most people know that and the ones that are dumb enough to do it will do so regardless of the warning. Indie developers can’t afford the hassle and cost of this useless process and by streamlining or removing it entirely, it also takes a big cost sink out of the equation for large releases as well. I simply refuse to believe that the process in its current form is necessary to ensure that our consoles don’t explode when we put games in them, especially since the biggest scandal of this generation was the result of Microsoft’s faulty and poorly tested hardware.

I really think there is still a bright future for AAA games, particularly as the audience continues to grow. Many people who are playing Angry Birds on phones and tablets today won’t go deeper into gaming than that but there is a section that will and a growing audience just means more potential for success. But the AAA publishers have become so blind to costs that they’re outspending the audience growth and that can only result in more consolidations and bankruptcies and as a result, less titles and originality.  At the rate the current publishers are going, there won’t be many left to make AAA games soon and if others can’t fill that void, the main benefit of consoles goes away and suddenly, Microsoft and Sony have no incentive to keep making them. A world of simplistic and shallow mobile and social games is not one I welcome but the current way of doing things can’t continue and both the publishers and the console makers need to wake up and adapt before it’s too late. There’s a trail of industry bodies that’s already showing what happens when content creators refuse to go with the times and being such a young industry, I hope this one can realise that and be more agile. I love AAA games and I don’t want to see them go away and I hope this crazy long manifesto can maybe give someone in the the industry who is smarter than me some ideas on how to turn things around. It’s time for these executives to step up and think outside the box before their companies run out of oxygen within it.

Why I’m Buying a PlayStation Vita

I have a weird relationship with handheld gaming. I’ve owned all the portable Nintendo platforms since the Game Boy Advance, a PlayStation Portable and come the 22nd of this month, a PlayStation Vita that I pre-ordered some time ago. There’s also a good chance I’ll be splitting the cost of an iPad 3 with my girlfriend but that’s another topic. Each of these platforms have specific strengths that make them unique not only when it comes to mobile gaming but gaming as a whole. The Nintendo DS introduced a touch screen long before it was a thought in any mobile phone maker’s mind, the PSP brought us console quality titles and online play on the go, the 3DS introduced glasses-free 3D before any home display and tablets have ushered in a whole new era of inexpensive games that can be gobbled up in quantity. But here’s the weird thing: For as much money as I’ve spent on these platforms and as much as I enjoy them, I don’t tend to play them very much. I drive to work, I work out on the treadmill which doesn’t really support holding a system with buttons and when I do have down time at home, I have a PC and consoles. I nonetheless find these platforms and the experiences they offer fascinating and while I don’t end up buying a ton of their catalogues, I still get enough fun out of them to justify my purchase of the hardware.

Trends in the handheld gaming space have been thrown around wildly the last couple of years due to the introduction of high end smartphones and tablets. I’ll be discussing this at length in a later On Gaming’s Future post but the gist of the point here is that many people believe that mobile gaming is poised to eat the lunch of dedicated handhelds and is indeed doing so already. Many in the gaming and tech press wrote off the 3DS and the Vita sight unseen because they believed the market for those systems has “moved on” to mobile platforms where the games may not be deep or even high quality in most cases but are countered by being cheap and plentiful. The 3Ds has bucked the trend to a point but apparently software sales for it are still tepid. Many believe that the Vita has an even tougher road ahead because though the system is very powerful and well made while also selling for a surprisingly reasonable price, its games are almost as expensive as those you would get for a home console. Not an easy case to make in the era of $1 smartphone games. Many third party publishers have made no announcements of forthcoming Vita releases and seem to be waiting to see how the launch goes before they even start making anything for it. After what ended up to be a very weak launch in Japan (largely due to the launch line-up containing very few titles which appeal to a Japanese audience), the naysayers dug their heels in further saying that this proved the system was doomed and that Sony should just give up now before they take an even bigger bath. The enthusiast press always has to write about how something is the loser and they jumped at the chance to put the Vita on that pedestal.

