Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Tag Archives: movies

Indie Hypocrisy

Indie Game: The Movie finally released in various digital formats a couple of days ago. I got my copy for free because I Kickstarted the project and love it as much as I did when I saw it in the theatre. Most people think highly of it and the stories and characters it portrays but there are a handful that don’t. I don’t expect everyone to share my opinion and certainly not everyone will like it and that’s fine. However, two people’s public distaste in particular piss me off not because they’re negative but one in particular is just outright hypocritical.

The two opinions I speak of are those of Kevin Dent and Derek Smart. I’ll be honest, I don’t know a ton about Kevin Dent. He’s a guy who claims to have been in the industry for well over a decade and has some very strong opinions of it and the people in it. When I tried to look up what he’s been credited on, all I could find was a list he personally created that’s largely filled with mediocre mobile spin-off games and some modern series that I couldn’t find his name in any official credits for. He now apparently runs a company investing in mobile titles, none of which I’ve ever heard of. I don’t know every game that comes out but I know what’s popular. He’s very active in social media though and regularly gets quoted from the few respectable gaming press outlets so I guess that’s something. Many of these same outlets also quote Michael Pachter with regularity though so…yeah.

Derek Smart is far more famous (or infamous) among gamers as much for his take no prisoners attitude as his games. His Internet wars and push backs against criticism are legendary. Most blow him off but I actually respect him in many ways. I don’t care for his games and many of them have shipped a Bethesda level of broken but I really admire how he’s found a tight niche and flourished for years in it. Despite the immense complexity and ambition of his games, he does almost everything himself and that’s really impressive. He did the indie thing before it was a thing. We’ve had several pleasant conversations on Twitter and while I do think he tends to see the game industry very different from reality, he doesn’t come across as a bad guy and he loves what he does.

What really grinds my gears is some smarmy comments I saw these two posting on Twitter the other day. I’m not going to go back in their very active feeds to find them but basically, they were saying that the movie portrays all indie game designers as arrogant, whiny prima donnas who think they’re better than everyone else and thus gives the indie community as a whole a bad name. Yeah, let that sink in. Derek Smart, the guy who has cultivated and relishes in being all of those things and Kevin Dent, a guy who by his job description couldn’t be more what indies are not, are saying that a couple of indie creators who clearly go through several levels of Hell during the movie where they’re asked to talk about those experiences, come across as whiny and arrogant.

The thing is, they’re not wrong. Tommy Refenes and Phil Fish both do come across in the movie and in other places as high on themselves and don’t respond well to criticism. But Dent and Smart love to slam other game makers publicly and Smart is famous for responding to criticism with personal attacks, deleting any negative feedback from his forums and I’ve seen him more than once whine on Twitter about how people don’t understand what he’s making and how he should just give it up and retire. Both of these guys have credentials (as least Smart does, I’m not sure about Dent) but the thing is, everyone in Indie Game: The Movie does now too. They all put out games which are critical and commercial blockbusters as indie games go. What gives guys who have been at this longer more right to bitch and whine? Is it simply an implied seniority or do they really think that when they bitch, it’s somehow different?

I don’t mind people who are arrogant blowhards, I really don’t. If you are strong in a belief and can back it up with data and aren’t just living in a fantasy land, I think fighting for it is good and important. But when you start calling out people for doing the exact same thing you’ve done for years as if you’re somehow more entitled to do it than they are, you just look like a jackass. If the people in the movie never ended up releasing any games, I could maybe understand it but they all put out massive creative hits. Dent and Smart should be supporting fellow indie creators and treating them with that level of hypocritical disrespect is infuriating and why so much of the indie community has a reputation for being pretentious and arrogant. You guys are going to be gone one day and these are the new blood who are going to make the new amazing stuff going forward. You’re not better than them, you’re one of them, show a little humility and maybe a bit of praise.

You Should Go See Indie Game: The Movie

Some time ago, I was told by some gaming web site that this pair of first-time Canadian film makers were creating a documentary about making indie games and that they were looking for some Kickstarter help. I went and checked it out and it seemed pretty promising so I pitched in. They got funded and Indie Game: The Movie is now on a theatre tour with a home video release coming later. While I’m guaranteed a DVD (or hopefully Blu-ray) copy from my Kickstarter tier, I really wanted to see the finished product sooner and with a group of people who appreciated the type of stories being told. I was delighted to hear that they were doing a cross Canada showing of the film with a Q&A after so despite the high ticket price, I jumped in. Aside from losing about 15 minutes of the movie due to the incompetence of Bell TV (who was providing the delivery) and the Q&A not being nearly long enough, I was very entertained and was pleasantly surprised to see such high-calibre work from people who have never made a feature length documentary before.

