Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Tag Archives: PlayStation Vita

My Top 10 Video Games of 2012 (And A Bunch of Other Stuff)

It’s that time of year again, when everyone in gaming starts banging out their lists of top titles for the year. I actually really like these lists, not just because they gives you insight into the tastes of the various people you follow but also because for some reason, I tend to see less of the Internet vitriol that plagues the gaming community with them. Not to say there is none but the arguments seem less heated over top lists, maybe because they’re multi-item things and not focused on just one game bar none. I’m not daft enough to think that my list really has any bearing on the tastes of anyone but I like making it because of the challenge it poses. I play a lot of games every year and like to think I have fairly wide reaching tastes so distilling it down to only 10 games and then ranking those 10 is something that really makes me exercise my brain, trying to organise my experiences and literacy of the industry from the year past. Hopefully some of you reading this will hear about some great games you hadn’t thought of and maybe I can lead you to some good experiences. I hope so.

With that out of the way, I’m first going to list my Honourable Mentions, games that are still very excellent but not quite enough to make the top 10. These are in no particular order and despite not being top contenders, I think they’re still great and people should check them out:

The Pinball Arcade – FarSight Studios is normally a budget developer and most of their catalogue can be considered shovelware with one exception, their pinball stuff. These guys not only clearly love pinball, they get it. The Pinball Arcade is their attempt to recreate a bunch of popular real tables from the past with an obsessive devotion to accuracy and boy do they do that. You can get this on almost every platform but it’s best played on a tablet, partially because of the ability to get proper vertical screen orientation and also because thanks to stupid console certification processes, non-mobile platforms are getting new table packs at a much slower pace. I do also own it on the Vita and it’s fantastic there as well if you can wait for the tables a bit longer. They’re still trying to get a PC version out so please go vote for it on Steam’s broken Greenlight system.

Borderlands 2 – It’s more Borderlands but tightened up and that’s really all I wanted. The story’s still dumb, the writing is still full of lazy Family Guy-style references instead of original jokes and Claptrap should be melted into scrap but this is still an absolute blast in co-op. Just like the first one, a friend and I would start playing it and not realise how much time had passed until we noticed that we should have gone to bed hours ago. Were the writing not so poor, this might have actually made the top 10.

Sine Mora – I love shmups despite being no good at them and this game, developed by two companies who had never done one before, is fantastic. Gorgeous art and music, unique mechanics, challenge that’s present but not unreasonable and a deep and very dark story make this a treat for fans of the genre. I now own this on 360, Vita/PS3 and PC and I don’t regret buying it in multiple places.

FTL: Faster Than Light – A Kickstarter success story and for good reason. It’s part starship command simulator, part rogue-like and a ton of fun. The only reason this doesn’t make the list is because the game flat out cheats with the last encounter and I think that’s a bad mechanic that should never be used. Strong challenge is fine but not when it’s done by exempting something from the rules. Even on easy mode, I’ll likely never finish this game but I don’t care because the rest of it is so good.

Hotline Miami – A one man project that somehow manages to make 8-bit pixel art that can be disturbing with how graphic it is. It’s tough but incredibly satisfying. This doesn’t make the list because it’s still a bug ridden mess. I still haven’t finished it due to collision detection and slowdown issues and it still has a notice on launch that Steamworks support is broken (despite it being approved for sale on Steam). We keep getting told fixes are coming but they never do, yet the creator has found time to port it to Mac and oh yeah, announce a sequel. The game is great but this isn’t how you treat your customers.

Hitman: Absolution – Potentially the most eyebrow raising of my choices. This game had polarised reviews but I think it was held to an unfair standard. It deviates in many ways from traditional Hitman games but I really like what it did. You can still make it brutally tough if you want, the grindhouse goofy story I thought was fun, and the mechanics make it feel like the old Splinter Cell stealth games. Unfortunately, that type of game play is considered obsolete by many but I still love it. The Contracts mode is also a brilliant way to do multiplayer without just having the usual deathmatch mode tacked on. If you’re a Hitman purist, this may seem like a step back to you but I thought it was a ton of fun and a great time value if you play it as intended.

Torchlight II – I only got to play a couple of hours of this in the last week with a friend but I can already tell this is the game Diablo III should have been. Light-hearted, fun and fast with mechanics and systems that are easy to learn but can be very deep if you choose to get obsessive with them. It’s also a lot cheaper than Diablo III and unlike that game, you get a complete experience for the initial buy-in price.

