Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Tag Archives: government

UPDATED: What’s going on at Silicon Knights?

I’ve actually been working on a larger blog post that’s taking me a lot longer to formulate than I thought but I wanted to comment on another emerging story as it hits a little closer to home for me.

It was widely reported yesterday that St. Catharines, Ontario developer Silicon Knights has apparently shed about three quarters of its staff. In the video game industry, a move like this is almost always followed shortly after by the bankruptcy and usually, shuttering of the company in question. Aside from not wanting to see yet another developer go under and the triple-A industry shrink a bit further, there’s a more important question this time around.

Silicon Knights has a very interesting history dating back to 1992 which is ancient as far as game developers go, especially independent ones. They made some beloved and historically significant titles like Legacy of Kain: Blood Omen and Eternal Darkness but the latest generation of consoles has not been kind to them. In 2008 they released Too Human, an auteur project of very outspoken company President Dennis Dyack that started development on the PS1 and was rebooted several times (including once to change from Epic’s Unreal Engine to a proprietary one, something which sparked a very public lawsuit that still hasn’t been stated as resolved) before coming out exclusively on the Xbox 360. It was a very flawed game that I actually liked but it was savaged in reviews and between that and Dyack’s public spars with the gaming press, it bombed. Their latest (and only) release since then is X-Men: Destiny for Activision. I played this game as well and it was pretty much just plain bad all around. Activision has to release a certain number of Marvel property based titles a year to keep their license to do so and while they want to hang on to that license, they clearly don’t care enough to give those games decent budgets, schedules or marketing. This title was also destroyed in the press and sold like crap.

In an industry where one failed triple-A title can be enough to sink even a successful independent developer, I would normally not be surprised to see Silicon Knights on the end of its rope after two in a row. They were also supposed to be working on another unannounced game for Sega that quietly vanished into the ether and beyond the sudden announcement of X-Men: Destiny, they had been press dark for some time. However, they last year the Province of Ontario gave them a grant of $4,000,000 and this year they got another $3,000,000. The goal of both of these grants was to allow them to greatly expand, to develop a new triple-A publisher and also become a publisher, something which really raised an eyebrow for me. Grants from various arms of the Canadian government to the video game industry have proven to be very lucrative for the taxpayer in the end so I actually thought these were a good idea at the time. However, if the rumours are true (and these layoffs are unconfirmed by Silicon Knights, though the guy who broke the story is not known for being wrong), they seem to have taken this money and run.

I admit that I’m not a businessman and don’t have inside information on how Silicon Knights’ dealing with my government are being handled but I would think grants of $7,000,000 would be getting spent on that expansion and that suddenly contracting your staff by three quarters is not in the spirit of what the funds were intended for. Too Human being Dyack’s baby was one thing but X-Men: Destiny was a low budget licensed title that had no marketing support. When you start it up, you even see “Silicon Knights Licensed Group” as the developer, implying that they wanted to distance the main company’s reputation from the title. Dyack’s been in business for a long time, he had to know that title wasn’t going to sell big and couldn’t have bet the company’s future on it doing well. You don’t have the ability to secure huge government grants while simultaneously making stupid mistakes like that. Right?

Video games are a huge industry that will only get bigger and I want to see Canada continue to take and maintain its leadership role in it. I also want to see governments other than Quebec investing in the industry’s future and getting more studios started up in other parts of the country. I don’t want to see Silicon Knights fail as despite some recent missteps, they have a rich history and the roster of independent triple-A studios is getting terrifyingly small. As far as I know, they’re the only game development studio in St. Catharines and their failure will leave a lot of displaced talent. However, if they have in fact cut most of their staff after taking big taxpayer funded grants, something stinks big time. From my limited perspective, this looks like their strategy was with dependent on X-Men: Destiny being a huge success which was a dumb choice or they took government money and fumbled it in short order which is either inept or fraudulent. This sudden waste of my money and the egg it could put on the face of the newly re-elected minority Liberal government will surely have a significant impact on their decisions regarding future grants. Maybe Silicon Knights lost their lawsuit against Epic Games and had to pony up a bunch of cash to them but since such judgements would be public record, word of that would have already made it out were that the case and moreover, this lawsuit was filed long before Silicon Knights received any government money so that would have been part of any discussions related to that.

My ultimate hope is that these rumours are untrue but if they are true, I want to know what this company did with $7,000,000 of my money. My. Dyack, you can’t make a triple-A title and publish it yourself with only 25 people. What’s going on? Your public investors want to know.

