Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Category Archives: Mobile Phones

My Bold Predictions for 2013

Happy New Year! Alrighty, now that I’ve judged myself on my Bold Predictions for 2012 (and done not so badly overall though always with room for improvement), it’s time to spit em’ out for 2013. I’m hung over, have a sore back, haven’t slept and oh yeah, have to head back to what will be an insane merger-induced grind tomorrow so I’m actually not in a blogging mood but dammit, predictions must flow! I’m going to try to put in everything I can think of before posting this but I do these kind of off-the-cuff and with no pre-planning so I am going to reserve the right to add to the post for up to 48 hours after publishing it in case I remember anything. These are also tech and gaming predictions. I have predictions in the economic and political arenas too but these will be long enough and frankly, I don’t have the time or the energy for political arguments.

And away we go!

Gaming

  • THQ’s new private equity owner will ensure all their games in the pipe come out but the company will be split up and sold off shortly after. This is honestly a shame because despite the absolute idiocy of that company’s management (Jason Rubin being very much an exception), they’ve managed to keep a lot of talent and put out some pretty good games. That said, the AAA industry is in a state of massive flux right now (more on that later) and even the big boys can’t figure out how to reliably succeed in it so I can’t see who would want to fund another go for THQ in that arena. There’s a lot of mystery around this eleventh hour deal but from what I’ve read, it looks like vultures who want to ring out whatever profits they can from the nearly finished games in the pipe and then sell the studios and IP for some additional profit. I hope I’m wrong but I don’t think I am.
  • Mobile gaming will continue to grow but the honeymoon is over. This is kind of an extension of a prediction from last year but I’m declaring it to have a bigger effect this year. I’ve banged on about how the meteoric growth of this industry (and the companies whose platforms it runs on) is a fashion trend, that the growth is unsustainable and that a big equalisation adjustment is coming as it already has in the social space. Mobile has quickly been usurped by big companies and the only games that are attaining mass scale success are from big companies with the occasional fluke like Angry Birds was. It’s a super hit driven industry just like AAA is and the press will no longer be able to ignore that as they’ve been doing for a while now. This type of gaming’s not going anywhere and that’s a good thing but this is the year reality hits and people realise it isn’t all milk, honey and guaranteed riches. Mobile will continue to exist and thrive but it’s not going to replace other ways of gaming any time soon if ever. To tie into this…
  • The general public will start to tire of free-to-play Skinner Box mechanics. This right here is why I can’t stand most mobile games. Everything’s filled with microtransactions, nags to spend money and a damn store front between every level, whether it makes design sense or not. It’s a terrible, exploitive way to design games, I hate it and I’ve already heard more than a few other people who are tired of it too. When people look at their credit card statements and realise those 5 $0.99 games they bought actually cost more like $25 in total in order to make them good and not just grind fests, they get frustrated and I think we’ll see more of that. This mechanic isn’t going away but I do think we’re going to start seeing mobile games that offer complete experiences for a higher price.
  • The WiiU will be a modest success. I’m sure Nintendo realises that much like mobile is now, the Wii’s growth was fashion driven and I’m sure they have no such expectations with the WiiU and have budgeted accordingly. I got one of these for Christmas and despite some dumb decisions they made (largely regarding patch structure, DRM and the GamePad’s battery, all of which can be fixed), this is an amazing platform that offers a lot of promise and uniqueness. This isn’t a Wii with a low-rent tablet attached and anyone who thinks so is either uninformed or more likely an Apple fanboy. I still don’t see Nintendo winning over third parties in a big way with this but as always, their own stunning developer talent will carry the WiiU to profitability.
  • The Vita will go from limping to crawling. Naming the Vita one of my disappointments of 2012 hurt because I love this thing so much. It’s incredible hardware and it’s a steal at $250 and it shows how you can do good portable gaming without compromise but no one’s making games for it. Even when they’re hurting bad though, Sony’s not one to throw in the towel and I don’t think they will here. They’ll keep pushing it and I do believe it will continue to sell small numbers and probably will never be a runaway success but I do think it will advance enough this year to keep owners like myself in some decent content. I also believe Sony’s next home system will give it a big push but more on that later.
  • Console shovelware is dead. It’s already happening and good bloody riddance! The Wii and DS were kind of the last bastions for the vulture publishers who make their living cranking out cheap, garbage games for $30-$40 in the hopes of catching suckers at Wal-Mart. The increased development costs of the new systems (which many believe to be 2-3x what they are now at a minimum) will make this slimy practice an impossible model. These publishers won’t simply move to mobile either because there’s already too much garbage in that space and because they were run by scummy businesspeople who didn’t really understand the industry as a whole, they won’t know how to adapt to the realities of the mobile market and will likely just up and die off. They deserve to rot.
  • The first major Kickstarter disaster will happen and will test people’s faith in the crowdfunding model. I think this model of funding games is brilliant and I spent way too much on Kickstarters this year. However, at least one of these projects is either not going to come out and zero out everybody’s “investment” or it will come out, be far below the majority’s expectations and people will feel ripped off. There have just been too many projects and a big portion of those are fuelled by rose-tinted nostalgic expectations. I know I’m probably going to hate at least a couple of the finished projects that I backed. No disrespect to Brian Fargo and I so hope Wasteland 2 is killer but inXile’s track record is not good. The Peter Molyneux and David Braben projects are also just gross and while perfectly legit, abuse the Kickstarter spirit in my opinion. The thing is, I fully knew what I was getting into when I backed them and the whole point of Kickstarter and that you roll the dice and take your chances. Most people don’t know that though or they say they do but don’t really mean it. When one of these games comes out to poor reviews or worse yet, doesn’t come out at all, a lot of people are going to feel burned and run away from crowdfunding. The people that do get it will continue to make it a viable means of indie development which is awesome but much like mobile, we’re still in the honeymoon phase.
  • The OUYA will come out and find niche success. I don’t really think the OUYA folks believe this is going to be the thing that overtakes Microsoft, Sony and Nintendo but I also think the fanboy press who largely hated on this thing not because of it’s ideas but because it’s Android and called it no less than a scam were dead wrong. None of them will do the right thing and eat crow of course but I didn’t expect it as such. Developer kits for this have already shipped whereas the press’ golden boy project I’ll talk about next is delayed until March, maybe. There seems to be a lot of developer hype for this and I think it’s a really cool idea. I actually backed it but had to reduce my pledge due to money issues but if this makes it to market, I’ll happily grab one to try it out.
  • The Oculus Rift will come out late and underwhelm. The same press outlets who have been dumping on OUYA have used such fashionable terms as “the future” to describe this thing. I think it’s very cool and if it does what it does well and gets game support, I’ll totally get one. However, all attempts at virtual reality have proven cumbersome and not generally worth the experience and I’ve seen nothing to indicate this will be otherwise. I do think this could find niche success but I think the press’ own hype of this will be to its detriment when normal consumers start getting their hands on it. I’ll be happy to be wrong about this.
  • Layoffs, studios closures and the viability of AAA development will be a bigger story than ever. This was one of the dominating themes of 2012 and as we go through yet another year waiting for new consoles, I think it’s only going to get worse. Sales are falling (no one’s 100% sure of why but many think it’s not just the normal end-of-cycle downturn), costs are set to skyrocket and anything that isn’t a sure fire hit is a recipe for financial catastrophe. Any studio that hasn’t consistently pumped out critical and commercial successes can’t get work anymore and we now have fewer publishers able to fund new AAA projects than ever before. I love AAA gaming and it pains me greatly to see it in such decline but unless people get bored of mobile games and come running back to it, I don’t see how they fix this going forward. My hope is that this is an adjustment and the industry will realign itself and come out stronger but that requires new players to enter the space and no one is.
  • Valve’s Steam box will not release this year but will enter the promised beta phase. My feeling is it will be a standardised PC design that runs customised Linux with Steam on it. And for that reason, I will probably not care because it will have a fraction of my library available to me and most of it is going to be indie stuff I don’t need to play on my TV or that I can play by running an HDMI cable from my laptop. Don’t get me wrong, I think this is a cool idea and from the way they’ve talked about it being able to run competing software, it might even be Valve’s own attempt at an OUYA-like thing which could be something special indeed.
  • Steam on Linux will remain niche at best. Despite the hypocrisy of Valve and others towards Windows 8, I do get where some of their concerns are rooted and I share them. However, to think Linux is going to ever gain mainstream adoption of any kind, especially gaming at this stage is a pipe dream. Even the versions of it that are designed to be “desktop friendly” are a nightmare to maintain, drivers are a mess and the community as a whole is still full of elitists who drive the mainstream away and like it that way. All that’s fine, I’ve got nothing against any of that if that’s the way you want a platform to be but all of those things mean it will never take over Windows. Kudos to Valve for making a concerted effort to make the platform viable for gaming and I do hope they can succeed in some way. But if they do, it won’t be for a long time to come.
  • Cross-media gaming will be attempted multiple times and never take off. Frank Gibeau from EA as well as babbling heads like Kevin Dent say that big gaming franchises have to have components everywhere. Beyond your console or PC game, there has to be a tie-in product on your phone, your tablet, your browser and anywhere else in order to keep you engaged at all times. I think this is a dumb idea and a waste of developer talent and resources. EA tried it with Mass Effect 3 and all the tie-in content sucked and no one really cared as far as I can tell. I won’t talk about this too much here because I have a future blog post about it planned.
  • There will be no new games announced or released from Valve this year (Dota 2 excepted). Forget Half-Life 2: Episode 3, we will get zilch from them in 2013. Between their new hardware experiment, Steam for Linux and whatever else, they aren’t going to be in a rush to put anything out. I excepted Dota 2 from this because it’s technically out to anyone who wants it already but it may exit beta.
  • DayZ standalone will launch late and be a buggy, hacker ridden mess like all Bohemia Interactive launches. Don’t get me wrong, I think the ideas of DayZ are absolutely fantastic, even if I burned out on the game after a month and I respect Bohemia as a developer a ton for finding a super tight niche and thriving in it. But the fact remains that their launch track record is abysmal and I don’t expect that to change with the standalone DayZ game. I hope they buck the trend this time because they might have the birth of a new genre on their hands and they’d be foolish to burn it right at the start.