Asura’s Wrath – If you told me I would enjoy a game that’s almost entirely quick time events and based on a story that’s ridiculous and dumb even by anime standards, I’d laugh in your face but that’s exactly what Asura’s Wrath is and I loved it. It just keeps getting crazier and crazier and you’re compelled to push forward just to see how insane they can get. I rented this, “beat” it and then bought it later for cheap. In true Capcom fashion, they are trying to screw people with DLC by hiding the proper ending behind a paywall but since I got the game for $20, I can live with that. I haven’t played any of the DLC yet but I intend to. I don’t want to see a lot of these kinds of games come out but this one was just so nuts, it kept me smiling.

The Darkness II – The original Darkness was an underrated gem, not unlike most titles from Starbreeze Studios. When I heard a sequel was coming from Digital Extremes (who has a spotty record at best) I was nervous but I really loved what they did. It’s a very linear game but the action is incredibly violent, visceral and satisfying, the story is unique and tense and it has some of the best voice acting I’ve ever heard in video games. I fully intend to play this again and still want to try the co-op out. It’s criminal that this game by all accounts was a sales bomb and we’ll probably never get another one. It goes on sale on the PC constantly so pick it up and let’s play some co-op!

Tribes: Ascend – When I heard that the company behind the middling Global Agenda had bought the Tribes license and intended to make a free-to-play game out of it, I was bummed. I didn’t play much Tribes back in the day because I didn’t have a good enough PC then but I know how widely regarded it is. In the end though, Hi-Rez Studios made a fantastic Tribes game that kept everything great about the series and attached it to a free-to-play model that’s perhaps a bit imbalanced but not at all exploitive. I love this game, it’s just unfortunate that I haven’t been able to keep up with the community and have gone from being pretty decent at it to getting flattened almost constantly.

Next up are my Disappointments for the year. These are all games or concepts that I had high hopes for that just weren’t met. Not to say they’re all terrible experiences. Some were but others I still really enjoyed, they just didn’t meet the expectations I feel their pre-release hype created for me. Again, these are in no particular order:

Diablo III – As stated above, I think Torchlight II is what this should have been. I still haven’t finished my first normal difficulty playthrough of this and every time I think about it, I decide to play something else. I love this genre and played a ton of Diablo and Diablo II but this is a regression of what made the series great in every way. The systems have been dumbed down, everything has been engineered around monetising their broken and unbalanced real money auction house, it looks technically outdated and oh yeah, it has always-on DRM that prevented people from playing (even in single player) for several days after launch. Between this and purposefully splitting StarCraft II into three games, I honestly think I’m done with Blizzard for the foreseeable future. This makes me sad but they are running away from the values that made them what they are and way too much Activision thinking had penetrated their management.

Retro City Rampage – I was stoked for this game for months. A Grand Theft Auto style open world game in 8-bit style with music by Virt? Yes please! I grabbed it day one on my Vita but the more I play it, the more disappointed I get. The ideas are great but too many of the missions are horribly designed and even after a patch to substantially lower the difficulty on some, they’re still way too hard and often require sheer luck to get through. Again, I’m all for challenge but when it feels like it’s being brute forced on you, that’s no longer fun.

Mass Effect 3 – Alternatively titled The EA Effect. I love this series but the last game was ruined simply because of EA’s greed. Multiple critical story elements were held back as paid DLC. The ending was atrocious and rendered all of the choices you had to make in the series irrelevant (sorry but you are flat out wrong if you think otherwise). Rather than own that, BioWare caved to the whining fans and released an extended cut ending as DLC which was supposed to provide “clarification” but actually significantly retconned and altered critical elements of it. To their credit, the DLC was free but that’s still ridiculous. If they couldn’t do the ending right, at least they could have defended that position. Add to this a multiplayer mode that was actually good but was locked behind an online pass, had Skinner Box microtransactions and required you to play it in order to get the best ending to the campaign and that only makes things worse. This series deserved better than the treatment EA gave it with the finale.

Max Payne 3 – The game looked and ran great on PC and the action was as awesome as it was in the previous two Remedy-developed instalments but the story was a huge let down. These are supposed to be dark narratives and Max is supposed to be a torn, broken character but this whole story was about him voluntarily putting himself in horrible situations he didn’t have to and then endlessly whining about them like an emo teenager. In the other games, he had tragedy and conflict forced upon him. In this one he just runs head long into it and then bitches about how it’s everyone else’s fault. It ended up turning the game from a fun experience to one I wanted to finish just to get it over with. After a few cheater-filled multiplayer matches, I uninstalled it and will probably never touch it again. It sold badly so I don’t think we’ll see another one for a while if ever.

