Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Tag Archives: Diablo III

When Popularity Trumps Principles

If you’re a reader of this blog or really just a savvy media consumer, you don’t need me to tell you that DRM sucks, it doesn’t work and it only serves to punish customers for a fight against piracy that is unwinnable. This doesn’t stop companies trying of course and a quick Google search will find you all the examples you need. In the gaming space, the most egregious and obnoxious form of DRM comes in the “always-on” variety, where you have to be constantly checking in with a publisher controlled server to make sure you aren’t stealing anything. Several companies have tried it and the gaming community has rightfully screamed from the rooftops about it pretty much every time. Like other DRM, it also hasn’t worked and it’s caused nightmares for the legit customers. Don’t get me wrong, pirates are thieves by my moral compass but creating headaches for the people who aren’t stealing from you isn’t how you solve the problem. My lifestyle puts me in a position where I do tend to have fast Internet that’s reliable and always available but that’s not the point. If I’m not playing a game online, there’s no need for me to be online and I don’t want a product I paid for being tied to a short term focused company’s infrastructure.

The problem the gaming community (and to a lesser degree the press) have is that when they take up a fight over principle, it only tends to last until it requires them to sacrifice something popular or that they really want. Oh sure, gamers will scream about boycotts and refusing to support the evil publishers trying to strip us of our rights to do with our purchases as we see fit but if it means turning down the new shiny, as a whole we’re frankly pathetic. Now, I don’t necessarily have a problem with this. Personally, I hate always-on DRM but I don’t judge you negatively if you choose to not take up arms against it and purchase titles that use it. I think the concept does damage to the gaming medium and I don’t think it should be supported but who am I to tell you how to spend your precious money and free time? If you support it, I think you lose the right to bitch about it for a while but that’s about as far as I take it.

This was perhaps no better demonstrated than with Diablo III. This is a game that can be 100% completed solo without interacting with another living soul. Many including myself prefer to play it this way, at least our first time through. Nonetheless, it requires an always-on Internet connection, even when you want to play by yourself. This was most certainly always-on DRM but it also served the dual purpose of also making sure Blizzard’s horribly balanced and broken Real Money Auction House was always shoved in front of you, tempting you to spend more money for a game you already paid full price for. On top of that, they made such a mess of it that the servers were unreliable for days after launch, rendering paying customers unable to access their games. Even to this day, Diablo III is still subject to lag issues. It didn’t need to require an always-on connection but it did and Blizzard did so with this game because they knew it had a rabid fanbase that would bitch and whine about it but line up to buy anyway. And they were right, it’s sold north of 12 million copies as of this writing.

Fast forward to now and we have a new hyper anticipated title about to launch, the reboot of SimCity. From what I’ve been reading, this looks to be a really neat, fresh take on the idea and people seem to be loving it but like Diablo III, it also requires the Internet to be up at all times to play it, even by yourself. Yes, there are a multitude of social features as well but none of these are required, yet the constant connection still is. Beyond that, these forced social features remove many of the things people previously loved about SimCity (such as being able to revert back to previous saves and have fun with the manually triggered disasters) and from what I’ve read, some of them aren’t even that well implemented and could stand to screw up people’s games due to factors they can’t control. In other words, it’s another game forcing online down people’s throats, even when it doesn’t make sense. Like Diablo III, EA carefully chose this title to try this new initiative because it’s a crazy popular series and they know people will line up for it. And once again, they appear to be right.

I was stupid and bought Diablo III. I shouldn’t have, I compromised my principles as a staunch opponent of always-on DRM but I was suckered in. I regret it to this day because beyond that issue alone, Diablo III is a poor entry in the series with dated visuals, dumbed down game play and frankly, it’s just not a very good game. Diablo I and II were better as are both Torchlight games. I refuse to be suckered into making the same mistake again with SimCity, at least not while it’s at full price. Disregarding that I don’t want social hooks shoved down my throat in every game, I also don’t trust EA to do right by their customers on this. For Blizzard’s faults, one can never accuse them of not supporting their games. The servers for the entire Diablo series (including the first entry released in the 90s) are still online and Diablo II was receiving patches mere months before Diablo III’s release, even though it was more than a decade old. I have no fear of the Diablo III servers going away any time soon.

EA on the other hand is a company that shuts off servers for two year old sports games in order to force people to buy newer versions that are basically just roster updates. They drop support for games at a frightening pace and have no regard for players that might want to keep playing them, not when there’s slight iterations to be sold again at full price. I have no confidence that they will do right by SimCity players in the long term. They have a history of not caring about their customers and treating them as adversaries more than allies. There’s a reason that EA is often considered the “most evil” publisher, even when they have Activision as their chief competitor.

Nonetheless, now that continuing the fight against always-on DRM means once again having to choose between principles and sacrificing the new shiny, many gamers and indeed reporters in the enthusiast press are not only glossing over the concerns but belittling and dismissing those who continue to have them. Once again, if you’re cool with purchasing titles that utilise this method, feel free, even if you were someone who derided the practice at one time before. People’s opinions can change, even if it is just to justify not having to sacrifice something popular. But exactly what gives you the right to wave off those who do have a problem with it and continue to state it?

The people who make snarky comments such as those linked above seem to think that just because the Internet is full of blowhard protests that rarely amount to much, that they never amount to anything and that’s just not true, even on this issue. Ubisoft, who were among the very first adopters of always-on DRM announced a few months back they were scrapping the practice, specifically because of feedback from consumers. People spoke with their mouths, keyboards and wallets and a big company listened. There’s other examples of this working elsewhere too. Yes, there’s a lot of meaningless whining on the Internet that doesn’t have any action backing it up. But that’s not representative of all Internet protests and when enough people speak up, companies do listen. The only way anything we don’t like changes is when people speak up in numbers and keep speaking up until change is realised. If you have a passionate dislike for something and don’t make noise about it, you can’t blame anyone but yourself when nothing changes.