Next-Gen Consoles

This gets its own section because there’s just too much to talk about regarding the next Xbox and PlayStation. There’s no doubt in my mind that these machines will be radically different from anything that’s come before. They have to be because making themselves stand out against phones and tablets (for better or worse) is a must.

  • Both the next Microsoft and Sony systems will be announced and shipped this year. Rumour is the next Xbox was supposed to come out in 2012 and got delayed for major retooling. The industry can’t wait any more, new hardware has to happen this year or there will be no one left to make stuff for it.
  • Both platforms will use far fewer specialised parts and be more like PCs than ever. It’s cheaper, most of the off-the-shelf parts are more powerful and most importantly, it’s much easier and faster to develop for. The days of Cell processors and weird memory allocation issues are over, they have to be. I’m guessing each system will have a minimum of 4GB RAM and hard drives will be standard but not SSDs.
  • Both platforms will offer every title in every tier for sale digitally on day one. Sony’s already trying this with select PS3 games. We’ve reached a tipping point where despite the telecartel’s best efforts, broadband is becoming a viable way to get large content and video game retail is losing its stranglehold on publishers and platform holders. By selling games digitally, the useless middleman who rips off the industry and consumers with used games gets cut out, pricing flexibility and sales are easy obtained and everyone makes more money. Retail is the only reason this wasn’t done before and Microsoft and Sony realise it’s time to throw caution to the wind and just do it. Whether I embrace this depends on whether they do DRM intelligently. They can look to Nintendo for how not to do it.
  • Free-to-play will become a big deal on consoles. Again, Sony tried this first with DUST 514 and Microsoft tried it with an XBLA title that wasn’t very good. However, they both know how much money there is to be made here, Sony especially since free-to-play is where Sony Online Entertainment makes most of its money now. The ability to handle microtransactions will exist at the system level and seamlessly integrate into both platform’s store front systems. For this to work though, another major change must happen and that is…
  • Console certification processes will continue to exist but will significantly lighten and be sped up. Free-to-play titles live and die on how quickly they can iterate. PlanetSide 2 has probably had a dozen or more patches since it left beta and it’s a better game for it. If each of those patches required weeks of sitting in certification limbo, it would have been disastrous. One of the big complaints from developers big and small over the last year has been how expensive and unnecessarily burdensome the console certification process is. Given that numerous games still ship completely broken or in some cases unfinished, it’s clearly not working as it is. Games shouldn’t have to wait weeks to make sure they prompt you to select your storage device and specifically tell you “Don’t turn off your console” when they’re saving data. I don’t know enough about the current processes to know how they will be streamlined but this must and will happen.
  • SmartGlass will be a big deal for Xbox and Vita integration will be big for PlayStation. Being able to have your console content interact with your phone or tablet is largely a dumb gimmick right now but Nintendo is showing how you can do it in unique and interesting ways. Microsoft will expand their SmartGlass platform to make this a much bigger (yet still optional) component of the gaming and media experience on Xbox. I believe Sony has plans to do something similar but on a more unique scale with the Vita due to the things it offers that phones and tablets can’t. I don’t know if tightly integrating the Vita into the home PlayStation experience can save the platform but I really hope it breathes new life into it.
  • Motion gaming is over. The Kinect was a fad and it’s largely dried up and almost no one’s making games for it any more, certainly nothing with a decent budget. Move died even quicker. The public’s got over motion gaming and I don’t think putting it in the box with the next systems is going to make it popular again. No matter how precise you make it, it’s still not the best way to play games. The next Xbox might support the current Kinect but I don’t think we’ll see another one.
  • Like PC, AAA games will be only a single segment of the gaming experiences available on consoles. This industry simply can’t afford to focus on AAA content exclusively, especially since costs and risks are only going to get more insane. But variety is good and despite some incredible gems coming out of console downloadable services (including half of my top 10 games of 2012), there’s really only the AAA stuff and the high-end downloadable stuff. I believe that free-to-play and a newly refocused effort on promoting and fostering smaller indie development, consoles are suddenly going to have the wide variety of game types, production values and price points that you could previously only get on PC and on mobile to a lesser extent. I think this is going to be the single biggest paradigm shift in the history of the console industry and it’s sorely overdue. This is what’s going to keep it relevant against up and coming platforms.
  • Sony will offer backwards compatibility via their Gaikai acquisition at some point but likely not at launch. They bought that company to probably eventually make PlayStation a platform that isn’t dependant on hardware but for now, I could see them using it this way since the rumoured radical hardware changes in the next console will likely make built-in backwards compatibility impossible. I don’t know if you’ll buy individual games or a subscription service or maybe some kind of hybrid tied into PlayStation Plus. Personally, I’d happy pay a few bucks a month to get access to a huge PS2 and PSP library. I do sincerely hope people who made PSN purchases on PS3 will get automatic Gaikai versions. I’m not counting on it though.
  • Microsoft will not offer retail game backwards compatibility but will offer it for certain XBLA titles like the 360 does with original Xbox games. I don’t think they want to risk pissing off people who will lose access to everything XBLA but they also aren’t going to go through the headache of making every game work. Most XBLA titles never pushed the 360′s processing power very hard so in theory, software backwards compatibility could be enough for most of those titles. I imagine they will also keep the 360 on sale and the Live system for that system up and running for a while.
  • PC gaming will keep getting bigger and challenge the notion of whether many hardcore gamers even need a console. Due to the PC-like architecture rumoured to be powering the new systems, making quality PC ports will be easier than ever and with that goes the reason many PC gamers had for also owning a console. If I could be assured that the majority of AAA PC ports were well done and more like they’ve been in the last year, I’d seriously consider only buying the next consoles when they were cheaper for exclusives.