While the system doesn’t officially launch until next week, the review embargo is up today and many sites covered it. With the exception of a couple of hack reviews from the usual suspects like Gizmodo–a site people shouldn’t trust for anything, ever–the opinion is generally that it’s a very solid, powerful system that is currently the crowning achievement for hardcore gaming on the go. However, almost all this coverage contains the caveat that no one knows how the platform will fair in the new “post-iPhone world” and that no matter how good Sony makes it, there may no longer be a place for $50 portable games on a dedicated device you have to carry around in addition to your phone. Though there is no doubt a lot of iCultism infecting the press right now, I can understand where that trepidation is rooted to a point. Portable gaming is in an upheaval right now, one nobody saw coming and which has happened faster than anyone thought possible. So why would I not only buy into this platform with excitement but even go so far as to pre-buy into it?

My main motivation for this is that I like deep, complex games and I welcome the opportunity to have them on the go when travelling for work, on my lunch break or indeed just at home when I want to play something different. There are plenty of cool mobile and tablet games out there but with few exceptions, they are all timewasters with little depth or memorability. This is by design. I’ve played many of the most acclaimed ones and while I like a good time waster once in a while as much as the next guy, as an enthusiast of this medium and not just a soccer Mom playing Angry Birds while in line at the grocery store, I often want my games to have story, memorable characters, complex mechanics and gameplay that encourages longer term advancement. This is something rarely found on a mobile device but it’s where dedicated handhelds shine. Beyond that, there are many types and genres of games that are simply not possible to do well on a touch only device. Titles like Uncharted, Resistance, Wipeout, Super Stardust, Mario or Zelda simply don’t exist on mobile devices and they don’t appear to be on the horizon. Beyond Angry Birds (whose flash in the pan tendencies I’ve discussed before) there is no franchise that is cemented in gaming culture as the crowning representative of the platform.

I don’t think the significance of this can be understated and while the mobile fashion trend has definitely captured the minds of the mainstream, hardcore gamers like myself are still the driving force behind this industry. We are the ones who buy more than a couple of games a year, we are the ones who don’t mind reaching into our bag for our games instead of just our pocket, we are the ones who drive gaming trends and awareness, indeed we are the ones who initially made games like Angry Birds the phenomenon they are today. For us, gaming isn’t just a way to kill time, it’s a passion. I believe there is still a significant market for people like me who appreciate all types of games, including the bigger and more expansive ones when on the go and I believe this market is big enough to sustain dedicated handheld platforms like the 3DS and the Vita. I’m not naive enough to think either will ever be as big a market as smartphones and tablets which also do a multitude of non-gaming things and neither should Nintendo or Sony be. However, I do believe these devices can serve both as a complimentary device to a hardcore gamer with a smartphone or also to young people whose parents may not want to give their kid a $700 iPhone that’s largely made of glass and will need to be replaced every year to stay current. There is incredible creative potential in the various options the Vita hardware offers, it simply must be given a chance to show this.

I chose to buy into the Vita early partially because I’m fortunate enough to have the disposable income to afford it but also because it’s the early adopters that will determine the viability of the platform. If there’s a large number of people who believe in its virtues but decide to sit back and take a wait and see approach, it will be doomed out of the gate not because of lack of interest but because everyone waited for someone else to buy in first. Every success has to have the people who try it and drive it. Try as the press might to convince us otherwise, hardcore gamers are legion and we have a chance to demonstrate that gaming the way we like it is indeed doable on the go. If there are indeed that many of us who believe this, we either have to prove ourselves right now or we will lose by own gun shyness. Maybe I’m wrong and perhaps most hardcore gamers are content to just play on their iPads. If so, I consider that a great shame because if all handheld gaming becomes Angry Birds and Infinity Blade, it is a sad trend for the medium as a whole. Only time will tell but I figure if I want to say that I believe hardcore portable games can be viable, I need to say it with my dollars and not just my blog. I hope I’m right.