PlayStation Vita – This breaks my heart. I pre-ordered a Vita on the strong belief there was a market for it and I love the system to death. It’s a wonderful piece of kit and shows that Sony still gets quality hardware. The problem is, there haven’t been a lot of games for it. A lot of the releases have been stellar and I’ve bought more than $200 worth of stuff for it but the new releases have quickly dried up and even Sony’s barely talking about it. Two of the big tent pole releases for it this year were supposed to be new entries in the Resistance and Call of Duty franchises, both of which were hot garbage by hot garbage enthusiasts Nihilistic Software, who decided to rename and focus on mobile games after these. Good luck guys, a new name can’t change the fact that you’re bad at your jobs. The Vita’s in a horrible catch 22 where no one wants to buy it without games and no one wants to make games for it because no one’s bought it. With how much the mobile gold rush has taken off, I honestly wonder if the Vita can succeed and if there’s only enough room for one dedicated system to thrive, that being the 3DS. I so hope it can but as an early adopter, I’m disappointed even though I don’t regret my purchase and I can certainly see why any potential Vita buyer would be turned off right now.

Mobile Games As A Whole – Now before anyone starts spitting game names at me, yes there are a number of exceptions to this. I’ve played several mobile games I thought were very good but I’ve probably bought over $100 worth over the course of this year, mostly on recommendations and I’m sorry but most of them are garbage. Everything’s become about monetisation at the expense of good design. The majority of the games are boring, shallow, a regression in terms of systems design and every game has to have a bloody store front in between levels where they’re trying to get you to spend more money. These mechanics in free-to-play PC games are considered abhorrent but they’re somehow a revolution on mobile devices. To hear people call mobile gaming superior because the games are cheaper drives me nuts because it’s largely a lie and many of these games cost substantially more in the end. I’m happy to pay to get a complete, deep experience on a mobile device and there’s no doubt that the platforms are capable of those things and some even exist but the majority of what’s succeeding is Skinner Box garbage. It’s a de-evolution of the gaming medium and it’s turning a potentially amazing new way to get interactive experiences into a cesspool of the worst kinds of design ideas. That it’s popular doesn’t make it good. It can get better and it needs to get better. If this is where the majority of games end up, I’m going to have to find another hobby.

Next up is a quick list of Exclusions. These are games that very well could have made my top 10 based on my tastes but that I just couldn’t play enough to judge. Unfortunately, between work craziness and the new puppy we got a few months ago, my available gaming time has shrunk substantially and I just didn’t have time to get to everything I wanted:

Fez – Didn’t buy it at the time because I was busy, then the whole save corruption thing happened. I’m waiting for the PC version that’s been hinted at and if it doesn’t come, I might buy it on sale next year on Xbox 360.

Far Cry 3 – My car decided to be a bitchy pain in my arse this month and between it and Christmas, I got screwed for money and couldn’t afford this. Everyone says it’s awesome and I bet it is but I just wasn’t able to play it.

XCOM: Enemy Unknown – I pre-ordered this but have only had time to put about 2 hours into it. I’m liking it but I haven’t progressed enough to judge. From what I understand, it’s still extremely buggy and has largely gone unsupported so that may have kept it from the top 10 anyway.

Persona 4 Golden – I don’t like JRPGs at all but I’ve been told by many people that this is the game that transcends prejudices towards the genre. I intend to take a chance on it but again, money prevented me from buying in right now.

ZombiU – I wasn’t expecting to have a WiiU this month, then I got one for Christmas! This is a polarising game but the positive reviews have painted it in a way that could make me appreciate it, even if it might end up being a rare title I can’t finish. I managed to find the money to buy this on a Boxing Week sale but I won’t be able to put in enough time before the end of the year to render an opinion.

Assassin’s Creed III – I’m a huge fan of this series and pre-ordered this one but have only put in enough time to barely get past the abhorrently long and boring open. I hear the beginning and ending are poor but the middle is among the best offerings this series has made to date but I just haven’t gotten there yet.

And with all that, we finally come to the meat of this massive text wall, my top 10 video games of 2012. These are listed in order from lowest to my game of the year:

10. Spec Ops: The Line – This is a game you should experience not because it’s plays great but because it’s important. It’s a mediocre shooter developed by a studio whose only other known project was a B-grade flight shooter for the original Xbox. It plays OK but not as good as many other games and the multiplayer is laughably bad. However, the story is an absolutely incredible tale of a soldier’s descent into madness. It’s dark, it’s emotional and it’s very moving by the end. Nolan North gets made fun of for how many games he’s in but the man is one of the finest voice actors working today and I believe this role is his greatest achievement. If you have any interest in game narratives and want to see how a mature story can be done right, you should play it. It sold poorly and I get why but it shouldn’t have.