Technology

  • The Apple fashion trend will finally begin to normalise but the press will ignore it. I’ll say it again before fanboys lose their minds: This does not mean I think Apple’s going away. They aren’t and despite being a mean-spirited, greedy company riding a choreographed public and press perception, it’s a very good thing that they’re around. However, between market saturation, maturing competition and people realising that a lot of their products are underpowered, overpriced and riding hype and form rather than function, their growth is going to start to go from bubble to something more realistic. This is what happens with bubbles. Their stock price has already slid 25% in 2012 but you know how many stories about it I’ve seen from the numerous tech sites I follow? Zero, even though many of these sites live blog their earnings calls. There’s a trend in modern media to build people or companies up high and then kick them back down but that’s never how it’s worked with Apple. They always get a huge free pass that others don’t and I think that’s going to continue. The market’s waking up though and whether fanboys like it or not, a lot of people still don’t use Apple products and many more realise their stuff isn’t necessarily the best at everything.
  • The Apple television is not coming. I made this prediction last year but the rumour won’t die so I’m reserving the right to make it again. Nearly everyone who is big in the TV business is bleeding to death right now. The HDTV market is saturated with people who see no compelling reason to upgrade. Paying 30-50% more for a screen with an Apple logo and the guts of a $99 Apple TV box (especially when many already have iPads you can plug into any TV) is simply not going to happen. Steve Jobs had one line in his biography where he said he’d figured out how to innovate in the TV space. Only for Apple does that one throwaway bit of information lead to an endless stream of speculation on how they’ll somehow revolutionise the TV space. It’s not going to happen.
  • The iPhone 5S will be the next model but in the Fall, not the Spring. Many think that after Apple burned their hardcore by announcing a newer iPad only six months after the previous one that the same thing would start happening with the iPhone too. Aside from the fact that iPhone sales are down because the 5 doesn’t offer anything worth upgrading for, the 6 month iPad debacle was I think just an experiment to see how far they can push people. I don’t think they’re going to keep doing that.
  • BlackBerry 10 will sustain RIM, not catapult them forward. By all accounts, it’s a fantastic operating system and their stock has been reflecting the buzz. The problem is that all 3 of the other major mobile platforms all tie into something bigger. iOS ties into Apple, Android ties into Google’s many services and Windows Phone ties into PCs. All RIM has is mobile and that’s going to make things tougher for them. I imagine that it’s extreme manageability, security features and flexibility will still make it the ideal corporate platform and most of their current corporate and government base will continue using them, as will a niche group of others. But their previous leadership was too short sighted to see the consumer battle approaching and they’ve lost it. I think they’ll refocus on what they have and serving that well.
  • PC sales will slide a bit as the industry normalises but the slide will not be huge and it will settle. While I think tablets are a horrible way to do anything but the lightest computing tasks, there’s a big segment of the population that only has to do the lightest tasks. Those people are buying tablets instead of PCs and with good reason. In addition, a weakening global economy means enterprise spending is slowing across the board and that’s where a lot of PC sales come from. The PC will be the dominant computing platform for the foreseeable future, anyone who says otherwise is clueless. But the industry has been red hot for too long and some cooling should happen. I hope this will thing out some of the garbage vendors and maybe stop the race to the bottom for a while.
  • Windows 8 will sell well below expectations. I think the hyperbolic hate for Windows 8 is way overblown but I get and share some of the big concerns about it. I’ve used it but not full-time and at some point soon, I will be upgrading my gaming rig to it so I can properly judge for myself. Depending on who you ask, it’s either selling OK or worse than Vista which was a dud as Windows sales go and for good reason, it was garbage. Some sales softness can be attributed to slowing PC sales but there has rightly or wrongly been some poison injected into the mainstream consciousness about Windows 8. Microsoft’s been desperate to chase the anti-choice, closed ecosystem model that Apple made popular and I think that’s stupid. They should be running the other way, embracing the opposite side and evangelising that. I believe that the poor sales of Windows 8 and the Surface tablets will cause them to re-evaluate what they’re doing with Windows and maybe back off or make optional some of what people hate about it.
  • Windows Phone 8 will rise to a respectable market share. I was wrong about this last year with Windows Phone 7 but my girlfriend is in love with WP8, as is everyone who buys a phone with it. There’s been lost of buzz slowly building about it and when the platform launched in China, it sold out everywhere in 2 hours, far outpacing the iPhone 5, even though it also set a record. Android is decimating all right now and that’s not going to change, nor are a sizable number of Apple faithful going to jump ship. But there’s still a big market out there of people who don’t own smartphones or who want to switch away from BlackBerry or older Android devices and I think there’s a big chance for Windows Phone there. After playing with my girlfriend’s Lumia 920, it makes my BlackBerry 9900 look last century and if I could afford a new phone tomorrow, it’s without question the one I would get.
  • The TV industry will make a new push from 3D TVs to 2K or 4K TVs. I said we would see no mention of 2K/4K TVs last year and I was right, as I was about 3D dying off. However, the Japanese TV manufacturers are bleeding out fast and they need something, anything to resuscitate their fortunes. I don’t think the market is ready for 2K/4K yet but damned if they aren’t going to try to make it ready.
  • Sharp will go bankrupt and Panasonic will have a massive restructuring. Whether Sharp goes the Japanese equivalent of Chapter 11 or Chapter 7 I don’t know but there’s no way for them to recover from the death spiral they’re in. Panasonic is already talking about shedding Sanyo and I think that’s only the tip of the iceberg for them. Sony is well underway with it’s restructuring now but Panasonic’s going to announce some kind of similar radical plan that will involve much deeper cuts due to them not being as diversified as Sony.
  • We will start to see more mainstream PCs come standard with SSDs or a combination of SSD and hard drive. SSDs have gotten so incredibly cheap that it’s becoming worth it for PC manufacturers to put them in medium-class models just to boast about how fast they are. There are even low-end SSDs that are so inexpensive, they could even make it into some of the cheap big box systems.

And after another epic length post, there’s all my predictions for 2013! There’s a lot of uncertainty in not only the tech and gaming industries but in the world in general. Still, I think there’s a lot to look forward to and I’m very curious to see what lies ahead. I hope your 2012 was good to you and yours and that your 2013 will be even better. I’m very stoked for a lot of things coming in my life this year and may only my good predictions be the right ones. Happy New Year once again!

Revisiting My Bold Predictions for 2012

The end of 2012 is upon us. Personally, it’s been a Hell of a year, not just in the industries I observe with interest but for me in general. My girlfriend passed the UFE and will be a Chartered Accountant in a few months, we moved from our small apartment into a house (still renting though), we got a puppy and my company reverse merged with another company, went public as a result and changed it’s 30+ year name in the process. And that’s just a bit of it. It was very good overall though and I think 2013′s going to be even better! Before I make my bold predictions for the new year, I must of course revisit those I made for the year that’s just ending. Go here to find them as I will only mention their titles here and more in-depth explanations are included in the original post. I’m going to ape a neat system the crew at Gamers With Jobs came up with and rate how accurate I was in terms of a score. I made 30 predictions (29 “real” ones and 1 joke) so that’s the total the score can be. If I was mostly or totally right on a prediction, I get 1 point. If I was half-right or had some critical information wrong but the gist was accurate, I get half a point. And finally, if I was dead wrong, I get zilch. I’m also only scoring the bolded parts which are the actual predictions, not the additional details which are just general thoughts. This is scored by me of course but hey, this ain’t scientific or nothin’. I will try to judge myself honestly. :)

Off we go!