My Bold Predictions for 2012

Like many other places on the web, every year a bunch of us over at Gamers With Jobs like to make bold gaming and technology predictions for the upcoming year. A large and growing group of contributors and forum members pitch into this, though it’s usually only the forum members who check and grade their predictions before making new ones. I made a bunch over there for this year but I’ve decided to put them here as well where I can go into a little more detail about them and also add some new ones I’ve thought of since the “gentlemen’s deadline” for editing there has passed. So without further ado, here’s what I’ve got for the next twelve months:

Gaming

  • THQ will manage to secure additional investment or credit but this will be their last gasp at survival before they run out of cash. If they stop taking stupid risks for a while, they can maybe turn it around but it’s unlikely. Danny Bilson’s strategy was a failure, as were Brian Farrell’s insane uDraw HD plans. Both of these people will inexplicably stay employed there in spite of these.
  • GSC Game World’s upcoming news will be that the company is indeed dead. However, a new studio will start up and take over their IP and hopefully release S.T.A.L.K.E.R. 2.
  • The 3DS will continue to sell well at the current price point and the Vita will not do the numbers Sony wants but will do enough to keep the platform afloat. As usual, the gaming press will continue to trumpet that the handheld market has “moved on” and will not admit they were wrong despite all the evidence to the contrary. Mobile gaming is here to stay but dedicated handhelds still have a major place.
  • The successor to the Xbox 360 will be announced at E3 and the PS4 will be teased only. Neither will get a ship date or a heavy reveal of pricing or details until current console sales slow down which they won’t for at least the first half of the year. Regardless of when the slowdown happens, neither of these platforms will release in 2012.
  • The WiiU will get a price and a ship date in the holiday quarter. Nintendo will announce they’ve solved the problem of having multiple WiiU tablets paired to one console. It will once again have a weak launch lineup and will initially sell OK but not great.
  • The wonderful trend of analysts either talking less or the gaming press finally realising they’re not worth listening to will continue. Many will love seeing Pachter fade into obscurity where he belongs. This has been tested a little bit already this year but we’ll see.
  • This is the year where the realities of mobile development  start to become clear in the development community. Those being that it’s much like AAA in that most titles fail, the majority of the revenue goes to a small few and that costs are quickly spiralling out of indie-affordable range. Mobile development will not slow this year however. I will detail this more in a later On Gaming’s Future post.
  • Many Facebook developers will continue to struggle or in the case of the big boys like Zynga, show themselves to be grossly overvalued and not as big a money press as once thought. Facebook development will continue but will be talked about less and less as the future. This will also be discussed in an On Gaming’s Future post.
  • AAA publishers that are not Activision will keep losing money and AAA developers will continue to be hit-or-die. This is a trend that I suspect will get worse as costs continue to go up in the next generation. Larger scale industry rumblings on how to keep AAA viable (or if it’s even possible) will start to be heard. A lot fewer AAA titles will be released this year both due to the industry’s money bleeding but also as they scale back development on the current generation to ramp up for the next one. This will also be discussed in an On Gaming’s Future post.
  • Diablo III will come out some time this year and it will be a huge hit but not as big a one as Blizzard or Bobby Kotick thinks. The real money auction house will be a profit generator. The cracks in Kotick’s leadership style will continue to show themselves as everything they own that isn’t Call of Duty continues to decline.
  • Star Wars: The Old Republic will experience a sharp drop in subscribers. This will partially be because of people getting bored and partially because of the dictatorial way EA is treating the player base. Enough will stick around to keep the game profitable month to month but the long-term numbers will be well below expectations and it will not be EA’s saving grace. It will not go free-to-play in 2012.
  • John Riccitiello’s leadership at EA will be strongly challenged. I applaud some of his strategies but they haven’t been working out and shareholders won’t tolerate these massive losses they’re racking up for much longer, especially is SWTOR starts to drop.
  • Free-to-play will start to really shine this year in non-Asian RPG ways. Bigger scale, North American focused titles like Tribes: Ascend and FireFall will do well and show that higher budget titles can work with this business model.
  • Half-Life 2: Episode 3/Half-Life 3 will not release this year.
  • Highly intrusive DRM schemes on PC games will be scaled back, though DRM in general will still be an issue. Things like requiring persistent connections will become a rarity. As usual, entitled douchebags who think they deserve everything for free will keep stealing content, publishers will continue to whine about it rather than deal with it intelligently and Mike Masnick will continue to defend the thieves as if stealing is a right.
  • I may potentially buy an iPad 3 to try out iOS gaming. Many minds will be blown. Also, the iPad 3 will have a much nicer screen but it won’t be a “retina display” because they can’t get the cost low enough on it for that size.

