Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Tag Archives: Extra Life

My Special Perspective Review of Amnesia: The Dark Descent

I’ve never done a game review on this blog and my intent was not to for the most part. Aside from the fact that no one really cares what I think about a particular video game (who could blame them really), there’s a million and one other places out there to get reviews that do a far better job than I. However, there are certain circumstances where I think I may be able to lend a unique perspective on a title based on personal experience. Amnesia: The Dark Descent for the PC, developed by tiny Swedish team Frictional Games, is most certainly one of those times. The game is approaching two and a half years of age so anyone who has considered buying it likely has by now but I wanted to write down my thoughts on it as I come at this title from a different angle than most and to my great surprise, it actually didn’t live up to its hype for me. I still think it’s a great title and astounded that it was made by a tiny team but it has some major flaws, most of which I think can and will be address in the forthcoming sequel, Amnesia: A Machine for Pigs.

After a long series of delays due to life happening, I finally did my single session playthrough of the entire game last Sunday as my second Extra Life 2012 stretch goal. This was a goal I purposefully set high, thinking it would never be met and I only just made it thanks to the absurdly awesome generosity of some people. I absolutely detest horror. Books, movies, TV, games, I don’t like any of it. This type of content thrives off of the rush people get from being scared but I’ve never seen the point of that rush, though I respect those who can work it into pleasure. Consequently, this has made me into a triple-A grade weak sauce. I’m a guy who has a hard time getting through DOOM 3 and F.E.A.R, two games that very much relied on cheap jump scares. Amnesia doesn’t do this at all, it instead take the Lovecraftian route, aiming to just spend 10-12 hours messing with your head and making you fear what could be, rather than what is.

I won’t discuss the plot at length as there are plenty of places to find out about it. The story is not necessarily straightforward or easy to follow but that’s also kind of the point. Since I spent my time with the game interacting with my viewers while playing, I wasn’t able to give it the level of attention it deserved. I did enjoy it though, particularly the voice acting which delivered much of the important character events. Quality voice acting is not common in indie titles and it’s clear that Frictional put a lot of effort into this aspect, a very smart move. If there was no voice in the game or worse, if it was poorly acted, it would have taken a lot away from the impact. Amnesia is all about atmosphere and this is where things really shine, or rather not literally. The environments are dark, depressing and terrifying and while not a visual stunner of a game, it still manages to be striking in places, even more impressively when you realise that these guys wrote their own engine for it too.

The core mechanic of the game involves the balance of keeping yourself in light as much as possible but also hidden from view of the enemies. You can’t fight anything, only run away and when you’re in the light, you are more exposed and easily spotted. However, staying in darkness for too long will cause you to go mad, adding in visual distortions, misleading sound cues and eventually, hallucinations and unconsciousness. You have a lantern as well as tinder which can be used to light fires and torches in the environment but both of these are limited and can’t always be relied on. Should an enemy spot you, your only hope is to either book it to one of the doors that transition you from one environment to the next or into a room where you can close the door and hide in a closet or dark corner until your pursuer gets bored and leaves. Everything in the environment that you can interact with you do so by clicking on it and moving your mouse so as to mimic the desired motion of your character’s hand. You literally pull doors and objects open and can grab and throw things. This has been a hallmark of all Frictional’s titles so far. It feels a bit clumsy but also really immersive. Trying to get your hand to co-operate to close a door when you’re being chased by a monster is truly terrifying. Having no map can also make both evading pursuit and regaining your bearings after doing so a challenge, though being able to ditch a monster simply by going through a “loading screen door” is a bit jarring.

Beyond just the voice work, Amnesia has some of the best atmospheric sound design I’ve heard in years. Since you often can’t see much, you’re relying on your ears to help guide you as much as your eyes. The sound can be deceptive though as once you spend too much time in the dark, your brain will play tricks on you, making you think things are present that aren’t. The insanity effects are often very subtle, just enough to make you pause and question whether or not you heard something. This little uncertainty can create incredible feelings of isolation and dread. There is one major fault though which after a few enemy encounters, really breaks some of this tension. When an enemy spots you, a very specific announcement sound is made. This sound is so different from the others, it’s almost cartoonish. When you hear it, you know an enemy will be on you soon and you know to turn around and run. The sound never changes, it never fails to play and it always seems to play at the same volume, regardless of the enemy’s distance from you.  The difference stands out so significantly, it makes me wonder what the motivation behind designing it this way was. Enemy encounters are purposefully rare but this always makes them obvious and as a result, less scary. Either changing up the sound, not playing it at all sometimes or making is blend in more with the insanity effects would have gone a long way.