Gaming

  • THQ will manage to secure additional investment or credit but this will be their last gasp at survival before they run out of cash (half point.) As far as I know, they didn’t get additional money, they were just able to tap a line of credit they hadn’t used. They still ran out of cash and declared bankruptcy just recently, being swept up by a private equity firm. Danny Bilson left but Brian Farrell’s still around and his long-term future there is still unknown.
  • GSC Game World’s upcoming news will be that the company is indeed dead (1 point.) The company still exists but has no staff so it’s basically dead. A new studio did in fact start up with the old staff but they’re making a free-to-play online game in a S.T.A.L.K.E.R.-like universe but not with the actual IP which they couldn’t secure. A bit of a battle has started up between the remnants of GSC and bitComposer Games over the IP.
  • The 3DS will continue to sell well at the current price point and the Vita will not do the numbers Sony wants but will do enough to keep the platform afloat (1 point.) I was right on about the 3DS and not fully on the Vita but I’m calling it a win because while it did underperform, Sony keeps saying they’re backing it going forward and there are games coming, though not many. I so hope the Vita can find it’s footing.
  • The successor to the Xbox 360 will be announced at E3 and the PS4 will be teased only (0 points.) No other way to say it, I was wrong, wrong, wrong. This is the year both will be announced but I won’t make a prediction on that specifically because it’s too obvious.
  • The WiiU will get a price and a ship date in the holiday quarter (1 point.) Bang on, though this wasn’t exactly a stretch. They also did solve the problem of multiple tablets but in a half-assed way that’s not close to ready yet. I think the launch lineup was OK and it’s been selling out but talk has been soft so it’s too early to tell how it’s doing.
  • The wonderful trend of analysts either talking less or the gaming press finally realising they’re not worth listening to will continue (0 points.) Why oh why couldn’t I have been right about this? It seemed like the enthusiast press was finally over leeching clicks off these hacks but they’re doing it as much as ever with even more analysts (and even purposefully obscure hacks like Dent and industry failures like Broussard) beaking off in the press all the time. This is a scourge that needs to stop.
  • This is the year where the realities of mobile development  start to become clear in the development community (1 point.) This didn’t happen to the degree I expected it to but I’m calling it a win because it has already started. Multiple promising mobile developers have died this year, largely because they foolishly believed the mobile gold rush meant nobody could fail. I’ll flesh this out more with my 2013 predictions.
  • Many Facebook developers will continue to struggle or in the case of the big boys like Zynga, show themselves to be grossly overvalued and not as big a money press as once thought (1 point.) Nailed it! Zynga’s in a death spiral, Facebook itself has a disastrous fraud-filled year and we haven’t heard a peep in months about a big new social startup. A lot of this is because most Facebook games don’t work on mobile platforms and that’s increasingly where Facebook usage is going. This field isn’t going away but much like mobile, it’s getting kicked in the face by reality instead of hype.
  • AAA publishers that are not Activision will keep losing money and AAA developers will continue to be hit-or-die (1 point.) Nailed again but again, I wish I was wrong. Most of the few AAA publishers left are either losing money or just squeaking out modest profits whereas Activision is still sucking the marrow from Blizzard and Call of Duty. Numerous developers went under this year and almost all of those can be tied to the failure of a single title. This is a dark time to be in AAA and it makes me sad.
  • Diablo III will come out some time this year and it will be a huge hit but not as big a one as Blizzard or Bobby Kotick thinks (half point.) It did come out and was a huge hit but as far as I know, it’s done extremely well. It’s up to something like 7 million sales now and despite being basically broken, the real money auction house is generating revenue. I do think that part is doing worse than Blizzard wanted but I don’t think they’re disappointed with the money the game’s made.
  • Star Wars: The Old Republic will experience a sharp drop in subscribers (1 point.) Bang on. They flailed about trying out a trial model, then went to a horrible exploitive free-to-play system and by many accounts, this detonated the upper echelons of BioWare. I actually think it’s a good game, it just came out at the wrong time with a foolish business model.
  • John Riccitiello’s leadership at EA will be strongly challenged (0 points.) There were rumblings in the press that he was in trouble but nothing public happened.
  • Free-to-play will start to really shine this year in non-Asian RPG ways (1 point.) Oh yes! One of my top 10 games of the year is free-to-play and I’ve got like 5 or 6 of them installed on my PC right now. Not all of them do it right (particularly on mobile platforms) but those that do are making great games and best as I can tell, tidy profits too.
  • Half-Life 2: Episode 3/Half-Life 3 will not release this year (1 point.) Is anyone really surprised? I know Valve’s way of doing business means this won’t happen until they feel like it but seriously guys, enough is enough. This series made you a success and your fans are owed closure.
  • Highly intrusive DRM schemes on PC games will be scaled back, though DRM in general will still be an issue (1 point.) Ubisoft dropped their always-on DRM (though activations are still needed) but Diablo III embraced the horrible practice with both hands, which caused highly publicised launch nightmares. It’s definitely a lessening trend though which I am very happy to see.
  • I may potentially buy an iPad 3 to try out iOS gaming (half point.) I split a used iPad 2 with my girlfriend which is why I call this a halfsie because I did specifically say iPad 3. Overall, I’ve been very disappointed. iOS uses dated design and most mobile games that I’ve tried have been terrible. I was wrong about the iPad 3 having Retina too, they totally figured that out. If I even need a tablet of my own any time soon, it will either be Windows 8 Pro or Android.
  • SECTION SCORE: 11.5/16

Technology

  • Apple will not release a branded television (1 point.) I can’t believe I’m seemingly one of the only people who didn’t think this was obvious. There is no market for a TV that will end up costing 30-50% more (which it will have to for it to have the margins Apple wants) but which just has the guts of an Apple TV box you can buy for $99. One line from Jobs’ biography where he says he “cracked it” means exactly squat.
  • This is the year Android tablets finally become competitive (0.5 points.) I’m calling this a halfsie because while Android tablet sales are up significantly (particularly with the introduction of the Nexus tablets), the iPad still dominates the tablet market and from what I can tell, most Android apps are still made for phones exclusively or primarily. It’s getting better but it’s still not the competitor it needs to be.
  • Research In Motion will finally remove Balsillie and Lazaridis from their leadership roles at the company (1 point.) BOOM! Most of my secondary predictions were right too. Their stock plummeted but is recovering well and by all accounts, BlackBerry 10 could be something special. I really hope so, I don’t want to see this company die.
  • More than 50% of laptop models released this year will not include an optical drive (0 points.) There’s no doubt that far fewer laptops have them but I’ve not been able to find a statistic that confirms whether I’m right or not. If I can, I’ll update this but I think if more than half were ditching the optical drive, it would have made the news somewhere.
  • Hard drive prices will return to pre-flood levels (1 point.) Checking a few places online where I can buy a hard drive, I’m saying this is right.
  • Microsoft will announce a scaling back or removal of the new Start Screen in Windows 8 or make it 100% optional (0 points.) I was so wrong about this, I should almost be deducting points for it. I think the hate for Windows 8 is overblown but I do have major concerns about what it means for the future of Windows and the Start Screen is still stupid on anything that isn’t a touch screen. It’s questionable how well Windows 8 is selling right now so I hope Microsoft is taking the negative feedback to heart.
  • Windows 8 will shine on tablets and will also start to compete with Android for a big share of the iPad’s market (0.5 points.) I’m calling this a halfsie because by all accounts, Windows 8 is killer on tablets but Surface has apparently been a sales flop and the app ecosystem is not taking off like many (including myself) thought it would. This could still change but so far, it hasn’t made a dent in the market share of the other platforms.
  • Windows Phone 7 will get a massive marketing push and gain a lot of market share (0 points.) Windows Phone 7 became Windows Phone 8 and while it looks like interest and sales are ramping up, it hasn’t gained a ton of market share yet, certainly not even to make anyone besides maybe RIM nervous. My girlfriend bought a Lumia 920 though and thinks the iPhone pales in comparison to it, as do many other people. Microsoft is traditionally horrible at marketing but if they can figure that out, I still think they could have a winner here.
  • Twitter will continue to grow in popularity but still won’t figure out how to make money (1 points.) Calling it a win because it’s definitely still growing but given how there have been no stories about the financial success this year, no IPO and how they’re clamping down hard on how much third party clients can bang on their servers, I’m guessing they still don’t have a long-term business model yet.
  • Facebook will remain insanely popular but each user will do less with it (0.5 points.) It’s obviously still popular and a ton of people I know personally are using it less and less but I’m not convinced that’s the overall trend. As they continue to test the limits and patience of their users with more invasive ads and terms of use changed though, this might change.
  • 3D will continue to decline and possibly die off in the home entirely (1 point.) Most TV manufacturers are using 3D as a bullet point now but they’ve all run away from making that a reason to convince people to buy new sets. The big Japanese TV manufacturers are all nursing sucking chest wounds right now so they better figure something out fast. I was also right about how the idea of mainstream 2K or 4K TVs didn’t happen. 3D is still a thing in theatres but that’s about it.
  • Best Buy will announce a major corporate restructuring this year, closing underperforming stores and refocusing on providing high quality service (0.5 points.) If I allowed myself three quarter points, that’s what I would get because I was right about everything except the announced refocusing on high quality service. The company’s bleeding, stores have been closed and one of the original guys is trying to take the company private. Refocusing on service is the only thing that can save them but they’re still arrogantly convinced that the horrendous experience they currently offer is quality service.
  • Canadian third party Internet prices will rise but not as much as people fear (1 point.) Nailed it! Prices went up but only a little bit and as I understand it, the third party Canadian ISP industry is still squeaking out razor-thin margins. This makes me very happy to see, especially since more and more people I know are dumping the telecartels for them. They’re still fighting a tough war but I’m glad the fight’s being made.
  • I will continue to search in vain for a tech podcast that doesn’t spend most of its time fellating Apple or that realises tech news exists that doesn’t involve phones or tablets (1 point.) This was a joke prediction but I’m still right. I’ve tried me damndest to find one since dumping This is Only A Test after both the content and the attitude of the guys from that site finally drove me over the edge. I’ve yet to find another one that doesn’t continue to trumpet how Apple is our lord and saviour or that phones and tablets aren’t the only neat things in the world. It’s a shame but such is life. I don’t currently listen to any tech podcasts and I don’t really miss having one anyway.
  • SECTION SCORE: 9/14