Indie Game: The Movie chronicles tales from three well known indie game creators and their respective titles: Jonathan Blow with Braid, Edmund McMillen and Tommy Refenes with Super Meat Boy and finally, Canadian developer and controversy enthusiast Phil Fish with the recently released Fez. The latter two are filmed during development of their projects (with Super Meat Boy releasing during the course of filming and Fez having come out just a couple of weeks ago) with Blow talking about Braid through more of a retrospective angle. The stories told are not ones of the technical or even really the design challenges of making these games but the emotional rollercoaster the developers are on as they deal with lack of sleep, money and strained personal and business relationships. We’re shown how the Team Meat pair are pushed to the brink of exhaustion trying to get their game done, only to find that Microsoft didn’t honour their launch day promotion commitments. We’re shown how Phil Fish had to deal with a former business partner whose Machiavellian delay tactics drive him to a near breakdown and how he risked being sued by showing Fez at Penny Arcade Expo without the partner’s permission. In the end, they all got their games out and they were all great successes but their struggles are epic and their unwillingness to be phased by them is touching and admirable.

Many documentaries that try to portray these kinds of emotional challenges often feel forced and even choreographed but everything in Indie Game: The Movie comes across as genuine. I never felt that creative liberties were taken in the editing process to create drama and emotion where there wasn’t any before. You are being told a story as it happened rather than as the film makers wish it had happened. I found myself leaning forward in my seat and tensing up when the characters were hurting and wanting to cheer when they finally achieved their well-fought victories. As someone who is not easily moved and can spot fake attempts at emotional conveyance a mile away, this speaks volumes to the quality of both the stories and the direction. This may be a movie themed around making video games but it’s three tales of human struggle and sacrifice at its core and shows just what people are willing to endure for creative expressions they believe in.

Whether or not you’re into indie games or video games at all, Indie Game: The Movie is something I think anyone with an interest in these kinds of documentaries should check out. It’s an emotional and inspiring ride that will keep you engaged and will seem to go by quickly. This is an incredible first effort from James Swirsky and Lisanne Pajot and it’s great to see that it’s been a success for them. These two have a very bright future in film making and I’m happy I was able to contribute in a small way to getting this project made. I can’t wait for my home video copy and will no doubt end up watching it many times over. You can check their official web site for information on new screenings and eventually, information on the on-demand and home video releases for the general public. Anyone who is into documentaries or real stories of creative struggles will enjoy it and I highly recommend checking out a screening near you if you can.

America’s Latest Stupidity: SOPA

Before I go any further, I think it’s important to state my position on the issue of piracy in as clear a manner as possible because I don’t fully take either polarised side in the debate. Firstly, make no mistake: If you pirate content, you are no better than a thief. No, stop writing that vitriolic comment, I don’t want to hear it. If you are taking content for free that someone has asked you to pay for, I don’t care what ridiculous twisted rationalisation you’ve come up with in your head, you are no better than someone who shoplifts the same product off a store shelf. In fact as a pirate, you’re not only a thief but a coward as well since you are using the convenient anonymous shield of your computer screen to hide yourself away from those you are stealing from. I don’t care what piracy apologists like Mike Masnick and TechDirt say, they are wrong. Paying for something once and giving it out to others isn’t “sharing”, it’s mass theft. You aren’t protesting companies and their “obsolete business models”. It’s not their fault you won’t pay them. If the content is good enough for you to consume, it’s good enough for you to pay the asking price. If it’s not, then you don’t get to consume it. Period. I say this as someone who pirated a lot of games and music when I was younger. I was wrong and stupid to do it then and I don’t any longer. If I pirated all the media I consumed in a year, I’d have a lot more disposable income but I don’t believe in stealing so I don’t do it.

That said, I think many media corporations take idiotic approaches to solving a problem that is ultimately unsolvable, often at the expense of those of us good enough to pay for their stuff. Suing fans, increasingly intrusive DRM schemes, restricting what paying customers can do with their own media, it’s all stupid and pointless. When people have an easy way to steal your content, a certain group of them will always be entitled and selfish enough to do so. No matter what restrictions you try to put in place, you can’t stop it. Ever. These restrictions ultimately cause headaches for those that choose to willingly hand over their money to you. Making their experiences harder while the pirates still get what they want is how you turn paying customers into yet more pirates. It sucks that in the digital age, you have to accept piracy related losses as a cost of doing business but sadly, that’s your only choice. Reward those who give you your money and blow off those who don’t. Refusing to accept this reality only digs your grave faster.