Some of us are able to stick to our principles, even when it means turning away from something we want. I’m turning away from SimCity (at least for now) and I will also turn away from any future game console that requires a constant Internet connection and/or which blocks used games and rentals. I’m fully aware when I say such a thing that I caved on Diablo III. I regret that decision to this day and believe me, as someone who loves SimCity and really likes what I’ve seen of the new one, it pains me to say no to it but I will do so. If you don’t care, that’s your choice to make and I hope you enjoy the game for as long as EA permits you to play it. However, avoiding it is also my choice as well and if you have an issue with me both making it and openly saying why so that others can be better informed, feel free to get on the high horse you rode in on and piss off, be you forum poster or journalist.

Revisiting My Bold Predictions for 2012

The end of 2012 is upon us. Personally, it’s been a Hell of a year, not just in the industries I observe with interest but for me in general. My girlfriend passed the UFE and will be a Chartered Accountant in a few months, we moved from our small apartment into a house (still renting though), we got a puppy and my company reverse merged with another company, went public as a result and changed it’s 30+ year name in the process. And that’s just a bit of it. It was very good overall though and I think 2013′s going to be even better! Before I make my bold predictions for the new year, I must of course revisit those I made for the year that’s just ending. Go here to find them as I will only mention their titles here and more in-depth explanations are included in the original post. I’m going to ape a neat system the crew at Gamers With Jobs came up with and rate how accurate I was in terms of a score. I made 30 predictions (29 “real” ones and 1 joke) so that’s the total the score can be. If I was mostly or totally right on a prediction, I get 1 point. If I was half-right or had some critical information wrong but the gist was accurate, I get half a point. And finally, if I was dead wrong, I get zilch. I’m also only scoring the bolded parts which are the actual predictions, not the additional details which are just general thoughts. This is scored by me of course but hey, this ain’t scientific or nothin’. I will try to judge myself honestly. :)

Off we go!

Gaming

  • THQ will manage to secure additional investment or credit but this will be their last gasp at survival before they run out of cash (half point.) As far as I know, they didn’t get additional money, they were just able to tap a line of credit they hadn’t used. They still ran out of cash and declared bankruptcy just recently, being swept up by a private equity firm. Danny Bilson left but Brian Farrell’s still around and his long-term future there is still unknown.
  • GSC Game World’s upcoming news will be that the company is indeed dead (1 point.) The company still exists but has no staff so it’s basically dead. A new studio did in fact start up with the old staff but they’re making a free-to-play online game in a S.T.A.L.K.E.R.-like universe but not with the actual IP which they couldn’t secure. A bit of a battle has started up between the remnants of GSC and bitComposer Games over the IP.
  • The 3DS will continue to sell well at the current price point and the Vita will not do the numbers Sony wants but will do enough to keep the platform afloat (1 point.) I was right on about the 3DS and not fully on the Vita but I’m calling it a win because while it did underperform, Sony keeps saying they’re backing it going forward and there are games coming, though not many. I so hope the Vita can find it’s footing.
  • The successor to the Xbox 360 will be announced at E3 and the PS4 will be teased only (0 points.) No other way to say it, I was wrong, wrong, wrong. This is the year both will be announced but I won’t make a prediction on that specifically because it’s too obvious.
  • The WiiU will get a price and a ship date in the holiday quarter (1 point.) Bang on, though this wasn’t exactly a stretch. They also did solve the problem of multiple tablets but in a half-assed way that’s not close to ready yet. I think the launch lineup was OK and it’s been selling out but talk has been soft so it’s too early to tell how it’s doing.
  • The wonderful trend of analysts either talking less or the gaming press finally realising they’re not worth listening to will continue (0 points.) Why oh why couldn’t I have been right about this? It seemed like the enthusiast press was finally over leeching clicks off these hacks but they’re doing it as much as ever with even more analysts (and even purposefully obscure hacks like Dent and industry failures like Broussard) beaking off in the press all the time. This is a scourge that needs to stop.
  • This is the year where the realities of mobile development  start to become clear in the development community (1 point.) This didn’t happen to the degree I expected it to but I’m calling it a win because it has already started. Multiple promising mobile developers have died this year, largely because they foolishly believed the mobile gold rush meant nobody could fail. I’ll flesh this out more with my 2013 predictions.
  • Many Facebook developers will continue to struggle or in the case of the big boys like Zynga, show themselves to be grossly overvalued and not as big a money press as once thought (1 point.) Nailed it! Zynga’s in a death spiral, Facebook itself has a disastrous fraud-filled year and we haven’t heard a peep in months about a big new social startup. A lot of this is because most Facebook games don’t work on mobile platforms and that’s increasingly where Facebook usage is going. This field isn’t going away but much like mobile, it’s getting kicked in the face by reality instead of hype.
  • AAA publishers that are not Activision will keep losing money and AAA developers will continue to be hit-or-die (1 point.) Nailed again but again, I wish I was wrong. Most of the few AAA publishers left are either losing money or just squeaking out modest profits whereas Activision is still sucking the marrow from Blizzard and Call of Duty. Numerous developers went under this year and almost all of those can be tied to the failure of a single title. This is a dark time to be in AAA and it makes me sad.
  • Diablo III will come out some time this year and it will be a huge hit but not as big a one as Blizzard or Bobby Kotick thinks (half point.) It did come out and was a huge hit but as far as I know, it’s done extremely well. It’s up to something like 7 million sales now and despite being basically broken, the real money auction house is generating revenue. I do think that part is doing worse than Blizzard wanted but I don’t think they’re disappointed with the money the game’s made.
  • Star Wars: The Old Republic will experience a sharp drop in subscribers (1 point.) Bang on. They flailed about trying out a trial model, then went to a horrible exploitive free-to-play system and by many accounts, this detonated the upper echelons of BioWare. I actually think it’s a good game, it just came out at the wrong time with a foolish business model.
  • John Riccitiello’s leadership at EA will be strongly challenged (0 points.) There were rumblings in the press that he was in trouble but nothing public happened.
  • Free-to-play will start to really shine this year in non-Asian RPG ways (1 point.) Oh yes! One of my top 10 games of the year is free-to-play and I’ve got like 5 or 6 of them installed on my PC right now. Not all of them do it right (particularly on mobile platforms) but those that do are making great games and best as I can tell, tidy profits too.
  • Half-Life 2: Episode 3/Half-Life 3 will not release this year (1 point.) Is anyone really surprised? I know Valve’s way of doing business means this won’t happen until they feel like it but seriously guys, enough is enough. This series made you a success and your fans are owed closure.
  • Highly intrusive DRM schemes on PC games will be scaled back, though DRM in general will still be an issue (1 point.) Ubisoft dropped their always-on DRM (though activations are still needed) but Diablo III embraced the horrible practice with both hands, which caused highly publicised launch nightmares. It’s definitely a lessening trend though which I am very happy to see.
  • I may potentially buy an iPad 3 to try out iOS gaming (half point.) I split a used iPad 2 with my girlfriend which is why I call this a halfsie because I did specifically say iPad 3. Overall, I’ve been very disappointed. iOS uses dated design and most mobile games that I’ve tried have been terrible. I was wrong about the iPad 3 having Retina too, they totally figured that out. If I even need a tablet of my own any time soon, it will either be Windows 8 Pro or Android.
  • SECTION SCORE: 11.5/16