TOTAL SCORE: 20.5/30

Overall, I’m still way more accurate than the majority of analysts that get quoted in the enthusiast press. That’s ridiculous and sad. I’m a guy with no knowledge of business or the inside scoop on anything and my largely uninformed guesses were better than guys who make orders of magnitude more than I do to spout this stuff. Insane. I’ve had better years but also worse years but to be honest, most of the stuff I was right on is stuff I would have been happy to be dead wrong about. I don’t like to be a prophet of doom but it seems like that’s my skill sometimes.

Check back tomorrow where my new predictions for 2013 will be unleashed! There will definitely be plenty of them as well as this is shaping up to be an even crazier year in gaming and tech than 2012 was.

Apple’s beginning to test the limits of their fans

Strap in, it’s another Apple post! It’s been a busy week for them so you know I had to get one in.

We had the announcements of the iPad Mini, a tablet that’s substantially more expensive than most of its rivals and inferior to many of them on features. We also got a new entry is the ludicrously overpriced segment of the MacBook line as opposed to just the normally overpriced segment and to the shock of pretty much everyone, a new full size iPad, a mere 7 months after they started pushing the iPad 3. This was all intentionally timed around the launch of Microsoft’s own Surface tablet as well as Windows 8. All that was followed up by Apple’s latest quarterly earnings which were still very rosy but had a few negative surprises. As usual, the fanboy press corps is spinning like a washing machine in a tornado to minimise the negatives as if it’s somehow their job to keep Apple elevated in the realm of public opinion. None of this is a surprise.

However, the reactions I’ve seen from many an hardcore Apple fan mostly this week but to a lesser extent in the last month as well have me very curious and wondering if the company everyone loves to love is beginning to test the limits of their fandom.

Whenever Apple has a press event or an earnings call, the most telling elements are never what they say but what they don’t say. They are masters of massaging their message and spinning without the appearance of doing so. It’s incredible and no one I’ve seen can do it like they can (though having most of the press never ask tough questions for fear of losing access certainly helps too). They will always hype up their successes and distort numbers into universal positives but they will simply avoid talking about things they can’t brag about. iAds, iCards, Siri, Apple TV sales and many more are all examples. The notable recent exception is Maps, only because it was so unbelievably terrible that they had to say something because even the press had a hard time defending them on it. Being a public company means they can’t hide sales figures though and this quarter, the shock was that while they still sold a boatload of iPads, it was noticeably lower than forecast. This was made up for and then some by iPhone sales that clobbered last year’s but there’s a telling omission in that stat as well. They never say how many of the new iPhones being sold are to new customers and how many are just existing customers replacing old handsets. A sale is a sale either way but the latter is a worse kind of sale because it indicates that they aren’t necessarily growing the user base as much, something that could be a long term challenge as other platforms like Android and Windows Phone rapidly start catching them in the app department.

Everyone, fan or no, was stunned to see them announce the iPad 4 (or the new New iPad). There’s been much speculation as to why they would replace their flagship tablet after such a short period as they have built their empire on relatively predictable yearly product cycles.

Some are claiming that the iPad 3 was actually not fully baked when it was shipped and that it was merely a stop gap measure until they could get this one out. I don’t go for this as there have been no major reported faults with the iPad 3 and it’s biggest new feature was the Retina display which impressed everyone and still hasn’t been matched elsewhere. The only real change in the iPad 4 is a faster processor which isn’t a big draw since barely anything’s making use of the iPad 3′s processor yet anyway.

Others speculate that Apple wants to put all their iOS products on the same refresh cycle so that they can have new iPhones and new iPads both come out in the Fall and have the same guts, rather than the iPhone always leapfrogging the iPad for six months. I don’t buy this either because people don’t have unlimited money and if you release both a new iPhone and iPad at the same time, I think you’re less likely to guarantee a sale of both as opposed to staggering the releases which makes it easier for consumers to justify the additional expense.

I speculated after the reveal that there may be an unannounced tablet coming from a competitor that destroys the iPad 3 and Apple was desperate to get something slightly better out ahead of it so they don’t get killed in the high-end segment this Christmas. That’s a long shot though. While the Surface looks promising, no one thinks it’s an iPad killer and if someone had an superior device coming for Christmas, a PR push would already be in full swing. It’s possible that Tim Cook is scared of Windows 8 and it’s potential impact among the crowd who still own PCs but don’t have a tablet yet. Given how much time he spends making snide remarks about the platform, it certainly seems to be on his mind a lot.

iPad sales do seem to be in decline and while it is modest, that the year of the iPad 3 is the first year of this decline could be a bad omen for the future. Does a slightly faster upgrade fix that though? At best, it puts a finger in the dyke.

Of course, I have no real idea what their motives were in doing this. What I do know is that a lot of iPad 3 owners feel burned, many of whom are hardcore iFaithful. Now, this is technology and one can say that getting upset because something you bought got upgraded is a classic example of First World Entitlement Syndrome. The thing is, this is the culture Apple has carefully cultivated for many years now. The yearly technolust and turning technology into fashion accessories is what’s driving their growth. For whatever reason, they feel the time is right to push the boundaries harder and try to get consumers to upgrade yet again. Maybe it’s out of arrogance (which they certainly have plenty of), maybe it’s out of fear of the real competition that’s coming and the inevitable race to the bottom that will ensue, maybe it’s just an experiment that they won’t repeat . Either way, I’ve seen more than a few people who have lined up to give them money for years now questioning if they want to as often and some are even saying they’ve had enough with Apple altogether. Take this quote from the iPad Mini thread on Gamers With Jobs:

“I am a longtime Apple guy – a musician, audio producer, and have been using them almost exclusively for the past 15 years. We have 2 iPhones, an iPad 3, & an iMac in our home, and I switched my dad over to OS X a few years ago and just recently bought my mom an iPad. The last 2 or 3 years have really disillusioned me, though, and I’m no longer viewing Apple as exclusive in my home. I’m considering my next PC purchase and highly suspect it will be a PC. I’m switching to WinPhone 8 when it launches, I’m getting a Surface, and will probably move my composing rig over to Windows soon, too. Maybe I’m unique, but Apple isn’t winning me over these days.”

