Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Tag Archives: news

So Vox Games, who saw that coming?

I was rather taken aback today to see word spreading like wildfire on the Twitters that a bunch of seasoned gaming press veterans are joining forced to create Vox Games (or whatever it ends up being, apparently that name is only a placeholder), an entirely new–and independent–enthusiast video game web site set to launch some time in the near future. Among the founders are Russ Pitts, Brian Crecente, Chris Grant, Justin & Griffin McElroy, Arthur Gies and other names whom will sound very familiar if you follow the enthusiast press in the slightest. A number of these people recently resigned from long-held positions at other prominent outlets, sparking rampant speculation on where they were heading which they put to rest with their announcement today. They were mum on details of what specifically they will cover or the way they will cover it (judging from the timing, I get the feeling this idea was conceived, pitched and is coming together in a spur of the moment kind of way) but they stressed that they are being funded by an independent entity and not one of the large media conglomerates that largely make up the copy-paste, drab, soulless content factories of the popular gaming press today.

I’m surprised and happy to see that in an era of plummeting ad spend, layoffs, all-time low journalistic integrity and lack of public confidence in the gaming press, that someone has stepped up and decided to fund a new initiative with the dollars needed to unseat some well known talent from long held positions elsewhere. Video games are an important medium that deserves meaningful coverage, the likes of which largely doesn’t exist and when it does, is usually relegated to niche sites that can’t pay their talent well, if at all. Most mainstream sites are little more than click farms and the type of content they produce often draws with it communities that I and many others simply can’t be bothered to wade into. With this new initiative, this power team of journos have the opportunity to make something truly great and give it a unique voice that will draw in a unique crowd who clamours for depth and dare I say it, art in what they read about our hobby. A few years ago, a smaller group of veterans decided to pursue a unique angle and created Giant Bomb, a site driven by unique personalities, passion, and a desire to cover the medium in a different, yet entertaining way with a mix of written, audio and video content. Their staff is less than a dozen people but they crank out buckets of high quality content every day. It’s my favourite video game coverage site by far and is one of the only ones I check daily anymore. I don’t know if the Vox Games team plans to pursue a version of this angle or if they have their own vision to bring to the table. If anyone has the chops to make something different, it’s these guys.

I do temper my optimism with a healthy dose of caution however. While these are all well known gaming journalists and some of them I have a great respect for (such as Russ Pitts), others have run sites that comprise big parts of the problem with games coverage today. Crecente was the long time Editor-In-Chief of Kotaku, a site known for poorly written, lazily researched content and rumour mongering that many would not use words like journalistic to describe. The McElroy brothers are funny guys with insightful things to say but they are the biggest purveyors to Joystiq’s snarky editorial tone, which often makes light of very serious matters and doesn’t foster a lot of serious discussion. And while Arthur Gies has cultivated a fairly big following from the inexplicably still popular Rebel FM podcast, he has developed an ego you could fill a city block with and I’m not sure his idea of how game journalism should work (such as stating how a review should be taken as one person’s opinion while also taking every opportunity to dump on reviewers he personally disagrees with) is an idea that should be adopted as standard practice. The thing is though, all of these guys operated under different–and much larger–corporate overlords before and likely had a lot of their editorial policies and their site’s “voices” if you will, dictated to them. When they are allowed to pursue an editorial vision that they are in charge of, the voices will become entirely their own and that is an exciting prospect. I doubt many of these guys would have so quickly left the otherwise comfy positions many of them held were they not enthralled at the idea of having real creative freedom.

Vox Media (the site’s backers) is not run by these guys and they will still have superiors to report to but like Giant Bomb’s parent Whiskey Media before them, if they are smart and forward thinking, they will run the business side and let the editorial team do what it does best. Even if certain members of this team bring with them traits I don’t personally care for, more voices in the gaming press and particularly ones without “corporate thinking” behind them are needed more than ever. I really hope they can pull it off and I’m very excited to see what Vox Games turns into. Good luck guys, don’t screw it up!

Most Experts Are Full of It: A Compelling Video Argument

The local alternative rock station has a morning show that I often listen to on my commute because it’s actually intelligent and talks about neat things sometimes. One of the hosts has this funny way he talks about any story that involves surveys, studies or reports to prove a point that someone’s trying to make. It’s hard to articulate in text but he’ll say “Oh here we go, another study, everyone loves a good study, you gotta’ always back up your point with a study.” He does it to illustrate how virtually every news report these days has some kind of commissioned document accompanying it which claims “experts in the field” agree with what it’s saying. It’s become so commonplace that many people just shrug now, assuming that one can concoct “expert opinion” to side with anything. I’ve thought this for a long time. Experts are often trotted out with nothing to back up their expertise, are praised when they’re right and rarely called out when they’re wrong which is far more often than you might think.

The CBC recently had en episode of their Doc Zone program which attempts to tackle this very subject. It shows how providing “professional experts” has actually become an industry unto itself, largely because of the growth of cable news channels that care more about ratings than journalism. They did a bunch of blind tests with supposed “experts” in various fields and discovered that many of them are no better qualified to judge a field than the average person. They also go into detail about the “experts” industry and how easy it is to turn yourself into one with just a few hours of media training and a genre of expertise you choose to call your own. They found that most of the time, no one will care if you’re right or wrong, they just want a talking head.

Anyone who knows me from forums also knows that I have a real beef with video game industry analysts, particularly ones like Michael Pachter. Sadly, much of the gaming press suffers from the same problems as cable news and analysts like these have turned themselves into mini celebrities among gamers by making wild predictions about the industry. Occasionally they’re right but most of the time they’re not and often, really not. The games press trips over themselves to quote them at every turn because stories from them often equal easy page views and when you’re simply quoting someone else from an e-mail, it doesn’t require a lot of work or research to generate the story. In order to keep their access to these analysts, the press will usually gloss over or ignore the many times they’re wrong which to many readers, is just an implication of the analyst being right. One could argue that most of the gamers reading these articles aren’t stockholders of the companies discussed and that it ultimately has little impact but I don’t buy that argument. People like Pachter talk about these companies publicly, often making predictions out of sensational value rather than business acumen and I think that’s irresponsible. The readers of the article may not be buying stock but these predictions may influence their decision to buy a product or not and that certainly has implications for the industry as a whole.

Real expert opinions are great things and we should be seeking them out. Unfortunately, expertise like everything else is quickly becoming more about a path to quick money rather than providing real information. This is also a sign of the dilution of proper journalism that has happened as the industry consolidates under fewer and fewer for-profit companies, a trend that’s not likely to change any time soon. I highly recommend checking out the CBC documentary if you have the time as it will give you a great many things to think about the next time you hear an “expert” on the news talking about their latest study.

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