9. Tokyo Jungle – This is a game that sounds too crazy to exist but it does and it’s great. It takes place in a future version of Tokyo where all humans have disappeared, leaving the animals to ruck amok. I won’t spoil it but that concept actually gets fleshed out narratively. It’s developer had never made any games remotely like this before and it’s an experience I’ve never seen anything close to. It’s cheap on PSN and if you have any interest in the idea at all, you should check it out. It’s one of a kind.

8. Syndicate – It got all kinds of pre-release stick for having the name of the revered strategy game and instead being a first person shooter but it’s pretty damn good. Developed by the underrated Starbreeze Studios and covered in their unique style, it lets you play in a great dystopian cyberpunk future. The campaign is average yet still fun but the co-op is some of the most multiplayer fun I’ve had this year. It’s criminal this this game sold so badly, they even canned the DLC that was already near complete. It’s a co-op experience like no other and I still play it with some people on a regular basis to this day. They took the concepts created in the original strategy game and actually found out how to make them work well in a shooter. This deserved to succeed.

7. Sleeping Dogs – Another open-world crime game that seemed to be aiming to hit the middle of Grand Theft Auto’s seriousness and Saint’s Row’s insanity. And it did just that. It was in development forever by a studio who only had a kart racing game to their name, got dumped by Activision because it couldn’t be turned into a yearly treadmill and eventually came out through Square Enix of all people. It looks gorgeous on PC, the game play systems are deep yet arcadey and tight, the story is actually pretty decent and there’s a lot of great voice acting. I figured I’d enjoy this but not nearly as much as I did. After I finished it, I actually went back to keep working on side stuff which I never do in these games, I just wanted to keep playing in the world. The DLC has been a let down so far but the core game is great and any open-world fan should get it. This apparently also sold under expectations but I really hope it gets a sequel.

6. Dishonored – What’s that Frank Gibeau from EA? New IP this late in the console cycle can’t succeed? Yeah, shut up! And this one didn’t even need tacked on multiplayer or stupid cross-media stuff either like you also insist everything needs. I had high hopes for this game and they were largely met. The story is very good but sadly falls apart at the end and Bethesda’s obsession with celebrity voice actors again proves pointless. The game play and level design are incredible though. You can approach every level in this game in a myriad of different ways, all of which work. There are only has two endings but you can replay it half a dozen times or more to see every way it can be completed. Whether you like action or stealth, this is worth checking out. I’m very happy this sold beyond expectations and is becoming a series.

5. Dust: An Elysian Tail – Go watch some videos of this and prepare to have your mind blown. Ready? This whole game with the exception of the music and voice acting was made by one dude who only learned to program a few of years ago! I know right?! I still am amazed at that accomplishment but beyond that is also a fantastic game. A dark and moving story that also manages to be light and funny in places, super tight and fast combat, surprising length for a downloadable title and a gorgeous world with interesting characters. A not insignificant number of people avoided this because they apparently thought the art style was too “furry” like. If you’re one of those people, stop being an idiot and go buy this amazing game. Dean Dodrill deserves to succeed in a big way.

4. Mark of the Ninja – I love Klei’s style and I love stealth games, despite the genre largely dying away. Even though they never made a stealth game before, Klei managed to make one of the best ones of all time. It demands that you be stealthy but doesn’t outright require it. If you manage to alert someone, there are ways out of it but it’s tough. The systems take what is often a hard to learn concept and makes it accessible without having to hold your hand, something a lot of AAA designers never managed to figure out. It does stealth in a unique and fun way and with Klei’s amazing art throughout. This didn’t sell well on Xbox 360 because Microsoft doesn’t know how to market but it apparently did well on PC. I really hope we see more of these.

3. PlanetSide 2 – As I said above, free-to-play is maturing nicely this year and nowhere is that better demonstrated than Sony Online Entertainment’s incredibly ambitious MMOFPS. This isn’t an easy game to get into but when you figure it out and get in a good squad, it’s massive-scale mayhem like you can’t get anywhere else. I’ve had so many hours of fun in this already and every time I get into a groove with my squad, I have to tear myself away from it. And so far, I’ve only spent about $20 of real money and all of it on stuff I could have got without spending a cent if I had the time to put in. SOE is iterating constantly on the game and it’s getting better and better all the time. If you’re unsure if this is for you, it’s free so just go try it! I haven’t had this much multiplayer fun in years.