Notice how this isn’t a decision he just reached, he said this has been building for the last couple of years. This is not the first such sentiment I’ve read either. I’ve seen blog posts (I unfortunately lost the links to them) from decades-long Apple users who have become disillusioned with the company’s recent direction. They say product quality has gone down (in stark contrast to the public perception about Apple stuff), their software has become much less reliable and buggy and that they seem more focused on cranking out expensive, consumable consumer electronics on a yearly basis than supporting their existing customers well and keeping everything polished to a mirror shine. Some have too much investment into Apple hardware and software to be able to switch, some still consider them a lesser evil than Microsoft and a few are actually considering dipping their toes in the other ocean. I’m not talking fickle mainstream customers here, I’m talking guys who have been using Macs since they were in black and white, since long before OS X and who stuck with the company even when they were on the brink of bankruptcy. These are the people who started the iCult. And they’re considering change.

Is this the majority of Apple customers? Of course not. It’s a tiny, infinitesimal slice of the user base and even for how much money they give the company, no one would notice if they went somewhere else. The thing is, these people are the taste makers. When Apple was almost dead and released the first iPod, these were the people who convinced the mainstream to try it. These are the people who stuck with the company through thick and thin and who were the first ones to preach the genius of Steve Jobs to the world. They may not mean much monetarily now but some of them questioning their long-time loyalty is a very telling sign.

Apple have purposefully created and curated monumental, astronomical and I believe unsustainable market expectations for themselves and while they’ve managed to capitalise on them so far, cracks are beginning to show. The “old guard” may be beginning to lose faith and while that’s not the end, it could be that the bubble is about to pop. When that happens, the reaction will be massive and will likely multiply exponentially as more of the mainstream public realises that the company’s image of infallibility is just that, an image. This won’t happen overnight, it won’t even happen in a year but their fortunes can still turn quickly. The “old guard” customers are not where Apple’s making most of their money right now and they shouldn’t necessarily be focusing on them. I do however believe that what these people have to say is a sign of potential major challenges ahead. Apple’s leadership should be paying close attention to what these people are saying and taking their words to heart before their sentiment expands and begins to run away from them.

I know this post sounds very doom and gloom and I’m sure more than a few of you dismissing it as “haters gonna’ hate.” I am not a fan of Apple and have very sound, legitimate reasons for that but I’ve said it before and I’ll say it again, I don’t want to see them fail or go away. Apple has woken up the rest of the technology industry from a stagnant slumber. They’re forcing others to think outside the box and innovate and it’s about damn time that happened. I guarantee that things like Surface and Windows 8 wouldn’t exist (or at least not in their current forms) were it not for Apple forcing the issue. I do believe Apple has gotten too big, too powerful and way too high on its own success. Their leadership is arrogant and greedy, their die hard fans are insufferable and they all need to be taken down a few pegs. Their growth needs to stabilise and they need to become one player in a vibrant, competitive market. Having one company so far out in front is not good for anyone, as Microsoft’s once near total dominance proved.

Despite Apple’s continued great successes, I believe some events in the last month or so are providing small signs of where things could be heading. The people leading Apple are much smarter than me and that they’ve managed to maintain this bubble as long as they have so far is remarkable and admirable. It can’t last forever though and if they don’t want it to burst suddenly, they need to reign themselves in a bit. Your most loyal fans are speaking Apple, you ignore them at your own peril.

Could the iPhone 5 be the beginning of Apple’s plateau?

Breaking news here I’m confident you’ll not read anywhere else: Apple announced the iPhone 5 today. I know, hot scoop, though there was no sight of the iPad Mini or any of the other stuff that was widely expected to be there as well. I had to get a tire replaced today so I didn’t get a chance to watch any of the live blogging gushfests, electing instead to just read a couple of summaries after the fact. With Nokia stupidly bombing the intro of the otherwise impressive Lumia 920 with that camera scandal and Motorola’s new RAZR model dropping with a thud, Apple didn’t have to try very hard to impress. I had my suspicions of how the reveal of what the iPress claimed could be the biggest product launch in history would be received but I know my views are often coloured by my living in a reality where Apple can actually do wrong. Based on the stunning amount of “Meh” I’ve read since, it appears even many of the faithful have joined this reality.

I’ve said for a long time that Apple’s current growth is a fashion trend, that it’s unsustainable and that while they’re going nowhere any time soon, they are in a bubble that’s only going to pop faster with Steve Jobs now gone. This view has largely been met with rolled eyes but I believe I’m one step closer to being proven right today. The first sign of this was the iPhone 4S. It’s only big new feature aside from a spec bump (which is always expected) was Siri. It launched in beta (which Apple never does) and while other phones already had voice recognition features, none had the theoretical capabilities of Siri. After the initial lustre wore off though, people realised that Siri didn’t actually work very well and most stopped using it. Apple omitted it from the next iPad that followed and has kind of neglected to talk about it since. Apple loves to toot their own horn so when they don’t talk about something recently introduced, it means they aren’t pleased with how it’s done. I predicted that the iPhone 4S would be the beginning of a cooling off period for the Apple fashion trend and that it would sell well but would be the first phone to not trend as well as the previous one. I’ll admit it, I was dead wrong. The 4S is the best selling iPhone to date. There is no doubt whatsoever that the iPhone 5 will sell many millions and continue to make Apple buckets of money. However, I do believe this could be the tipping point and I’ll tell you why.

The overwhelming view expressed which I agree with fully is that the iPhone 5 offers literally nothing new. Siri was new in that like Apple often does, they took an idea someone else came up with and evolved it into something neater, at least on the surface. The iPhone 5 is in every single way, a spec bump. It has a faster processor, a slightly bigger screen, 4G LTE and it’s thinner. That’s it. That size screen (and larger) as well as LTE have been available on Android phones for years now. There are even Windows Phone 7 devices with them, forget the Windows Phone 8 ones around the corner. Those are not new features, they’re playing catch-up at best. Now, there’s nothing wrong with a spec bump but the generally accepted rule is that every second year, that’s when the big innovations come to the iPhone. The second one added 3G and third party apps, the fourth changed the design and added the Retina screen. With the iPhone 5, we arguably got less innovation than the 4S, just features that the competition’s already perfected. None of that is going to make anyone but the hardcore iCult break a contract to upgrade early and it’s certainly not going to convert anyone who wasn’t just waiting to buy an iPhone regardless of what it had. They didn’t even improve the camera, the one thing where the iPhone has solidly stepped on the competition’s throat for 2 years now. It looks like the Lumia 920′s camera will be the top dog this generation far and away, something that was enough to sway my girlfriend from being sold on the iPhone 5 to waiting for reviews of the 920 and likely going with that if the camera fares as well as it appears.

What this tells me is that Apple is running out of big innovations to make to the iPhone. They undoubtedly have an R&D superteam with a virtually unlimited budget crunching away on new ideas but there is a limit to what can be done right now and I think mobile phones are coming up on it, if they aren’t there already. If the best they can offer with the iPhone 5 is matching features others already have, that will start to take some of the sheen off the fashion trend that they’re carefully balanced on. If they can’t outspec the competition, they might have to start competing on price or offering things like more than 16GB of memory in the base model, eating into their precious high margins which remain an abberation in the tech industry. When those margins see even a small dip, expect their nearly $700 stock price to take a big hit as investors no longer see Apple as the new hotness.

Now, some of the smartest people in the world work at Apple and I believe they knew this long before I did. I also believe this is why they decided for no good reason to change the dock connector on the iPhone 5 to a new design ironically called Lightning. There was nothing wrong with the old connector. It was a bit large but it wasn’t obtrusive, it worked fine and it was on millions of accessories and cables. The new connector requires either the replacement of everything you used your iPhone with before or that you purchase a $30 adapter which Apple is rumoured to be selling exclusively. There is no benefit other than being smaller because this “Lightning” connector doesn’t even support the new USB 3.0 standard, meaning it’s probably not even much faster. This makes Apple’s partners happy because they get to sell the same thing to everyone over again and it allows Apple to hedge their bet a bit because if the iPhone 5′s sales don’t outpace the 4S, they can pad out those margins by making the new buyers pay for a $30 adapter that probably costs them $1.50 at most. If sales are lower, the new customers get the privilege of subsidising the drop and if the sales are higher, Apple just gets to make even more money. It’s the kind of scummy, disrespectful move that few other companies have the brilliance, gall and blindly ravenous fan base to pull off. I truly believe that this move has a shot at making Apple the same amount of money, even if the iPhone 5 ends up falling short of the sales bar set by the 4S. That will keep investors happy but it’s a move that will only work for a year. Lightning is something they’re going to be stuck with for a while.