Technology

  • Apple will not release a branded television. The market is too competitive and there is no room for a TV that costs 30-50% more when you can add the features it would have to any TV with a $100 Apple TV box. There will be an updated Apple TV with some rudimentary iOS features and app support.
  • This is the year Android tablets finally become competitive. Ice Cream Sandwich will be the version of the operating system that shines on the tablet platform and other manufacturers will start to compete on price as well as features. iPad will remain the dominant tablet but Android will make big inroads.
  • Research In Motion will finally remove Balsillie and Lazaridis from their leadership roles at the company. They will announce a new plan to restructure both their business and design philosophies to stop the bleeding and get competitive again. Many of those steps will not be taken this year however and their market share will drop a minimum of another 15%. I will discuss this more in a future post.
  • More than 50% of laptop models released this year will not include an optical drive. Fewer and fewer people care about them anymore and though it’s a cheap part, removing it could bolster razor thin margins quite a bit.
  • Hard drive prices will return to pre-flood levels. The shortage was overblown to create artificial demand but the manufacturers will spend their way to a quick return to normal production.
  • Microsoft will announce a scaling back or removal of the new Start Screen in Windows 8 or make it 100% optional. There has been a lot of blowback against this feature as while it is great for tablets, it is trying to “tabletify” the desktop and users of that platform don’t want that. To avoid Windows 8 being thought of as another Vista on the desktop side, they won’t force it on people there.
  • Windows 8 will shine on tablets and will also start to compete with Android for a big share of the iPad’s market. PC users (particularly corporate users) will really take to being able to seamlessly integrate their tablet with their PCs.
  • Windows Phone 7 will get a massive marketing push and gain a lot of market share. Much of it will be the remaining 90% of cell phone users who don’t have smartphones. Developers will finally start releasing content for it.
  • Twitter will continue to grow in popularity but still won’t figure out how to make money.
  • Facebook will remain insanely popular but each user will do less with it. People are burning out on the information overload and the fad value of Facebook is starting to decline. Everyone will keep using it but they won’t use it as much and it will start to become less valuable as a result.
  • 3D will continue to decline and possibly die off in the home entirely. We will also not see any mention of “mainstream” 2K or 4K televisions.
  • Best Buy will announce a major corporate restructuring this year, closing underperforming stores and refocusing on providing high quality service. Like the other million times they’ve vowed to do this, they’ll screw it up and continue to push revenue numbers over customer satisfaction. Their decline into eventual failure will continue.
  • Canadian third party Internet prices will rise but not as much as people fear. The latest CRTC idiocy has allowed the incumbents to gouge third party providers in a different way than UBB would have but not as badly. A small increase has already happened with the third parties already saying bigger increases may be coming if peak demand remains high. However, I think many of the heavier users will take advantage of capless off-peak hours to keep the peak demand reasonable and there will either be no further increases or minimal ones. The third parties will continue to provide better service for fairer prices than the incumbents.
  • I will continue to search in vain for a tech podcast that doesn’t spend most of its time fellating Apple or that realises tech news exists that doesn’t involve phones or tablets.
So there we have it for 2012. Assuming I haven’t become like so many bloggers and stopped updating this one out of laziness by this time next year, I’ll check in on these and see how wrong I was. I have some apprehensions about the future of some of the things I like in 2012 but any way you slice it, this is bound to be an amazing year in tech and gaming. I hope it’s great for you and yours as well! Happy New Year!
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