2. The Walking Dead – Mature, dark, deeply emotional storytelling in games has a new poster child. Many say this is better than not only the TV show but even the original graphic novel. I can’t speak to the latter but it’s definitely better than the show for me and I like the show. Barely a game at all and more of an interactive story, every episode ended with me in a depression flare-up but still very glad I had played it. All of the characters are interesting, have deep backstories that get fleshed out naturally and while not all perfectly executed, every episode was full of shocking moments, many of which I never saw coming. This was in a dead heat tie for first place but ultimately didn’t get it because despite of how good a game it is, it’s full of bugs on almost every platform and Telltale Games has not dealt with any of them. Combine that with the engine showing its extreme age and it doesn’t take the top spot. Nonetheless, this is a series everyone needs to play and given its massive success, I really hope Telltale has the resources to polish the second season properly and hopefully, go back and fix this one too.

1. Journey – I’ve always thought thatgamecompany’s stuff was neat in concept but that was about it. What footage I saw of Journey looked neat but I only had a passing interest in it. What I got in the end was one of the most beautiful, artistic and emotional experiences I’ve had in gaming. Not a word is spoken through the entire experience, yet volumes are conveyed to you. It has co-op that is integral to it but it’s only ever with one person that frequently changes, who you can’t communicate with beyond some chirping noises and whose identity is not revealed to you until after you finish it. I won’t spoil the story but never has a game had me on the edge of my seat pushing so hard on the controller that I had a bruise on my thumb afterwards. This can be held up as an unquestionable example of how games can be art. Until finishing this, The Longest Journey (which oddly has the same word in the name) was my favourite story based game of all time. It’s still amazing but this moved me in a way that couldn’t. Everyone who owns a PS3 needs to play this and if you don’t own one, find somebody who does and play it there. It’s one of the best games of its type ever made and without question my game of the year.

So there it is, over 4,500 words later according to my post editing tool. It took me a surprising amount of time to come up with these lists but I feel good having done it. I’ve done a lot of complaining on this blog throughout the year of the bad directions I feel parts of the gaming industry are going. I still have those worries but for all the thoughts I had about 2012 being the beginning of the end for the kind of games I enjoy, never have I had such a hard time picking only 10 games as the best ones I played this year. I’m a cynical guy and have never claimed otherwise but even as that person who feels the gaming business is going to a creatively dark place, this has been an incredible year for the gaming medium and for games that are based around design, narrative and experience rather than just the easiest paths to quick money. I really hope this side of it continues to grow, mature and most of all succeed in 2013 and the years ahead. Congratulations to everyone who won, you made amazing games and I hope you all get to keep doing so. Best of luck to the industry in 2013, I get the feeling they’ll need some of it.

Why does there always have to be a loser?

As I read both coverage and discussions of many modern amenities but particularly the technology we use to entertain ourselves, I am constantly reminded of this new famous Louis CK rant:

Though I feel there’s nothing wrong with having a gripe when a product or service you purchased isn’t acting as advertised, he’s completely right. Entitlement culture drives me nuts. People have become addicted to being upset and angry and latching on to very minor negatives to fuel that addiction. Failure has almost become a drug to our society and culture.

This past week, the PlayStation Vita launched and I bought one. I’ve been using it every day and I’m loving it. It’s not without fault and like most Sony products, it has a few head-scratching design choices. Overall though, it’s an amazing piece of technology and frankly I think it was a steal at $250. I have a 3DS and like that too but this has hooked me much more and will definitely be my first handheld of choice. However, were you to check with many video game enthusiast podcasts or forums, you will see waves of people nitpicking minor issues with the system as proof that Sony still doesn’t “get it” and how it’s a sure sign the product will fail and how iOS is taking over the world:

“Why are there multiple ways to go back in screens?”
“Why does tapping an icon bring up a launcher? I don’t want to launch my games twice!”
“Why does the wi-fi turn off in certain games?”

This is a small selection of what I’ve read. As someone whose job often involves teaching technology-challenged people, I facepalmed quite hard at hearing the level of stink being made about these points. These are all things that have reasons behind them and which are trivially easy to deal with once you’ve experienced them once. They require absolutely no additional time or effort and ultimately cause no inconvenience. I could sit my Mother down with the Vita and show her how to use it as well as I can within moments. Yet, these are treated as game breaking points by many. Forget that every competing device has its own quirks and frustrations, the focus is on how these minor issues–all of which can and probably will be fixed in future software updates, one of the great benefits of modern technology–mean the Vita is doomed.

The following sentiment is the most choice of all:

“Oh in a month, we’ll all be talking about how they’re all just sitting on shelves because you’ve gone back to gaming on your iPhone.”

This is always said by someone who doesn’t own a Vita and probably never will. Rather than just abstain from a conversation about a product they aren’t interested in, they always have to duck their head in just long enough to take a dump on those who do believe in it. This is done solely out of a desire to validate their choice by demeaning someone else’s. The enthusiast press is as guilty of this as anyone else. The Vita can’t succeed, even at its very competitive price because “the handheld market has moved on.” This is said with no empirical evidence beyond the fashion trend based, unsustainable growth of mobile gaming. I bought into the Vita not just because I like it but because I believe there’s a market for its kind of device and it’s a market I want to be a part of.