Technology

  • Apple will not release a branded television (1 point.) I can’t believe I’m seemingly one of the only people who didn’t think this was obvious. There is no market for a TV that will end up costing 30-50% more (which it will have to for it to have the margins Apple wants) but which just has the guts of an Apple TV box you can buy for $99. One line from Jobs’ biography where he says he “cracked it” means exactly squat.
  • This is the year Android tablets finally become competitive (0.5 points.) I’m calling this a halfsie because while Android tablet sales are up significantly (particularly with the introduction of the Nexus tablets), the iPad still dominates the tablet market and from what I can tell, most Android apps are still made for phones exclusively or primarily. It’s getting better but it’s still not the competitor it needs to be.
  • Research In Motion will finally remove Balsillie and Lazaridis from their leadership roles at the company (1 point.) BOOM! Most of my secondary predictions were right too. Their stock plummeted but is recovering well and by all accounts, BlackBerry 10 could be something special. I really hope so, I don’t want to see this company die.
  • More than 50% of laptop models released this year will not include an optical drive (0 points.) There’s no doubt that far fewer laptops have them but I’ve not been able to find a statistic that confirms whether I’m right or not. If I can, I’ll update this but I think if more than half were ditching the optical drive, it would have made the news somewhere.
  • Hard drive prices will return to pre-flood levels (1 point.) Checking a few places online where I can buy a hard drive, I’m saying this is right.
  • Microsoft will announce a scaling back or removal of the new Start Screen in Windows 8 or make it 100% optional (0 points.) I was so wrong about this, I should almost be deducting points for it. I think the hate for Windows 8 is overblown but I do have major concerns about what it means for the future of Windows and the Start Screen is still stupid on anything that isn’t a touch screen. It’s questionable how well Windows 8 is selling right now so I hope Microsoft is taking the negative feedback to heart.
  • Windows 8 will shine on tablets and will also start to compete with Android for a big share of the iPad’s market (0.5 points.) I’m calling this a halfsie because by all accounts, Windows 8 is killer on tablets but Surface has apparently been a sales flop and the app ecosystem is not taking off like many (including myself) thought it would. This could still change but so far, it hasn’t made a dent in the market share of the other platforms.
  • Windows Phone 7 will get a massive marketing push and gain a lot of market share (0 points.) Windows Phone 7 became Windows Phone 8 and while it looks like interest and sales are ramping up, it hasn’t gained a ton of market share yet, certainly not even to make anyone besides maybe RIM nervous. My girlfriend bought a Lumia 920 though and thinks the iPhone pales in comparison to it, as do many other people. Microsoft is traditionally horrible at marketing but if they can figure that out, I still think they could have a winner here.
  • Twitter will continue to grow in popularity but still won’t figure out how to make money (1 points.) Calling it a win because it’s definitely still growing but given how there have been no stories about the financial success this year, no IPO and how they’re clamping down hard on how much third party clients can bang on their servers, I’m guessing they still don’t have a long-term business model yet.
  • Facebook will remain insanely popular but each user will do less with it (0.5 points.) It’s obviously still popular and a ton of people I know personally are using it less and less but I’m not convinced that’s the overall trend. As they continue to test the limits and patience of their users with more invasive ads and terms of use changed though, this might change.
  • 3D will continue to decline and possibly die off in the home entirely (1 point.) Most TV manufacturers are using 3D as a bullet point now but they’ve all run away from making that a reason to convince people to buy new sets. The big Japanese TV manufacturers are all nursing sucking chest wounds right now so they better figure something out fast. I was also right about how the idea of mainstream 2K or 4K TVs didn’t happen. 3D is still a thing in theatres but that’s about it.
  • Best Buy will announce a major corporate restructuring this year, closing underperforming stores and refocusing on providing high quality service (0.5 points.) If I allowed myself three quarter points, that’s what I would get because I was right about everything except the announced refocusing on high quality service. The company’s bleeding, stores have been closed and one of the original guys is trying to take the company private. Refocusing on service is the only thing that can save them but they’re still arrogantly convinced that the horrendous experience they currently offer is quality service.
  • Canadian third party Internet prices will rise but not as much as people fear (1 point.) Nailed it! Prices went up but only a little bit and as I understand it, the third party Canadian ISP industry is still squeaking out razor-thin margins. This makes me very happy to see, especially since more and more people I know are dumping the telecartels for them. They’re still fighting a tough war but I’m glad the fight’s being made.
  • I will continue to search in vain for a tech podcast that doesn’t spend most of its time fellating Apple or that realises tech news exists that doesn’t involve phones or tablets (1 point.) This was a joke prediction but I’m still right. I’ve tried me damndest to find one since dumping This is Only A Test after both the content and the attitude of the guys from that site finally drove me over the edge. I’ve yet to find another one that doesn’t continue to trumpet how Apple is our lord and saviour or that phones and tablets aren’t the only neat things in the world. It’s a shame but such is life. I don’t currently listen to any tech podcasts and I don’t really miss having one anyway.
  • SECTION SCORE: 9/14

TOTAL SCORE: 20.5/30

Overall, I’m still way more accurate than the majority of analysts that get quoted in the enthusiast press. That’s ridiculous and sad. I’m a guy with no knowledge of business or the inside scoop on anything and my largely uninformed guesses were better than guys who make orders of magnitude more than I do to spout this stuff. Insane. I’ve had better years but also worse years but to be honest, most of the stuff I was right on is stuff I would have been happy to be dead wrong about. I don’t like to be a prophet of doom but it seems like that’s my skill sometimes.