Another disappointment that I discovered while playing one of the game’s final areas is that many of the enemy encounters are scripted. Several times near the end of the game, I died in an area and respawned, only to have the same enemies sound off their presence in the same location. This is a common design practice and makes sense in some circumstances but in a game that’s all about tension, a lot of it is lost when after failing an area a couple of times, you’re able to plot out when and where the enemies will appears. At that point, you’re just running a pre-determined gauntlet and that’s not entirely the point of a game like this. The main goal of most areas as well involves either simple environmental puzzles or going on a quest to find an item which allows you to move on. There’s little variance and aside from one memorable section near the end where you interact with another character and a terrifying area where you’re trying to evade an invisible water demon, this is most of what the story involves. It’s not that bad and really, it’s the journey itself and the atmosphere that are the biggest selling points but a little more variety would have been nice.

My biggest complaint by far is the massive periods of down time in Amnesia. There are several sections where the game goes out of its way to let you know that you are in no danger whatsoever. The areas are brightly lit, you can see far ahead of you and there is no music playing or it’s “happy music.” These areas usually have a bunch of puzzles to solve but they can be spread across several different rooms and in some cases, took me well over an hour to complete. These are devoid of any tension or horror whatsoever and I would estimate that at least 25% of the entire game is played this way, something that really shocked me. This is one area where I freely admit that the way in which I approached the game may have distorted my impressions. It’s pretty clear that Frictional did not intend or expect people to play through the entire story in one sitting. I suspect that had I played in several shorter sessions rather than one big marathon, I would have found these periods of down time less of a drag and more interesting. I get that they can’t have the tension turned up to 11 the entire time, lest the player become numb to it or worse yet, bored. Having down time is not a bad thing in and of itself but I do think they could have condensed them down somewhat.

Amnesia has 3 possible endings (technically 4 but the last is something you only really get by accident) and the choice I made got me the “good ending.” I thought it was a satisfying enough conclusion and though I haven’t seen the other endings yet, I imagine they are good as well. The story does wrap up and doesn’t really end on any cliff hanger which I will give props to Frictional for. Other than going back for the multiple endings or to play with the developer’s commentary enabled (which I would like to do some day), there is no real replay value to Amnesia but that’s not really its intent. There is a “custom story” option available which is essentially the game’s version of mod support. As I understand it, there are some great custom stories available but I haven’t tried any.

Despite the flaws I listed above, I still really liked Amnesia: The Dark Descent and it scared the crap out of me multiple times. I’m hoping to cut together a freak out highlight reel at some point soon. Even though having the Twitch chat room kept me grounded and removed some of the fear, I was absolutely terrified on some occasions and if I was playing this by myself, I don’t know if I could have managed to finish it. Many horror aficionados have called this the scariest video game ever made and while I don’t have the experience to question them, I could totally believe it. For such a small team, Frictional Games truly created something special here and they are to be commended for that. Everything I’ve criticised could be refined and polished for Amnesia: A Machine for Pigs and given the supposed great success of this game, they hopefully have the resources to do so. I still don’t like horror and this game hasn’t sold me on getting further into the genre but that I both finished this and did so in one sitting is something I will wear as a badge of honour on my gaming career. The experience I had with Amnesia: The Dark Descent was unique and not something I’m going to forget any time soon. When critiquing a game, I think that’s some of the greatest praise that can be levied. I really hope Frictional Games meets continued success.

Video Mayhem: Amnesia Live Stream Date & My New YouTube Show Launches the Same Day

Hey, do you remember when I did that Extra Life thing a while back? Remember how I said if I hit $2,000 raised for the charity, that I would single session the scariest game ever made and that it would be hilarious to watch me suffer horribly? If you watched the show, you may even know that I hit $2,000 during that day because a bunch of amazing people (including a bunch I’d never met outside that Twitch chat) were incredibly generous/insane. You know how it’s been months and I still haven’t done the Amnesia show? Well, that changes this month! My single session playthrough of Amnesia: The Dark Descent will be broadcast live for everyone on Sunday, March 24th, 2013 starting at 3PM EST and going until I’m done!