As someone who takes gaming very seriously, I would love to see a world where every medium can thrive. PCs, consoles, dedicated handhelds, mobile phones, social media, more games in more places is a good thing for the industry and the players in my opinion. But there seems to be a large and increasing number of people who want less choice and want only the things they like to succeed. If you’re not into the Vita, I totally understand that but how does its failure improve your life or your hobby and why spend time and energy being a cheerleader of its demise?

I use the Vita as the most recent example relevant to me but this exists everywhere across all things in modern culture from technology to politics to celebrities. There’s a sick sense of pleasure many seem to get by watching things fail and I think it’s a disturbing trend. What has happened in society that has made us so constantly angry, so spoiled, so entitled and so disturbed that we crave for things and people to lose? I have no professional or academic knowledge of such things but I’m sure it in some way involves people feeling better about themselves by revelling in the failures of others. But as someone who was depressed for many years and fixated on negativity (something I will discuss in another lengthy post some day), that never really helped me. I wonder if that was just in my case or if people do in fact improve their emotional standing in this way.

I think one facet of an ideal world is a bevy of choice, having things that cater to everyone’s wants and desires and being able to partake in the things that make you happy and ignore the rest. If I’m into something you’re not and vice versa, that’s great because having both available means everybody’s happy. But that’s not good enough anymore. People can’t just do what they enjoy, they can only be truly happy if everyone else is also into “their” thing and if everything else fails as proof that it was the one “proper” thing. It sounds eerily religious and though I don’t care for religion in general, I think those tenants applied to things as ultimately trivial as entertainment products is even more disturbing.

It causes you no more harm as a person nor takes any more effort to just hope for the best and that everything has a chance to succeed, including the stuff you aren’t into. That’s not to say that legitimate faults shouldn’t be pointed out and discussed or that people shouldn’t state why they won’t partake in something. However, I think rather than being stated in the context of how every minor issue is a sign of failure to delight in, they should be stated as how improvements can be made. A fault shouldn’t spell immediate demise, it should be something that can be improved so everyone’s happy.

As much as this post sounds like I’m putting myself on a pedestal, I’m really not. I say these things as someone who used to be a prime example of revelling in failure and who even now when I’m actively trying to break the habit, makes mountains out of molehills on a semi-regular basis. I’ve tried to cut back the amount of trivial whining I do and it’s tough sometimes because old habits die hard. This isn’t a new phenomena and maybe I’m starting to notice it more elsewhere because I’m trying to eliminate it in myself. It saddens and worries me to see our society so focused not just on seeing people lose but latching onto trivial concerns and actively encouraging it so we have more things to feel superior to. Happiness is ultimately found in improving one’s own life, not in tearing down others.

People need to try saying “That’s too bad.” when something fails rather than “See, I told you so!” I think we’d all be happier in the end.

Why I’m Buying a PlayStation Vita

I have a weird relationship with handheld gaming. I’ve owned all the portable Nintendo platforms since the Game Boy Advance, a PlayStation Portable and come the 22nd of this month, a PlayStation Vita that I pre-ordered some time ago. There’s also a good chance I’ll be splitting the cost of an iPad 3 with my girlfriend but that’s another topic. Each of these platforms have specific strengths that make them unique not only when it comes to mobile gaming but gaming as a whole. The Nintendo DS introduced a touch screen long before it was a thought in any mobile phone maker’s mind, the PSP brought us console quality titles and online play on the go, the 3DS introduced glasses-free 3D before any home display and tablets have ushered in a whole new era of inexpensive games that can be gobbled up in quantity. But here’s the weird thing: For as much money as I’ve spent on these platforms and as much as I enjoy them, I don’t tend to play them very much. I drive to work, I work out on the treadmill which doesn’t really support holding a system with buttons and when I do have down time at home, I have a PC and consoles. I nonetheless find these platforms and the experiences they offer fascinating and while I don’t end up buying a ton of their catalogues, I still get enough fun out of them to justify my purchase of the hardware.