Check back tomorrow where my new predictions for 2013 will be unleashed! There will definitely be plenty of them as well as this is shaping up to be an even crazier year in gaming and tech than 2012 was.

My Top 10 Video Games of 2012 (And A Bunch of Other Stuff)

It’s that time of year again, when everyone in gaming starts banging out their lists of top titles for the year. I actually really like these lists, not just because they gives you insight into the tastes of the various people you follow but also because for some reason, I tend to see less of the Internet vitriol that plagues the gaming community with them. Not to say there is none but the arguments seem less heated over top lists, maybe because they’re multi-item things and not focused on just one game bar none. I’m not daft enough to think that my list really has any bearing on the tastes of anyone but I like making it because of the challenge it poses. I play a lot of games every year and like to think I have fairly wide reaching tastes so distilling it down to only 10 games and then ranking those 10 is something that really makes me exercise my brain, trying to organise my experiences and literacy of the industry from the year past. Hopefully some of you reading this will hear about some great games you hadn’t thought of and maybe I can lead you to some good experiences. I hope so.

With that out of the way, I’m first going to list my Honourable Mentions, games that are still very excellent but not quite enough to make the top 10. These are in no particular order and despite not being top contenders, I think they’re still great and people should check them out:

The Pinball Arcade – FarSight Studios is normally a budget developer and most of their catalogue can be considered shovelware with one exception, their pinball stuff. These guys not only clearly love pinball, they get it. The Pinball Arcade is their attempt to recreate a bunch of popular real tables from the past with an obsessive devotion to accuracy and boy do they do that. You can get this on almost every platform but it’s best played on a tablet, partially because of the ability to get proper vertical screen orientation and also because thanks to stupid console certification processes, non-mobile platforms are getting new table packs at a much slower pace. I do also own it on the Vita and it’s fantastic there as well if you can wait for the tables a bit longer. They’re still trying to get a PC version out so please go vote for it on Steam’s broken Greenlight system.

Borderlands 2 – It’s more Borderlands but tightened up and that’s really all I wanted. The story’s still dumb, the writing is still full of lazy Family Guy-style references instead of original jokes and Claptrap should be melted into scrap but this is still an absolute blast in co-op. Just like the first one, a friend and I would start playing it and not realise how much time had passed until we noticed that we should have gone to bed hours ago. Were the writing not so poor, this might have actually made the top 10.

Sine Mora – I love shmups despite being no good at them and this game, developed by two companies who had never done one before, is fantastic. Gorgeous art and music, unique mechanics, challenge that’s present but not unreasonable and a deep and very dark story make this a treat for fans of the genre. I now own this on 360, Vita/PS3 and PC and I don’t regret buying it in multiple places.

FTL: Faster Than Light – A Kickstarter success story and for good reason. It’s part starship command simulator, part rogue-like and a ton of fun. The only reason this doesn’t make the list is because the game flat out cheats with the last encounter and I think that’s a bad mechanic that should never be used. Strong challenge is fine but not when it’s done by exempting something from the rules. Even on easy mode, I’ll likely never finish this game but I don’t care because the rest of it is so good.

Hotline Miami – A one man project that somehow manages to make 8-bit pixel art that can be disturbing with how graphic it is. It’s tough but incredibly satisfying. This doesn’t make the list because it’s still a bug ridden mess. I still haven’t finished it due to collision detection and slowdown issues and it still has a notice on launch that Steamworks support is broken (despite it being approved for sale on Steam). We keep getting told fixes are coming but they never do, yet the creator has found time to port it to Mac and oh yeah, announce a sequel. The game is great but this isn’t how you treat your customers.

Hitman: Absolution – Potentially the most eyebrow raising of my choices. This game had polarised reviews but I think it was held to an unfair standard. It deviates in many ways from traditional Hitman games but I really like what it did. You can still make it brutally tough if you want, the grindhouse goofy story I thought was fun, and the mechanics make it feel like the old Splinter Cell stealth games. Unfortunately, that type of game play is considered obsolete by many but I still love it. The Contracts mode is also a brilliant way to do multiplayer without just having the usual deathmatch mode tacked on. If you’re a Hitman purist, this may seem like a step back to you but I thought it was a ton of fun and a great time value if you play it as intended.

Torchlight II – I only got to play a couple of hours of this in the last week with a friend but I can already tell this is the game Diablo III should have been. Light-hearted, fun and fast with mechanics and systems that are easy to learn but can be very deep if you choose to get obsessive with them. It’s also a lot cheaper than Diablo III and unlike that game, you get a complete experience for the initial buy-in price.

Asura’s Wrath – If you told me I would enjoy a game that’s almost entirely quick time events and based on a story that’s ridiculous and dumb even by anime standards, I’d laugh in your face but that’s exactly what Asura’s Wrath is and I loved it. It just keeps getting crazier and crazier and you’re compelled to push forward just to see how insane they can get. I rented this, “beat” it and then bought it later for cheap. In true Capcom fashion, they are trying to screw people with DLC by hiding the proper ending behind a paywall but since I got the game for $20, I can live with that. I haven’t played any of the DLC yet but I intend to. I don’t want to see a lot of these kinds of games come out but this one was just so nuts, it kept me smiling.