I’ve insisted for a long time that Apple could only maintain the momentum they have for so long before they simply ran out of ways to milk it. Sure, they have the iCult that will blindly buy whatever Tim Cook tells them to and the success of iOS devices has grown that membership immensely in recent years. Much as I despise this company and the pretentious douchebags that ran before and run it now, they’re here to stay and I think it’s partially good because it forces everyone else to work extra hard to compete and make things better for everyone. As with all my predictions, I could be totally wrong on this but I think this is where their growth goes from stratospheric to merely atmospheric and where the other phone hardware and platform makers can really step up and show what they’ve got. Apple’s growth is wholly dependent on that ultra-high margin and if they can’t find a reason to get people to keep paying $200 + $80/month for an iPhone every year, the only way to keep the sales numbers up will be to join the “race to the bottom” that everyone else is in. When that happens, it’s no longer Apple and everyone else, it’s Apple with everyone else. That’s the way it should be and I won’t lie, if this is the first iPhone that sells less in the first month than the last one, I will take great pleasure in watching iCultists squirm as they try to spin it as a good thing. Apple’s done some great things but they need a shot of humility and I think this might be the start of it. In my house, they’ve now gone from a guaranteed sale to a 75/25 shot of losing to a Windows Phone made by Nokia. More people than just my girlfriend are thinking that now and that should be keeping Tim Cook awake tonight.

Apple’s (And Soon Microsoft’s) Big Threats to Choice

UPDATE: Since I posted this entry, Microsoft has decided to change the Metro-only restriction on their free development tools. A smart move on their part.

I make no secret of the fact that while there are many cool things Apple does, I am not a fan of many of the company’s practices nor the lazy, fanboy driven press that salivates and gives free PR to everything they do, usually free of criticism. The innovations made by Apple products in recent years are undeniable and they are finally pushing an otherwise stagnant tech industry forward with new ideas that involve more than just bumped specs. However, not all of these ideas are good ones and the success Apple is meeting with some are driving others like Microsoft towards similar models that while they are beneficial in some ways, also serve to greatly hurt consumers and the power we have to self-determine our experiences with technology. The biggest threat that Apple (and soon Microsoft) represent is the restriction and constriction of user choice.

I’ve said for a while now that Apple’s biggest failing as a company (from a consumer perspective, clearly not yet a financial one) is that their products are designed around limiting consumer options. You can only buy Mac and iOS hardware from one place, you have a very limited number of options for that hardware, it’s largely not upgradable (or in the case of iOS devices, not at all) and it’s purpose-designed to be a treadmill of forced obsolescence that requires users to upgrade their products on Apple’s desired schedule instead of theirs, creating huge amount of technological and monetary waste. With the App Store, they’ve taken this a step further by ensuring that all iOS devices only have one place where you can buy software for them. This is a place Apple controls in every way from approval of what software you can see to how add-ons for it can be purchased to how updates are delivered. They also get a 30% cut of every penny spent on this software, a fairly respectable number given how little they really offer developers beyond permission to list there.

Compare that to the PC landscape where you have dozens of vendors selling pre-built PCs with hundreds of options, you can custom build a system in just about any configuration you can fathom, you have multiple operating system choices and within those, hundreds of different ways to acquire both free and paid software. Many have criticised the PC as being the “wild west” and all the complexity and risks that come with that but I see that as its greatest trait. If you are a new user who needs to be guided by the hand, there are options for that. If you’re a power user like myself who likes to poke, prod and tweak every aspect of your computing experience, you can do that too. If your budget for a computer is $400 or $4,000, there’s options to suit what you want. This has never been the case with Apple and I find their furthering that to greater and greater extremes each year to be a dangerous precedent. For all of the failings of Windows (and there are many), it’s still my preferred OS because of the freedom it offers me while also giving me access to the widest array of software and tools available. When I use a Mac, I’m always feeling as if it’s trying to make me use it the way Apple feels is ideal as opposed to the way I feel is ideal which is how computing is supposed to be.

My biggest worry for the future of technology today is how Apple and now Microsoft with Windows 8 are aggressively pushing the vision of having stricter control over what you do with your computing devices. They are both heavily pushing native software stores that they control (and get a cut from), Apple is planning to make it much more frustrating to install non-App Store delivered content, Microsoft is pushing the new Metro app-driven Start Screen down people’s throats whether they want it or not, they tried to force PC manufacturers to lock out alternative operating systems (they backed off from that but only on the desktop side) and they’re restricting the free versions of development tools to Metro app development only. Much like iOS apps, Metro apps will only be deliverable through Microsoft’s proprietary store. To be fair, Microsoft isn’t trying to restrict or curtail traditional software development and delivery the way Apple seems to be but given the ability these two companies can have to get a piece of every piece of software sold for their respective systems, it stands to reason that they’ll continue to try to squeeze alternatives out more moving forward.

As someone who gets my free and paid software from a wide variety of different places (often depending on who is offering the best deal), this prospect terrifies me and it should terrify every other computer user as well. Both of these companies were already making a ton of money and will continue to without cornering the software delivery market. They are trying to change the value in what they offer us from being the platform on which a variety of things can run to create an experience ideal for each user to one where they are in charge of what we get to consume, how we get to consume it and all the while, taking their percentage from the software authors for the privilege of getting to play in their walled garden. This isn’t the way computers are supposed to be and there’s no need for it beyond enriching the platform holders at the expense of consumer interests.

They claim this is done under the guise of keeping things easy to use and secure but that’s frankly bollocks. Yes, there are a lot of stupid computer users out there and many security problems which largely result from that stupidity. Nonetheless, we’ve been managing fine up to this point and forcing us to get our software from your store where you can shove competition aside for any reason you choose and confine innovation only to that which doesn’t impeded your business interests is not going to improve that. Is iOS only easy to use and secure because the users don’t have access to third party app stores? To claim that position to me says that Apple doesn’t think very highly of their average user’s intelligence. And given that every iOS release gets jailbroken almost immediately, I would say the security claims have already been disproved repeatedly. But then, convincing people that Apple loves and respects its users while actively working against their interests has been among the company’s greatest achievements. I’ve embraced PCs and Windows, faults and all, because I never got the impression from Microsoft that they wanted things to act in a similar, at least not until now. They are a company that’s out to make money but they were already making lots and growing amounts of it and seemed fine with that. Now, having seen Apple’s insane (and unsustainable) profits made on the backs of monopolising the software delivery business as well, they’ve realised there’s a huge slice of the pie they could be getting and want it no matter what.

This greedy mindset represents one of the biggest threats to innovation and consumer freedom when it comes to technology in my opinion. The greatest thing technology has permitted is larger democratization, making it easier for people to create and express both in terms of what they make and do with their tools and how they are able to tailor those tools to their needs. When the two biggest players start locking the doors to their kingdoms and start to limit who gets keys to it based not on the needs and desires of their customers but of their own business interests, technology moves away from a democratic model to a totalitarian one. What if an app offends their corporate standards of taste that may not line up with yours or what if an app does something better than one of theirs which they are trying to sell for more? There are many examples of software that was denied by Apple for both of these reasons. Call my position hyperbolic if you want but when Apple and Microsoft are allowed to decide what gets to be installed on what is supposed to be your computer,  your tablet and your phone, who really owns that device you paid for?