Trends in the handheld gaming space have been thrown around wildly the last couple of years due to the introduction of high end smartphones and tablets. I’ll be discussing this at length in a later On Gaming’s Future post but the gist of the point here is that many people believe that mobile gaming is poised to eat the lunch of dedicated handhelds and is indeed doing so already. Many in the gaming and tech press wrote off the 3DS and the Vita sight unseen because they believed the market for those systems has “moved on” to mobile platforms where the games may not be deep or even high quality in most cases but are countered by being cheap and plentiful. The 3Ds has bucked the trend to a point but apparently software sales for it are still tepid. Many believe that the Vita has an even tougher road ahead because though the system is very powerful and well made while also selling for a surprisingly reasonable price, its games are almost as expensive as those you would get for a home console. Not an easy case to make in the era of $1 smartphone games. Many third party publishers have made no announcements of forthcoming Vita releases and seem to be waiting to see how the launch goes before they even start making anything for it. After what ended up to be a very weak launch in Japan (largely due to the launch line-up containing very few titles which appeal to a Japanese audience), the naysayers dug their heels in further saying that this proved the system was doomed and that Sony should just give up now before they take an even bigger bath. The enthusiast press always has to write about how something is the loser and they jumped at the chance to put the Vita on that pedestal.

While the system doesn’t officially launch until next week, the review embargo is up today and many sites covered it. With the exception of a couple of hack reviews from the usual suspects like Gizmodo–a site people shouldn’t trust for anything, ever–the opinion is generally that it’s a very solid, powerful system that is currently the crowning achievement for hardcore gaming on the go. However, almost all this coverage contains the caveat that no one knows how the platform will fair in the new “post-iPhone world” and that no matter how good Sony makes it, there may no longer be a place for $50 portable games on a dedicated device you have to carry around in addition to your phone. Though there is no doubt a lot of iCultism infecting the press right now, I can understand where that trepidation is rooted to a point. Portable gaming is in an upheaval right now, one nobody saw coming and which has happened faster than anyone thought possible. So why would I not only buy into this platform with excitement but even go so far as to pre-buy into it?

My main motivation for this is that I like deep, complex games and I welcome the opportunity to have them on the go when travelling for work, on my lunch break or indeed just at home when I want to play something different. There are plenty of cool mobile and tablet games out there but with few exceptions, they are all timewasters with little depth or memorability. This is by design. I’ve played many of the most acclaimed ones and while I like a good time waster once in a while as much as the next guy, as an enthusiast of this medium and not just a soccer Mom playing Angry Birds while in line at the grocery store, I often want my games to have story, memorable characters, complex mechanics and gameplay that encourages longer term advancement. This is something rarely found on a mobile device but it’s where dedicated handhelds shine. Beyond that, there are many types and genres of games that are simply not possible to do well on a touch only device. Titles like Uncharted, Resistance, Wipeout, Super Stardust, Mario or Zelda simply don’t exist on mobile devices and they don’t appear to be on the horizon. Beyond Angry Birds (whose flash in the pan tendencies I’ve discussed before) there is no franchise that is cemented in gaming culture as the crowning representative of the platform.

I don’t think the significance of this can be understated and while the mobile fashion trend has definitely captured the minds of the mainstream, hardcore gamers like myself are still the driving force behind this industry. We are the ones who buy more than a couple of games a year, we are the ones who don’t mind reaching into our bag for our games instead of just our pocket, we are the ones who drive gaming trends and awareness, indeed we are the ones who initially made games like Angry Birds the phenomenon they are today. For us, gaming isn’t just a way to kill time, it’s a passion. I believe there is still a significant market for people like me who appreciate all types of games, including the bigger and more expansive ones when on the go and I believe this market is big enough to sustain dedicated handheld platforms like the 3DS and the Vita. I’m not naive enough to think either will ever be as big a market as smartphones and tablets which also do a multitude of non-gaming things and neither should Nintendo or Sony be. However, I do believe these devices can serve both as a complimentary device to a hardcore gamer with a smartphone or also to young people whose parents may not want to give their kid a $700 iPhone that’s largely made of glass and will need to be replaced every year to stay current. There is incredible creative potential in the various options the Vita hardware offers, it simply must be given a chance to show this.

I chose to buy into the Vita early partially because I’m fortunate enough to have the disposable income to afford it but also because it’s the early adopters that will determine the viability of the platform. If there’s a large number of people who believe in its virtues but decide to sit back and take a wait and see approach, it will be doomed out of the gate not because of lack of interest but because everyone waited for someone else to buy in first. Every success has to have the people who try it and drive it. Try as the press might to convince us otherwise, hardcore gamers are legion and we have a chance to demonstrate that gaming the way we like it is indeed doable on the go. If there are indeed that many of us who believe this, we either have to prove ourselves right now or we will lose by own gun shyness. Maybe I’m wrong and perhaps most hardcore gamers are content to just play on their iPads. If so, I consider that a great shame because if all handheld gaming becomes Angry Birds and Infinity Blade, it is a sad trend for the medium as a whole. Only time will tell but I figure if I want to say that I believe hardcore portable games can be viable, I need to say it with my dollars and not just my blog. I hope I’m right.