The Darkness II – The original Darkness was an underrated gem, not unlike most titles from Starbreeze Studios. When I heard a sequel was coming from Digital Extremes (who has a spotty record at best) I was nervous but I really loved what they did. It’s a very linear game but the action is incredibly violent, visceral and satisfying, the story is unique and tense and it has some of the best voice acting I’ve ever heard in video games. I fully intend to play this again and still want to try the co-op out. It’s criminal that this game by all accounts was a sales bomb and we’ll probably never get another one. It goes on sale on the PC constantly so pick it up and let’s play some co-op!

Tribes: Ascend – When I heard that the company behind the middling Global Agenda had bought the Tribes license and intended to make a free-to-play game out of it, I was bummed. I didn’t play much Tribes back in the day because I didn’t have a good enough PC then but I know how widely regarded it is. In the end though, Hi-Rez Studios made a fantastic Tribes game that kept everything great about the series and attached it to a free-to-play model that’s perhaps a bit imbalanced but not at all exploitive. I love this game, it’s just unfortunate that I haven’t been able to keep up with the community and have gone from being pretty decent at it to getting flattened almost constantly.

Next up are my Disappointments for the year. These are all games or concepts that I had high hopes for that just weren’t met. Not to say they’re all terrible experiences. Some were but others I still really enjoyed, they just didn’t meet the expectations I feel their pre-release hype created for me. Again, these are in no particular order:

Diablo III – As stated above, I think Torchlight II is what this should have been. I still haven’t finished my first normal difficulty playthrough of this and every time I think about it, I decide to play something else. I love this genre and played a ton of Diablo and Diablo II but this is a regression of what made the series great in every way. The systems have been dumbed down, everything has been engineered around monetising their broken and unbalanced real money auction house, it looks technically outdated and oh yeah, it has always-on DRM that prevented people from playing (even in single player) for several days after launch. Between this and purposefully splitting StarCraft II into three games, I honestly think I’m done with Blizzard for the foreseeable future. This makes me sad but they are running away from the values that made them what they are and way too much Activision thinking had penetrated their management.

Retro City Rampage – I was stoked for this game for months. A Grand Theft Auto style open world game in 8-bit style with music by Virt? Yes please! I grabbed it day one on my Vita but the more I play it, the more disappointed I get. The ideas are great but too many of the missions are horribly designed and even after a patch to substantially lower the difficulty on some, they’re still way too hard and often require sheer luck to get through. Again, I’m all for challenge but when it feels like it’s being brute forced on you, that’s no longer fun.

Mass Effect 3 – Alternatively titled The EA Effect. I love this series but the last game was ruined simply because of EA’s greed. Multiple critical story elements were held back as paid DLC. The ending was atrocious and rendered all of the choices you had to make in the series irrelevant (sorry but you are flat out wrong if you think otherwise). Rather than own that, BioWare caved to the whining fans and released an extended cut ending as DLC which was supposed to provide “clarification” but actually significantly retconned and altered critical elements of it. To their credit, the DLC was free but that’s still ridiculous. If they couldn’t do the ending right, at least they could have defended that position. Add to this a multiplayer mode that was actually good but was locked behind an online pass, had Skinner Box microtransactions and required you to play it in order to get the best ending to the campaign and that only makes things worse. This series deserved better than the treatment EA gave it with the finale.

Max Payne 3 – The game looked and ran great on PC and the action was as awesome as it was in the previous two Remedy-developed instalments but the story was a huge let down. These are supposed to be dark narratives and Max is supposed to be a torn, broken character but this whole story was about him voluntarily putting himself in horrible situations he didn’t have to and then endlessly whining about them like an emo teenager. In the other games, he had tragedy and conflict forced upon him. In this one he just runs head long into it and then bitches about how it’s everyone else’s fault. It ended up turning the game from a fun experience to one I wanted to finish just to get it over with. After a few cheater-filled multiplayer matches, I uninstalled it and will probably never touch it again. It sold badly so I don’t think we’ll see another one for a while if ever.

PlayStation Vita – This breaks my heart. I pre-ordered a Vita on the strong belief there was a market for it and I love the system to death. It’s a wonderful piece of kit and shows that Sony still gets quality hardware. The problem is, there haven’t been a lot of games for it. A lot of the releases have been stellar and I’ve bought more than $200 worth of stuff for it but the new releases have quickly dried up and even Sony’s barely talking about it. Two of the big tent pole releases for it this year were supposed to be new entries in the Resistance and Call of Duty franchises, both of which were hot garbage by hot garbage enthusiasts Nihilistic Software, who decided to rename and focus on mobile games after these. Good luck guys, a new name can’t change the fact that you’re bad at your jobs. The Vita’s in a horrible catch 22 where no one wants to buy it without games and no one wants to make games for it because no one’s bought it. With how much the mobile gold rush has taken off, I honestly wonder if the Vita can succeed and if there’s only enough room for one dedicated system to thrive, that being the 3DS. I so hope it can but as an early adopter, I’m disappointed even though I don’t regret my purchase and I can certainly see why any potential Vita buyer would be turned off right now.

Mobile Games As A Whole – Now before anyone starts spitting game names at me, yes there are a number of exceptions to this. I’ve played several mobile games I thought were very good but I’ve probably bought over $100 worth over the course of this year, mostly on recommendations and I’m sorry but most of them are garbage. Everything’s become about monetisation at the expense of good design. The majority of the games are boring, shallow, a regression in terms of systems design and every game has to have a bloody store front in between levels where they’re trying to get you to spend more money. These mechanics in free-to-play PC games are considered abhorrent but they’re somehow a revolution on mobile devices. To hear people call mobile gaming superior because the games are cheaper drives me nuts because it’s largely a lie and many of these games cost substantially more in the end. I’m happy to pay to get a complete, deep experience on a mobile device and there’s no doubt that the platforms are capable of those things and some even exist but the majority of what’s succeeding is Skinner Box garbage. It’s a de-evolution of the gaming medium and it’s turning a potentially amazing new way to get interactive experiences into a cesspool of the worst kinds of design ideas. That it’s popular doesn’t make it good. It can get better and it needs to get better. If this is where the majority of games end up, I’m going to have to find another hobby.