I feel bad for keeping people in anticipation of my on-camera suffering for so long but life just got nuts. We underwent (and are kind of still undergoing) a merger at my day job which has been a crazy amount of work and between that, our amazing (but also time consuming) new puppy and a bunch of other stuff, I just haven’t had a lot of energy at the end of the day lately and well, this will require a lot of that. In addition, there were rumblings that my ISP would finally be able to start offering sufficient upload speeds that I could maybe do the show from home instead of the board room at work. Sadly, those speeds are coming but not until later this year so it will still be an office thing.  Things are finally starting to normalise though and I’ve booked a week of vacation starting the day after the live stream so that I can get some rest and possibly check myself into an institution to recovery from the nervous breakdown playing this game will actually cause.

Even if you didn’t watch my other two live streams (which are archived on my Twitch channel if you want to see them), you won’t want to miss this one. For those not in the know, Amnesia: The Dark Descent is a PC game released in 2010 that is considered by many to be the scariest video game ever produced. People who are big horror fans have a hard time finishing it. I detest all things horror and watching me play through the whole game (which can range from 7-10 hours in length) will be must see television. It’s going to be miserable for me and hilarious for all of you. I will archive this show as well but being able to see it live and mock me in the Twitch chat will be way cooler. It’s going to be a blast!

However, there is a dual purpose to this day and I hope that you will all indulge me and assist me in getting the word out. In the last year, I’ve been bitten by the bug to do something creative and I’m finally putting that into motion. During the live stream, I am going to be launching a brand new YouTube show called Retro Flashback! I won’t go into details here as I’ll save that for another post and for the live stream but it’s going to be a semi-regular YouTube program devoted to showing game play of retro video games with me providing commentary about the titles, their development, what made them good and how they created to the makeup of gaming history. I’ve never seen another show like this and since I have a frankly embarrassing amount of video game trivia in my head, I thought this would be a great way to showcase the great games of the past to a generation that maybe didn’t get a chance to experience them. More details will be forthcoming later so watch this blog for more!

What I’m hoping you all can help me with is getting the word out, both about the live stream and my new show. I’m going to be running a little contest the day of the stream to try to get some subscribers to my YouTube channel to get an audience going. I haven’t decided on the number yet but if people can get the word out and I can hit that many new subscribers during the show, I’m going to commit to doing yet another single session live stream of another highly regarded horror game, Condemned: Criminal Origins. I think this will be a good incentive to get people to spam their friends a bit and can help me get the foundation going to grow an audience.

I am super excited about this and would really appreciate everyone’s help. Please retweet this blog post and tell people to pack in for the show on the 24th. I think we’re all going to have a great time (even if it drives me mad) and I can’t wait to show you all Retro Flashback and hopefully get it out for more people to see. See you on Twitch!

Extra Life 2012: Amazing For Some Unexpected Reasons

It’s about 10:30am this morning and I’m driving back from my office, having just completed playing Dark Souls live on the Internet for 24 hours straight to support an awesome children’s charity. I had to do it at work because my Internet at home can’t upload fast enough to do a live stream. I quickly realise that it’s reckless for me to be driving myself home as exhaustion is producing symptoms very similar to slight drunkenness, which is probably coming across in how I’m driving as well. But there isn’t much traffic on a Sunday morning and my bed is calling. As I fight to keep my eyes open and can think of little more than sleep, I still feel this incredible sense of euphoria that keeps a grin on my face the entire way.

I took part in Extra Life last year and enjoyed it but decided to amp up the challenge for myself a lot this time around. It was a challenge I looked forward to but also dreaded somewhat. There were a million things that could go wrong and I’d taken on a lot to maintain when enduring increasing fatigue. I really had no idea what to expect from the day and fear of the unknown is always a big problem for me. What ended up happening was more than I could have ever hoped for, both for Extra Life and for me personally.

I set my rig up in the office board room the night before so it would be all good to go Saturday morning. A trip to the Carp Farmer’s Market for a Bacon On A Bun on my way in and I was rarin’ to start. Last year, my amazing supporters raised $728 for my Extra Life run and I was already over $1,300 for this year. I’d passed my first stretch goal to do a second live stream of Duke Nukem Forever but it looked like my second goal to do one of Amnesia: The Dark Descent was not going to happen. No big deal, a ton of money had still been raised for sick kids and I made that Amnesia goal very lofty on purpose because well, I don’t really want to have to do that.