On the Future of Video Games: Prologue

I’ve been thinking about how to start this since before I started Geek Bravado, mostly because I wanted to figure out how to make my point without sounding like an old man who is afraid of change. It was originally going to be a single post but there’s way too much to say so I’ve decided to make it a series. Anyone who knows me also knows that ‘s not the case. I love technology, what it’s done for us all and what it has the potential to do going forward. Few other places demonstrate and take advantage of technological progress more than video games. Want to see the latest stuff pushed to its limit? Gaming does it first and often best. I think this is awesome not only as a lover of video games but of technology itself. I love seeing things used to their full potential and that my favourite hobby is what does it makes it even better. I’ve played video games since the Atari 2600 era and seeing where they’ve come in my 32 years of life still makes me shake my head in bewilderment. However, I think the unusual, instant, massive success certain advancements have had lately has distorted a lot of people’s views of where gaming is going, how quickly we’re going to get there and what barriers stand in the way. It’s easy to get swept up in the tidal wave of change that we’ve seen and make predictions about it but I think stepping back for a minute and looking at what’s in front of us right now is in order first.

The last six years have been absolutely insane and unprecedented for the video game industry. We’ve seen the launch of three home consoles, three (soon to be four) handhelds, mobile phone gaming go from a note in the margins to a whole new paradigm and social network platforms seem to have just appeared from nothing. Nintendo’s Wii and DS completely changed the way games are interacted with. Both were laughed at when announced, went on to years of unimaginable success and plateaued overnight. The Xbox 360 and PS3 are still selling well even in their sixth and fifth respective years on the market and there’s only now hints they their successors might come out in 2013. Microsoft and Sony have also released their own attempts at motion controllers for their platforms, something neither intended originally. Digital distribution of big titles went from a technical impossibility to the primary way games are bought on PC and likely the consoles before long. Companies realised there’s buckets of money to be made in games that you give away for free and massively multiplayer games went from being thought of as a money press to needing to adopt the free model to survive. Smart phones went from something businesspeople do e-mail on to pocket computers that can run the Unreal Engine and tablets just fell out of the sky one day. Facebook has over 10% of the entire world’s population using it. More people play video games in some form now than ever before. To boot, all of this has happened since 2005. Like…what?

It’s safe to say that no one who runs this industry or partakes in its wares has a true grasp on all this yet or where it’s going to end up. I can’t imagine what it must be like to be an executive at a large game company these days (despite my dumping on one recently). Trying to figure out how to turn a profit with spiralling costs, stagnant pricing, an audience that demands innovation but only occasionally supports it and new platforms appearing from the ether must often seem insurmountable, especially since even nimble big companies often don’t turn on a dime. The triple-A industry has moved to a cost model where titles are either huge booms or catastrophic busts with very rarely anything in between. Even development studios with long, successful track records can be ruined by the failure of a single project. As the next generation of consoles come into being, these costs and their associated risks will only grow larger.

The upside of all the new innovations and platforms that have emerged in recent years is that triple-A isn’t the only way to bring games to market. It costs a fraction as much to develop and self-publish on mobile platforms, Facebook or Steam which has breathed new life into small, indie game producers who are driven by the art more than the business. If you lose, you don’t lose as big but if you win, you can win huge. If you have a desire to start a game studio, you don’t suddenly needs millions of dollars of venture capital or publisher loans to get things rolling, you just need some talent and access to the Internet. Games cost a few dollars or in some cases, nothing at all and thus the barrier to entry for newcomers is extremely low. All of this is awesome.

The problem is that the gaming and tech press have latched onto this as the only way of the future, that the current methods of making and playing games are obsolete, the current giants of gaming are already a dying breed, things like iOS and Facebook are the way everyone’s going to play everything in the future and that the era of expensive games is over. These are all nice ideas to embrace and it’s true that all these new innovations are making big, likely permanent changed to the landscape. However, the enthusiast press is in the business of pushing hype and in this, they’ve certainly succeeded. I think we need to step back a bit and look at the reality of the situation both in terms of the present and where existing trends show it to be going.

Over the next few posts, I’ll be detailing some of these emerging trends, the impacts they’ve already had and where I see them going. I’ll attempt to cut through the hype and manufactured statements to look at the reality of things and attempt to address the salient points that the press is not. I’m not saying my way’s going to end up being the right way as like everyone else, I’m only going on the details I’ve seen. I don’t have all the answers but the thing is, no one else really does either and the uncertainty of the future for this industry is partially what makes it so exciting to witness and discuss. This is going to be a lot of content and a real challenge for me to write but I’m looking forward to it and I hope you’ll enjoy it.

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