Next up is a quick list of Exclusions. These are games that very well could have made my top 10 based on my tastes but that I just couldn’t play enough to judge. Unfortunately, between work craziness and the new puppy we got a few months ago, my available gaming time has shrunk substantially and I just didn’t have time to get to everything I wanted:

Fez – Didn’t buy it at the time because I was busy, then the whole save corruption thing happened. I’m waiting for the PC version that’s been hinted at and if it doesn’t come, I might buy it on sale next year on Xbox 360.

Far Cry 3 – My car decided to be a bitchy pain in my arse this month and between it and Christmas, I got screwed for money and couldn’t afford this. Everyone says it’s awesome and I bet it is but I just wasn’t able to play it.

XCOM: Enemy Unknown – I pre-ordered this but have only had time to put about 2 hours into it. I’m liking it but I haven’t progressed enough to judge. From what I understand, it’s still extremely buggy and has largely gone unsupported so that may have kept it from the top 10 anyway.

Persona 4 Golden – I don’t like JRPGs at all but I’ve been told by many people that this is the game that transcends prejudices towards the genre. I intend to take a chance on it but again, money prevented me from buying in right now.

ZombiU – I wasn’t expecting to have a WiiU this month, then I got one for Christmas! This is a polarising game but the positive reviews have painted it in a way that could make me appreciate it, even if it might end up being a rare title I can’t finish. I managed to find the money to buy this on a Boxing Week sale but I won’t be able to put in enough time before the end of the year to render an opinion.

Assassin’s Creed III – I’m a huge fan of this series and pre-ordered this one but have only put in enough time to barely get past the abhorrently long and boring open. I hear the beginning and ending are poor but the middle is among the best offerings this series has made to date but I just haven’t gotten there yet.

And with all that, we finally come to the meat of this massive text wall, my top 10 video games of 2012. These are listed in order from lowest to my game of the year:

10. Spec Ops: The Line – This is a game you should experience not because it’s plays great but because it’s important. It’s a mediocre shooter developed by a studio whose only other known project was a B-grade flight shooter for the original Xbox. It plays OK but not as good as many other games and the multiplayer is laughably bad. However, the story is an absolutely incredible tale of a soldier’s descent into madness. It’s dark, it’s emotional and it’s very moving by the end. Nolan North gets made fun of for how many games he’s in but the man is one of the finest voice actors working today and I believe this role is his greatest achievement. If you have any interest in game narratives and want to see how a mature story can be done right, you should play it. It sold poorly and I get why but it shouldn’t have.

9. Tokyo Jungle – This is a game that sounds too crazy to exist but it does and it’s great. It takes place in a future version of Tokyo where all humans have disappeared, leaving the animals to ruck amok. I won’t spoil it but that concept actually gets fleshed out narratively. It’s developer had never made any games remotely like this before and it’s an experience I’ve never seen anything close to. It’s cheap on PSN and if you have any interest in the idea at all, you should check it out. It’s one of a kind.

8. Syndicate – It got all kinds of pre-release stick for having the name of the revered strategy game and instead being a first person shooter but it’s pretty damn good. Developed by the underrated Starbreeze Studios and covered in their unique style, it lets you play in a great dystopian cyberpunk future. The campaign is average yet still fun but the co-op is some of the most multiplayer fun I’ve had this year. It’s criminal this this game sold so badly, they even canned the DLC that was already near complete. It’s a co-op experience like no other and I still play it with some people on a regular basis to this day. They took the concepts created in the original strategy game and actually found out how to make them work well in a shooter. This deserved to succeed.

7. Sleeping Dogs – Another open-world crime game that seemed to be aiming to hit the middle of Grand Theft Auto’s seriousness and Saint’s Row’s insanity. And it did just that. It was in development forever by a studio who only had a kart racing game to their name, got dumped by Activision because it couldn’t be turned into a yearly treadmill and eventually came out through Square Enix of all people. It looks gorgeous on PC, the game play systems are deep yet arcadey and tight, the story is actually pretty decent and there’s a lot of great voice acting. I figured I’d enjoy this but not nearly as much as I did. After I finished it, I actually went back to keep working on side stuff which I never do in these games, I just wanted to keep playing in the world. The DLC has been a let down so far but the core game is great and any open-world fan should get it. This apparently also sold under expectations but I really hope it gets a sequel.

6. Dishonored – What’s that Frank Gibeau from EA? New IP this late in the console cycle can’t succeed? Yeah, shut up! And this one didn’t even need tacked on multiplayer or stupid cross-media stuff either like you also insist everything needs. I had high hopes for this game and they were largely met. The story is very good but sadly falls apart at the end and Bethesda’s obsession with celebrity voice actors again proves pointless. The game play and level design are incredible though. You can approach every level in this game in a myriad of different ways, all of which work. There are only has two endings but you can replay it half a dozen times or more to see every way it can be completed. Whether you like action or stealth, this is worth checking out. I’m very happy this sold beyond expectations and is becoming a series.

5. Dust: An Elysian Tail – Go watch some videos of this and prepare to have your mind blown. Ready? This whole game with the exception of the music and voice acting was made by one dude who only learned to program a few of years ago! I know right?! I still am amazed at that accomplishment but beyond that is also a fantastic game. A dark and moving story that also manages to be light and funny in places, super tight and fast combat, surprising length for a downloadable title and a gorgeous world with interesting characters. A not insignificant number of people avoided this because they apparently thought the art style was too “furry” like. If you’re one of those people, stop being an idiot and go buy this amazing game. Dean Dodrill deserves to succeed in a big way.