I get the stream rolling and all seems to start well. I have zero experience doing any kind of commentary and one of my biggest worries in doing this little show is that I’ll come across as stiff and boring, a problem not uncommon among amateur Twitch and YouTube types. This will drive away viewers and with the way my brain works, knowing that I endured a complicated streaming setup for nothing will drag my morale down and make the day even tougher. I get a few co-workers and Gamers With Jobs folks watching and my viewer count goes up to about 10. In the grand scheme of Twitch, that’s nothing but for a largely unpromoted first attempt, I think it’s decent so I’m feeling good. I start to plug away at Dark Souls and as one would expect, progress is slow and frustration filled. I die, a lot.

Then something incredible happens.

A friend suggests I specify in my Twitch profile that I’m playing Dark Souls which makes the channel easier to find. Once I do, random people start joining the stream. The viewer count starts going up and a real fun dialogue begins in the chat. Everyone’s really into this, offering advice, helping to guide me through the game’s massive and very confusing world and figure out how best to level my character and choose equipment. Occasionally I get trolled into hitting an area I’m not ready for but hey, it’s a charity event so it’s all good. People start asking me questions about why I’m doing this and hours go by with a bunch of us–both people I know and never have before–just shooting the breeze as I Prepare To Die.

A few people who own Dark Souls suggest having me summon them into my game to help me on the journey. Dark Souls’ matchmaking system is all but broken and summoning fails most of the time and leads to some slow periods but we all stick with it and soon, I’m barrelling through tough areas with amazing expediency thanks to the help of these great people. We play and chat together for hours and hours, some only leaving the stream because they simply can’t stay awake anymore. Many hilarious moments involving a hacker, facepalmingly dumb deaths and my reactions to meeting some freakish creatures for the first time are had. The number of viewers continues to go up (peaking around 40 which still isn’t much but is way more than I expected) and surprisingly, I start to get e-mails saying a lot of them are following my Twitch channel, which otherwise has nothing on it. Most of these people I had never met before today and most of them didn’t even know this stream was happening until they tripped over it, yet here many of them are as much as 12 hours later.

Many of my viewers are saying they love the job I’m doing commentating the stream. They say I’m funny, engaging, interacting with people (which I guess a lot of Twitch personalities don’t) and they’re sticking around because they really enjoy what they see. I get asked if this is something I’m going to do more and when the next stream is going to be. I didn’t know how to process this and still kind of don’t. I’ve had some ideas for a while about doing some Twitch or YouTube content as a creative side endeavour but after hearing the kind of work the big guys like TotalBiscuit do, I made myself laugh thinking I could ever pull that off. But these folks were saying I could and that they would tune in if I did more. There’s a lot of potential hurdles standing in the way of such a thing becoming a reality between copyright issues, my home Internet speed and of course, time and money or lack thereof but I’ve suddenly been given a sense that maybe there’s something to this. The gears in my head are turning faster now.

I went into the day thinking that if I could raise a bit more money and double last year’s takings, that would be a major victory and could leave satisfied. My Amnesia stretch goal was almost $700 away and I figured most people who were going to donate probably already did. Boy was I wrong. As word started to get out and the viewer count went up, the donations started coming in and not in small amounts. Multiple rounds of $50 and $100 started showing up and the total began to skyrocket. Within a few hours, my day’s goal was smashed and $2,000 actually seemed within reach again. As we reached the final $100, one of the founders of Gamers With Jobs piped up in the chat after putting $50 in and said if we didn’t reach $2,000 by 1:00am my time, he would make up the difference. My brain kind of stalled at trying to realise that I went from the second stretch goal having no chance to being guaranteed. I can’t even remember what I said at the time, only that it probably wasn’t very coherent. What I thought was a wildly ambitious goal had been achieved and people rallied to make it happen. $2,000 is a ton of money for a charity and none of that was me, that was all of you! You are all superheroes!

The experience of doing this live stream was tough but it was also some of the most fun I’ve had in years. I’m both elated and terrified at the thought of now having to do one of Amnesia. It’s going to quite possibly be the greatest challenge I’ve faced in almost 30 years of playing video games. But with a bunch of people in the Twitch chat, it will also be a ton of fun and I think the anticipation outweighs the fear, for now at least. I decided to do this because though playing video games for 24 hours isn’t easy, it’s also a leisure activity and I felt the spirit of Extra Life was best served by making things challenging. But it also ended up becoming something much more and led to me thinking of a lot of things I never expected and hitting a goal I purposefully setup to be very unlikely. This was a day I’ll remember for a very long time and in what was a pretty good year so far, this stands out as one of the biggest highlights. I can’t wait to do the upcoming two bonus streams and who knows, maybe more stuff later on. I still need more sleep but even as I groggily type this, I’m still smiling.