Really, for a far more articulate version of this view, check out this awesome Extra Credits episode.

Unfortunately, we are now faced with the latest result of big media’s resistance to the inevitable: SOPA. I won’t spend any real time talking about what this is and why it’s bad because others like TotalBiscuit have done an amazing job explaining it already. It’s obvious to anyone but the media companies and the self-admitted Internet idiots in the US Congress that SOPA has very severe implications. It’s really the content industry cutting off its nose to spite its face. If SOPA passes, it has the potential to silence the industry’s most devoted fans who most want to drive awareness and passion for the brands they create. I believe this law will have the polar opposite of their desired effect. It may cause a temporary drop in piracy but it will also cause a significant drop in the number of paying customers. Between limiting viral marketing, fan communities and driving people to piracy to spite this nonsense, big media will simply further their path to irrelevance by spending money fighting their fans instead of creating better and more innovating experiences for them. Points like these is where I ultimately agree with the likes of TechDirt.

What offends me most about SOPA is that it’s a uniquely American piece of legislation, written and paid for by American corporations but it stands to negatively impact the whole world. Under this law, a site which is merely accused, not proven to be facilitating piracy can be shut down indefinitely by DNS blocking. You can look up DNS if you want more information on how this method works but the short of it is that a DNS block is not something you can get around. If your site is taken offline in this way, the Internet as a whole can’t see it anymore. The scary part is that this is the United States unilaterally deciding that if they deem a site to be facilitating piracy, they can remove it from the Internet as a whole, including from the majority of the planet that does not live there and is not subject to this law. Taken a step further, given how much of the core DNS structure is housed in and controlled by the United States, they theoretically have the power to take down sites that aren’t even hosted on American soil or operated by Americans. Think about that for a minute. If your favourite video site is simply said by some faceless media corporation to be a haven for pirates, under SOPA the United States could give itself the authority and the means to take that site offline indefinitely without trial, regardless of whether its servers, owners or customers reside in the United States. It’s not an exaggeration to say that this stands to fundamentally change the Internet as we know it and hand the keys over to people who don’t understand it and feel threatened by it. It will do nothing whatsoever to stop piracy and will increase it in all likelihood.

Most of big media is made up of American companies. But the Internet as a whole is not American. We don’t get to vote in congresspeople, we the majority of the world don’t have a say in this, yet we all stand to be subject to its consequences. What kind of arrogance does it take for these companies and the American government that puppets for them to think they have any right to censor the Internet as a whole to protect the interests of their increasing irrelevant media conglomerates? In many cases, I think it is purely ignorance. Congress is largely made up of old people who don’t understand technology and don’t care to. They only understand what their campaign contributors spoon feed them and of course, they are getting anything but the truth. In other cases, it’s just corruption. More and more Americans (and really people around the world) believe their voice is secondary to that of big business and when you see things like SOPA get anything but laughed out of the room, it’s hard to dispute that. In some cases, I do believe it is ideological as well. Many lawmakers take the viewpoint I did in my first paragraph but don’t also share that from the second paragraph. Piracy is a hot button issue but it’s also one where both sides have legitimate points and it takes a combination of both to come up with the most common sense solution. Blindly siding with the industry or the pirates is not the right approach.

The American political system is an embarrassment and it often seems that America is the only country in the world that doesn’t realise that. I come from a country where our parliamentary process can often involve name calling and fistfights in the very halls in which our laws are passed. We’re certainly not perfect either. However, never have I seen a supposed superpower have so many crucial problems with its economy, infrastructure, education, crime and many other things to deal with and yet spend their time fast tracking laws which unilaterally declare themselves the Internet’s police force. For a country that proclaims itself the “leader of the free world”, they seem to be going out of their way to suppress freedom that doesn’t coincide with the profit motivations of large companies. It saddens and angers me that those of us who don’t live in the United States not only have to worry about our own governments but now we have to worry about theirs too, even though they don’t represent us and we don’t have a say in their elections. The Internet is supposed to be about openness and freedom, the things America keeps saying it’s all about. If that’s the case, why does SOPA even exist and why do they feel it’s their right and responsibility to impose it on us all? This is your problem, solve it for yourselves. Most of the rest of us likely know better.

Needless to say, if you believe in freedom on the Internet, go here and do your part to stop this American stupidity.

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