UPDATE: Kotaku is reporting that while big layoffs did indeed take place at Silicon Knights due to an unspecified publisher yanking funding, the number is far less than reported with only 43 let go. That still cuts the company in half but they claim that development on the title is still continuing while they find another partner and that they are refocusing their effort on development one of “their most requested titles” for the next generation. I would be very surprised if that’s a Too Human sequel since as much as a small group liked it, that group is indeed small. I’m hoping it might be a sequel to Eternal Darkness for the WiiU which could be the title that actually makes me invest in one of those machines. Interestingly, the spokesperson also said that the government grants are tied to performance targets to be met over the next 5 years which they say they will. It’s unclear whether that means they only get the money doled out in milestones or if failure to meet the targets just means the government gets a refund. I presume the former since even Dalton McGuinty’s government is capable of understanding that not meeting performance targets in the triple-A business generally means you go out of it. I’m sad to see the company gutted so much but at least they’re still kicking and I do truly hope they can get their act together and put together something really special for the next generation of consoles. Best of luck Silicon Knights!

Tobacco: Ban It or Shut Up

I don’t smoke and aside from trying and hating it a couple of times in high school, I never have and never will. I think it’s gross, smells awful and it’s bad for you. The thing is, the latter point is something everyone who smokes knows as well. I think it’s safe to say if you took 1,000 smokers and asked them if they knew whether cigarettes were bad for them, 999 would answer yes and the one that didn’t probably did so just to be an obstructionist. If you did the same thing with non-smokers with an IQ greater than their shoe size, you’d get the same results. I’ve always been of the belief that there are many things in the world that are bad for you and what you choose to partake in is really no one’s business, especially the government’s.

The concept of how smoking bans are applied is a whole other post’s worth of content. What’s irking me this time is the warning labels the government has mandated that cigarette manufacturers put on their packaging. Many governments do this now but Canada was among the first to implement such a policy. These depict the most graphic potential side effects of a long-term smoking habit and are required to take up half of the packaging on all brands sold in Canada. Today the Government of Canada unveiled a new series of labels, some of which depict late-in-life images of Barb Tarbox.

Barb Tarbox was a woman who voluntarily smoked her whole life but then became a mouthpiece for the anti-smoking movement after contracting cancer which took her life in 2003. If that last sentence sounds a bit cold, it’s because it is. I’m sorry she and her family had to suffer, I really am but I have a hard time feeling sympathy beyond that for someone who made a stupid choice and then feels it’s her responsibility to champion against everyone else’s right to make that choice for themselves. Smoking is a dumb choice but freedom means we have the right to make our own mistakes. Would Mrs. Tarbox have had her realisation had she not first contracted cancer? We’ll never know but the way in which she pursued her cause and used her afflication to rally supporters to her side strikes me as arrogant and emotionally manipulative.

These new cigarette labels are hypocritical of the government for two reasons. Firstly, many of them depict imagery of such a graphic nature that it would never be permitted for use on packaging for other products. If a video game, movie or music CD had images of a diseased lung or a cancerous mouth and tongue on the packaging, there would be a massive outcry and the products would likely be forcefully removed from shelves or at least, hidden from view. This rule apparently doesn’t apply when it’s something the government approves of. It takes otherwise inoffensive packaging that usually has little more than a logo on it and turns it into something purpose-built to shock and offend. It’s a double standard, it’s unfair and it shouldn’t be permitted.

Secondly and more importantly, it’s hypocritical because tobacco is the most highly taxed industry in this country and in fact, we have the highest cigarette taxes in the world. The government regularly increases these taxes under the false premise that smokers cost far more in health care expenses than they put in, something I’ve yet to see conclusive proof of. There’s no doubt that smokers do put a higher burden on the system and I think cigarettes should have special taxes on them, though the current rate is ridiculous. However, few things fit the definition of hypocrisy more than heavily taxing a 100% legal industry and then assuming the right to call its customers bad people and make them use their own packaging to do it.

Adding insult to injury, the very article I linked to which covered the announcement of the new labels has a link in its sidebar to another story that talks about how the labels have had no real impact and that smokers largely ignore them. Since the government also banned cigarettes from being publicly visible in stores, the labels have no impact on non-smokers either because they never see them! To boot, the rate of smoking in Canada has been on steady decline for years anyway. Seriously, am I the only one who thinks this is utterly ridiculous and purely theater instead of a real solution to a health problem?

It’s not and never has been the government’s mandate to tell people how to live and especially not to spend their money to do it. This is a role government has usurped and it drives me nuts how far it’s gotten away with it. They can’t have it both ways. If they were truly concerned about the real health concerns that come with smoking, they would ban tobacco. Sure, they’d piss a lot of people off (as if they haven’t already) but the problem would be solved. You remove the product, you remove the problem, full stop. This will of course lead to a massive black market economy as it does with other drugs that are illegal and shouldn’t be but at least then, they would have drawn a line in the sand. The current method of taking money with one hand and slapping the giver with the other is the government having their cake and eating it too. It’s not supposed to work like that.

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