Thank you to everyone who made this day so special. The army of Gamers With Jobs and WESA/BluMetric Environmental folks who donated and helped spread the word, my best friend Dan (also known as StylezXP) who came to visit at night with Tim Horton’s and got me some Reddit coverage and in particular, the army of amazing random people I met on Twitch who helped guide me through Dark Souls and provided many hours of co-op fun. KeyMastar, Aikao (Supagroop amirite?!), Dhaz15, PrimeDragoon, Blackdrop and many others I know I’m forgetting, the whole day was exponentially better because of you and you also helped raise a ton more money than I ever thought for sick kids. Regardless of how much fun this was for us all, helping a deserving charity out so much is something truly respectable. Thank you so much!

Extra Life 2012: Sponsor and Watch Me Punish Myself for Sick Kids

It’s been a busy month and I haven’t been in a blogging mood for some reason but I’m getting back at it and kicking it off by asking for money! Awesome right? Last year, I decided to take a shot at doing Extra Life in support of my local children’s hospital. Thanks to the awesome generosity of people from my work and Gamers With Jobs, what I thought was a difficult goal of $500 was well surpassed, reaching almost $800 when all was said and done. I’ve decided to amp up both the goal and the challenge this year and I’m hoping you dear reader can lend a hand for the kids at CHEO.

The way this works is that for an straight 24 hour period on Saturday, October 20, I play video games. This sounds like all fun but even when I was young, that much gaming in one session was a tall order and it’s even harder now that I’m older. Last year wasn’t easy but thanks to some well timed caffeine ingestion and determination, I made it through without too much trouble. This year, I plan to work extra hard for your donations by not only playing a single game for the whole 24 hours but a game I normally wouldn’t go near, Dark Souls: Prepare to Die Edition for the PC.

If you notice the title, you’ll know this isn’t a game designed for the casual player. Dark Souls is balls hard, something that some gamers love it for and others hate it for. I’ve always respected this type of game and the masochists that consider it entertainment but I stay far away from it. I rented and tried it’s predecessor Dark Souls once and after the first boss, I knew it wasn’t for me. Playing this title (and it’s shoddy at best PC port to boot) for an entire day is going to be brutal, frustrating and a challenge indeed for me. In the event of technical difficulties with Dark Souls (which I plan to avoid with testing but you never know), I’ll be switching to Evochron Mercenary, a space exploration game that’s admittedly in a genre I much prefer but which is also known to be very complicated and hard to get into.

As if that wasn’t torture enough for me, I’m also going to be live streaming the entire thing so you can watch along and laugh as I undoubtedly and quickly start to lose my mind. I’ve never done a live stream before and the process of learning how this works has been quite a trip. The guys who do this all the time make it look easy. Beyond all the setup and testing, I’m going to have to do the entire event at my work because my cable connection’s crap upload speeds can’t handle it. Maintaining this little voyeurism show is only going to up the challenge of the day. My hope is that I’ll be able to chat with people both through Twitch’s text chat room and maybe even Skype but I haven’t tested that yet so no promises.

You’re welcome to donate as much or as little as you want, there no minimum but obviously, the more, the merrier. 100% of your gift goes to help kids at CHEO. I’ve already paid for the games and a subscription to the XSplit software I’ll be using to stream the event and WESA is kindly donating the office and the fibre Internet connection. You can donate on my Extra Life page with credit cards or PayPal. If those aren’t an option, please leave a comment with a way we can get in contact and we’ll work something out.

What’s that you say, you want even more? You sick sadist. Alright, fine. To add more fuel to the fire, I’m introducing stretch goals this year, a concept I learned from the way too many Kickstarters I contributed to recently. So what’s a stretch goal? It means that if I get a lot more money than I’m planning, I’ll take on the burden of doing another live stream where I will play another title front to back in one sitting. So far I have two stretch goals but I’ll add more if people really step up and go past the second one. Neither of these games are short so while neither will result in another 24 hour marathon, rest assured your money is buying you several hours of me suffering on video.

Goal #1 ($1,000) - The game will be Duke Nukem Forever. This game was highly anticipated when it was announced. In 1996. It ended up being in development for 13 years, killing 3D Realms, getting cancelled as a result and then being resurrected by Gearbox Software who eventually put it out in 2011. In short, what gamers got after a 13 year wait was a mound of burning garbage for $60. It was considered one of the worst big budget game releases in years. I’ve purposefully avoided this steaming pile and never had any intention to play it. If I have to, rest assured the show will be filled with hilarious snark.