4. Mark of the Ninja – I love Klei’s style and I love stealth games, despite the genre largely dying away. Even though they never made a stealth game before, Klei managed to make one of the best ones of all time. It demands that you be stealthy but doesn’t outright require it. If you manage to alert someone, there are ways out of it but it’s tough. The systems take what is often a hard to learn concept and makes it accessible without having to hold your hand, something a lot of AAA designers never managed to figure out. It does stealth in a unique and fun way and with Klei’s amazing art throughout. This didn’t sell well on Xbox 360 because Microsoft doesn’t know how to market but it apparently did well on PC. I really hope we see more of these.

3. PlanetSide 2 – As I said above, free-to-play is maturing nicely this year and nowhere is that better demonstrated than Sony Online Entertainment’s incredibly ambitious MMOFPS. This isn’t an easy game to get into but when you figure it out and get in a good squad, it’s massive-scale mayhem like you can’t get anywhere else. I’ve had so many hours of fun in this already and every time I get into a groove with my squad, I have to tear myself away from it. And so far, I’ve only spent about $20 of real money and all of it on stuff I could have got without spending a cent if I had the time to put in. SOE is iterating constantly on the game and it’s getting better and better all the time. If you’re unsure if this is for you, it’s free so just go try it! I haven’t had this much multiplayer fun in years.

2. The Walking Dead – Mature, dark, deeply emotional storytelling in games has a new poster child. Many say this is better than not only the TV show but even the original graphic novel. I can’t speak to the latter but it’s definitely better than the show for me and I like the show. Barely a game at all and more of an interactive story, every episode ended with me in a depression flare-up but still very glad I had played it. All of the characters are interesting, have deep backstories that get fleshed out naturally and while not all perfectly executed, every episode was full of shocking moments, many of which I never saw coming. This was in a dead heat tie for first place but ultimately didn’t get it because despite of how good a game it is, it’s full of bugs on almost every platform and Telltale Games has not dealt with any of them. Combine that with the engine showing its extreme age and it doesn’t take the top spot. Nonetheless, this is a series everyone needs to play and given its massive success, I really hope Telltale has the resources to polish the second season properly and hopefully, go back and fix this one too.

1. Journey – I’ve always thought thatgamecompany’s stuff was neat in concept but that was about it. What footage I saw of Journey looked neat but I only had a passing interest in it. What I got in the end was one of the most beautiful, artistic and emotional experiences I’ve had in gaming. Not a word is spoken through the entire experience, yet volumes are conveyed to you. It has co-op that is integral to it but it’s only ever with one person that frequently changes, who you can’t communicate with beyond some chirping noises and whose identity is not revealed to you until after you finish it. I won’t spoil the story but never has a game had me on the edge of my seat pushing so hard on the controller that I had a bruise on my thumb afterwards. This can be held up as an unquestionable example of how games can be art. Until finishing this, The Longest Journey (which oddly has the same word in the name) was my favourite story based game of all time. It’s still amazing but this moved me in a way that couldn’t. Everyone who owns a PS3 needs to play this and if you don’t own one, find somebody who does and play it there. It’s one of the best games of its type ever made and without question my game of the year.

So there it is, over 4,500 words later according to my post editing tool. It took me a surprising amount of time to come up with these lists but I feel good having done it. I’ve done a lot of complaining on this blog throughout the year of the bad directions I feel parts of the gaming industry are going. I still have those worries but for all the thoughts I had about 2012 being the beginning of the end for the kind of games I enjoy, never have I had such a hard time picking only 10 games as the best ones I played this year. I’m a cynical guy and have never claimed otherwise but even as that person who feels the gaming business is going to a creatively dark place, this has been an incredible year for the gaming medium and for games that are based around design, narrative and experience rather than just the easiest paths to quick money. I really hope this side of it continues to grow, mature and most of all succeed in 2013 and the years ahead. Congratulations to everyone who won, you made amazing games and I hope you all get to keep doing so. Best of luck to the industry in 2013, I get the feeling they’ll need some of it.

My Bold Predictions for 2012

Like many other places on the web, every year a bunch of us over at Gamers With Jobs like to make bold gaming and technology predictions for the upcoming year. A large and growing group of contributors and forum members pitch into this, though it’s usually only the forum members who check and grade their predictions before making new ones. I made a bunch over there for this year but I’ve decided to put them here as well where I can go into a little more detail about them and also add some new ones I’ve thought of since the “gentlemen’s deadline” for editing there has passed. So without further ado, here’s what I’ve got for the next twelve months:

Gaming

  • THQ will manage to secure additional investment or credit but this will be their last gasp at survival before they run out of cash. If they stop taking stupid risks for a while, they can maybe turn it around but it’s unlikely. Danny Bilson’s strategy was a failure, as were Brian Farrell’s insane uDraw HD plans. Both of these people will inexplicably stay employed there in spite of these.
  • GSC Game World’s upcoming news will be that the company is indeed dead. However, a new studio will start up and take over their IP and hopefully release S.T.A.L.K.E.R. 2.
  • The 3DS will continue to sell well at the current price point and the Vita will not do the numbers Sony wants but will do enough to keep the platform afloat. As usual, the gaming press will continue to trumpet that the handheld market has “moved on” and will not admit they were wrong despite all the evidence to the contrary. Mobile gaming is here to stay but dedicated handhelds still have a major place.
  • The successor to the Xbox 360 will be announced at E3 and the PS4 will be teased only. Neither will get a ship date or a heavy reveal of pricing or details until current console sales slow down which they won’t for at least the first half of the year. Regardless of when the slowdown happens, neither of these platforms will release in 2012.
  • The WiiU will get a price and a ship date in the holiday quarter. Nintendo will announce they’ve solved the problem of having multiple WiiU tablets paired to one console. It will once again have a weak launch lineup and will initially sell OK but not great.
  • The wonderful trend of analysts either talking less or the gaming press finally realising they’re not worth listening to will continue. Many will love seeing Pachter fade into obscurity where he belongs. This has been tested a little bit already this year but we’ll see.
  • This is the year where the realities of mobile development  start to become clear in the development community. Those being that it’s much like AAA in that most titles fail, the majority of the revenue goes to a small few and that costs are quickly spiralling out of indie-affordable range. Mobile development will not slow this year however. I will detail this more in a later On Gaming’s Future post.
  • Many Facebook developers will continue to struggle or in the case of the big boys like Zynga, show themselves to be grossly overvalued and not as big a money press as once thought. Facebook development will continue but will be talked about less and less as the future. This will also be discussed in an On Gaming’s Future post.
  • AAA publishers that are not Activision will keep losing money and AAA developers will continue to be hit-or-die. This is a trend that I suspect will get worse as costs continue to go up in the next generation. Larger scale industry rumblings on how to keep AAA viable (or if it’s even possible) will start to be heard. A lot fewer AAA titles will be released this year both due to the industry’s money bleeding but also as they scale back development on the current generation to ramp up for the next one. This will also be discussed in an On Gaming’s Future post.
  • Diablo III will come out some time this year and it will be a huge hit but not as big a one as Blizzard or Bobby Kotick thinks. The real money auction house will be a profit generator. The cracks in Kotick’s leadership style will continue to show themselves as everything they own that isn’t Call of Duty continues to decline.
  • Star Wars: The Old Republic will experience a sharp drop in subscribers. This will partially be because of people getting bored and partially because of the dictatorial way EA is treating the player base. Enough will stick around to keep the game profitable month to month but the long-term numbers will be well below expectations and it will not be EA’s saving grace. It will not go free-to-play in 2012.
  • John Riccitiello’s leadership at EA will be strongly challenged. I applaud some of his strategies but they haven’t been working out and shareholders won’t tolerate these massive losses they’re racking up for much longer, especially is SWTOR starts to drop.
  • Free-to-play will start to really shine this year in non-Asian RPG ways. Bigger scale, North American focused titles like Tribes: Ascend and FireFall will do well and show that higher budget titles can work with this business model.
  • Half-Life 2: Episode 3/Half-Life 3 will not release this year.
  • Highly intrusive DRM schemes on PC games will be scaled back, though DRM in general will still be an issue. Things like requiring persistent connections will become a rarity. As usual, entitled douchebags who think they deserve everything for free will keep stealing content, publishers will continue to whine about it rather than deal with it intelligently and Mike Masnick will continue to defend the thieves as if stealing is a right.
  • I may potentially buy an iPad 3 to try out iOS gaming. Many minds will be blown. Also, the iPad 3 will have a much nicer screen but it won’t be a “retina display” because they can’t get the cost low enough on it for that size.

Technology

  • Apple will not release a branded television. The market is too competitive and there is no room for a TV that costs 30-50% more when you can add the features it would have to any TV with a $100 Apple TV box. There will be an updated Apple TV with some rudimentary iOS features and app support.
  • This is the year Android tablets finally become competitive. Ice Cream Sandwich will be the version of the operating system that shines on the tablet platform and other manufacturers will start to compete on price as well as features. iPad will remain the dominant tablet but Android will make big inroads.
  • Research In Motion will finally remove Balsillie and Lazaridis from their leadership roles at the company. They will announce a new plan to restructure both their business and design philosophies to stop the bleeding and get competitive again. Many of those steps will not be taken this year however and their market share will drop a minimum of another 15%. I will discuss this more in a future post.
  • More than 50% of laptop models released this year will not include an optical drive. Fewer and fewer people care about them anymore and though it’s a cheap part, removing it could bolster razor thin margins quite a bit.
  • Hard drive prices will return to pre-flood levels. The shortage was overblown to create artificial demand but the manufacturers will spend their way to a quick return to normal production.
  • Microsoft will announce a scaling back or removal of the new Start Screen in Windows 8 or make it 100% optional. There has been a lot of blowback against this feature as while it is great for tablets, it is trying to “tabletify” the desktop and users of that platform don’t want that. To avoid Windows 8 being thought of as another Vista on the desktop side, they won’t force it on people there.
  • Windows 8 will shine on tablets and will also start to compete with Android for a big share of the iPad’s market. PC users (particularly corporate users) will really take to being able to seamlessly integrate their tablet with their PCs.
  • Windows Phone 7 will get a massive marketing push and gain a lot of market share. Much of it will be the remaining 90% of cell phone users who don’t have smartphones. Developers will finally start releasing content for it.
  • Twitter will continue to grow in popularity but still won’t figure out how to make money.
  • Facebook will remain insanely popular but each user will do less with it. People are burning out on the information overload and the fad value of Facebook is starting to decline. Everyone will keep using it but they won’t use it as much and it will start to become less valuable as a result.
  • 3D will continue to decline and possibly die off in the home entirely. We will also not see any mention of “mainstream” 2K or 4K televisions.
  • Best Buy will announce a major corporate restructuring this year, closing underperforming stores and refocusing on providing high quality service. Like the other million times they’ve vowed to do this, they’ll screw it up and continue to push revenue numbers over customer satisfaction. Their decline into eventual failure will continue.
  • Canadian third party Internet prices will rise but not as much as people fear. The latest CRTC idiocy has allowed the incumbents to gouge third party providers in a different way than UBB would have but not as badly. A small increase has already happened with the third parties already saying bigger increases may be coming if peak demand remains high. However, I think many of the heavier users will take advantage of capless off-peak hours to keep the peak demand reasonable and there will either be no further increases or minimal ones. The third parties will continue to provide better service for fairer prices than the incumbents.
  • I will continue to search in vain for a tech podcast that doesn’t spend most of its time fellating Apple or that realises tech news exists that doesn’t involve phones or tablets.
So there we have it for 2012. Assuming I haven’t become like so many bloggers and stopped updating this one out of laziness by this time next year, I’ll check in on these and see how wrong I was. I have some apprehensions about the future of some of the things I like in 2012 but any way you slice it, this is bound to be an amazing year in tech and gaming. I hope it’s great for you and yours as well! Happy New Year!
Follow

Get every new post delivered to your Inbox.

Join 369 other followers