Goal #2 ($2,000) - The game will be Amnesia: The Dark Descent. This is considered by many who would know to be one of the scariest video games ever made. Even horror aficionados like Patrick Klepek have had a hard time getting through it. I hate horror anything. Put on what’s considered a tame horror movie with all the lights on and I’ll be scared. Seriously, DOOM 3 freaked me out, that’s how much of a weak sauce I am. Playing through this will be an absolutely torture and will seriously likely cause nightmares for me. You’re in for a treat if you end up getting to watch me live stream it. I’ve been gaming for over 25 years and this will probably be the hardest thing related to this hobby that I’ve ever done. If you want some kind of idea, watch TotalBiscuit try to play it and picture me being way worse.

As you can see, I’ve taken the challenge of this event and turned it up to 11. I’m more than a little intimidated by the goals I’ve set for myself but I also like a challenge and never shy away from hard work. This is going to be tough but I’m super stoked to be doing it and I’m hoping the additions I’ve made will help secure a lot more money for a great cause. I’m really looking forward to it and I hope you can all help out. I’ll be posting more information here as things progress and once things get rolling, I’ll link to the live stream and if WordPress permits, you might even be able to view it straight from here. Thank you all for your help and let’s smash past those stretch goals!

Rocking the Extra Life

This is just a quick post to pass along my heartfelt thanks to everyone who contributed to my first time trying Extra Life. I set myself what I thought was an ambitious goal of $500 and people came through in spades and I ended up with a grand total of $728, 146% of my goal! I also found out before I finished my 24 hours that not only did Extra Life set a new record for this year but they made over $1.1 million which is not just the first time they’ve passed a million but it’s also more than all the previous years of the event combined! That’s beyond badass.

For my part, I did better than I thought I would, especially since I’d had trouble sleeping for a couple of weeks before the big day. I only needed 5 coffees over the 24 hours and was expecting to need at least double that. Not to say it was easy though. In the last few hours, I nearly nodded off a couple of times, I was sore all over (particularly my neck which has chronic stiffness issues to begin with), I had a small bout of nausea and my eyes were burning. Had I not been working out the last month or so, I think it would have been a lot harder. It was still a great experience though and knowing it was for a good cause made it easier. The games I finished and the ton of achievement points I earned on the 360 didn’t hurt either.

I recorded little videos of myself at the various stages which I was planning to cut together to show my contributors but I’ll see what happens with that. I have to review but in the end, they’re just short clips of my face talking into the camera and if I’m honest, I think they’re pretty boring. I’d always planned to record something but I didn’t really try to plan it at all until it was too late and it didn’t make for compelling content. If I can edit it together in some kind of interesting way, I’ll definitely post it.

This was a great experience and knowing my first time was in a record year makes it all the more awesome. To everyone who contributed, you’re all super rockstars for helping that happen. Thank you all so much! I definitely plan to do it again next year.

A Little Self-Pimpage for Extra Life 2011

This is a quick post just to bring this to light for anyone who hasn’t heard of it. This upcoming Saturday, October 15th, I’ll be participating in Extra Life for the first time. This is an awesome event that was creating back in 2008 by the gaming community as a way of using our hobby to benefit sick kids. I first heard of it last year and decided to see if I could pull it off this year. The basic premise is this: I get people to sponsor me and from 8am on October 15th to 8am on October 16th, I play video games for 24 hours straight. I’m only allowed short breaks to use the washroom and to quickly eat every once in a while. I’m a huge gamer but the longest single play session I’ve had was about 12 hours long and I was 20 at the time so this is probably going to be quite a challenge. I’m up for it though and being for a great cause can only help drive me to finish it.

Thanks to some awesome friends and co-workers, I’ve already passed my initial $500 goal but of course, the more the merrier! If you have the means and would like to help out, you can donate here with a credit card or PayPal. All donations are tax deductible and 100% of the money raised goes to help my chosen institution which is the Children’s Hospital of Eastern Ontario.

I’ll likely be altering between a number of titles on both console and PC and my hope is to document my descent into madness throughout the day on my pocket camcorder so some time in the future, I should hopefully have a little video up of the experience for people to mock. If you know me and plan to be playing stuff online that day as well, hit me up for some multiplayer. Thanks for your support!

 

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