I don’t know what the best solution is to this problem. I’m not normally a fan of governments telling businesses how to run themselves but ultimately, consumer interests are greater and these companies enjoy positions that don’t simply give people the ability to just “speak with their wallets”. When the platform holders are already making record profits, I think it’s perfectly reasonable to tell them that they need to keep improving their products to entice people to keep buying them, not start sapping away secondary revenue sources and forcing people to use them so they can keep making money after they’ve already made their money. If the only way you can keep making money for your business is by sticking your nose into other people’s, then your leadership is failing and you need fresh thinking. Keeping technology open and free for choices and the innovation that comes from them should be paramount and this is a vision that Apple and Microsoft no longer share. Consumers need and deserve a better solution that what we’re proposing, I just wonder if we’re too blinded by the new shiny to demand it.

On Gaming’s Future: AAA Reality Check

So yeah, this post going up by the end of the week of my last post obviously didn’t happen. Turned out to be a crazier month than I predicted (tons of new hires at work and they just announced we’re buying another company), plus I was getting ready to leave for what was an amazing week’s vacation in Iceland (which I’ll post about in the future). But enough excuses.

Last time I talked about the mobile gaming landscape and how despite what the iPress is claiming, the reality is that the mobile industry is not nearly as rosy as many think and is in many ways steaming head first into the challenges the rest of the industry has been struggling with for years. The biggest challenges of all–those impacting AAA development–are what I’m going to talk about this time.

I love big AAA productions with heavy story, characters, worlds and production values with deep, immersive gameplay. I have nothing against smaller indie titles and have enjoyed many of them but bigger scope titles are where my heart is and it’s where I go first with my gaming time and money. Most of what I’ve played in the supposedly revolutionary mobile space has underwhelmed me to say the least. Not to say there isn’t strong potential there but touch controls (which on the iPad at least I find very laggy in most games) limit how complex you can make a game and I’ve yet to see anything on the platform which has strong characters, narrative and storytelling. I’ve looked and not even the best examples I’ve been cited can hold a candle to something like Mass Effect or Dragon Age, unless they’re titles that originally began on a dedicated gaming system. Many are claiming that tablets will render all consoles obsolete in a few years and that they’re already as powerful as the current systems. That argument however is full of holes. Going into the boring technological reasons would be a post unto itself but suffice it to say that tablets are a long way from being able to play even current-gen AAA games in a meaningful technical way, forget what we’ll end up seeing next year when the new Xbox and PlayStation systems are out. Mass Effect, Skyrim, Call of Duty, Battlefield, Forza Motorsport, Gears of War, Uncharted; these simply can’t be done on a tablet right now and will not be possible for many years to come.

The CEO of respected AAA developer Remedy Entertainment recently stated that we’re very close to having AAA experiences on tablets (both technically and in design terms) but then he pulled out Infinity Blade II as what he called the “benchmark” for that argument. Having played Infinity Blade II, I can’t believe he said that seriously. It’s a very good looking game for the iPad (though only because it has super tiny levels and basically no AI, it’s all trickery) but is simply a treadmill of one-on-one timing based battles with a meaningless filler plot, it’s stuffed with immersion-breaking elements like random gold bags you have to tap on quickly during cutscenes and it’s primary hook is making you replay the same 15-20 minute section over and over again as you grind out higher levels, all while nagging you to post positive reviews and buy power through microtransactions. If this game was released for PC or consoles, it would have been ripped apart in reviews as being shallow, boring, criminally short and a sub-standard experience but for some reason, being in the mobile space seems to give many titles a pass for weak design with the depth of a spoon. And this is one of the biggest budget, highest production value titles I’ve seen on iOS. If this is what Remedy thinks AAA gaming is due to become, I guess I better take up knitting or something.

Despite the fact that the AAA industry pulls in more revenue that pretty much every other form of gaming combined, it’s an industry that has been in a profit struggle (many would say a death spiral) for years. Back in “the day”, selling 50,000 units of a title was considered a massive success. Today sales in the millions are often required to recoup development and marketing efforts and aside from a decreasing number of runaway hits, very few even cross a single million. There’s fewer publishers now than there used to be, several are struggling badly and even the big players are relying on a couple of key franchises to drive all their profits. The vast majority of AAA releases lose money and lots of it. No one is launching new AAA publishers today and I can’t remember the last time I heard of a new studio starting up in the sector either. Big publishers are required to bring AAA games to market but almost all of them are making games internally now, rarely relying on external partners and when they do, it’s with contractual terms that ensure the developers barely survive, even if they craft a hit. Many of these people from the industry who are forming mobile and social studios I think are doing so not just because they want to but because that’s the only place they have a chance of success, even if it’s not that much greater.

On top of that, year over year AAA software sales are in a free fall and the current generation of console hardware is also starting to see sales drop as they reach market saturation. Many believe that while the increasingly niche hardcore demographic is still buying stuff, many of the more casual players who would normally only buy a couple of games a year have shifted to mobile and social platforms, taking their money out of the AAA space entirely. For a long time, I said I was fine with the current consoles and was in no hurry to have new ones to worry about. Now I would say that with more and more people touting how tablets are taking over everything (whether they’re correct or not), it’s time for new consoles to grab and refresh people’s attention. However, Microsoft has told us to expect no console announcement from them any time soon and by all accounts, Sony will be focusing on Vita and late PS3 releases only at E3 this year. Even when they do put those systems out, higher technology means even higher costs which means even greater sales are needed to turn a profit. Nintendo has said that they plan to release the WiiU in 2012 but much like its predecessor, it will only sport current generation technology and will not be the step forward that AAA gamers are looking for and it’s unique tablet controller will require that developers devote additional resources to it.

While I don’t believe that iOS is completely destroying the dedicated handheld gaming market the way the iPress says it is, there’s no doubt that those systems are also struggling. Initial sales of the Vita were strong but have fallen off a cliff since and while 3DS sales still seem decent, neither system has a huge slate of software coming out and a lot of what releasing from third parties is not selling well. These systems desperately need top-tier titles from companies that aren’t the hardware vendors and the vendors need to back them in a big way. I think E3 will be the real tell for those platforms. Either there will be a ton of big announcements for them, signalling that third parties are on board or there won’t be which will indicate to me that they’ve basically been abandoned.

All of these factors point to a sector that’s in real danger. Mobile and social is currently in a fashion trend driven bubble of growth that is pulling a lot of funding and interest away from the AAA space. That bubble is going to burst eventually and that growth will normalise as a result but for right now, it’s clear there is less risk in that sector than AAA which is why no one wants to invest in those kind of games. As a result publishers are struggling, the industry is consolidating, new releases are becoming fewer and less original and in spite of it all, almost no one’s making any money. Regardless of how much I and millions of others love big AAA games, if they can’t figure out how to start making money soon, they won’t keep getting made. The AAA space is currently in a tail spin towards another 80s style video game crash and such an event in modern times would result in many more billions lost and many more thousands of creative people being out of work. If AAA doesn’t get its house in order, crappy iOS and Facebook games may be all hardcore gamers have left. I don’t want that and I doubt they do either. I sympathise with this plight but I also think that the way publishers are trying to mitigate it is ridiculous and that in their desperate struggle to compete, they’re actually driving customers away when they should be embracing them.

So what can they do about this? Is the trend reversible? I absolutely think it is but much like in the music, movie and TV industries, it’s going to require a lot of “old guard” people at the top to make major fundamental changes to how AAA games are made, marketed and thought of. These are people who are still very arrogant and think they know what’s best, even as their companies and investor cash evaporate around them. It’s likely that many of them will try to stick to the old ways and fail as a result. I don’t want to see even less competition but at the same time, those who can’t face the realities of change need to go away and clear a path for those who get it. As I’ve said many times before, I’m not a business guy and I don’t work in the industry and never have. However, I’ve been an avid follower of the industry’s content, people and companies for many years now and I’ve learned a lot in that time. I know what’s worked and hasn’t worked both for myself and my gamer friends and I like to think that our group represents a decent cross-section of gamers as a whole today. I definitely have more to say to the AAA industry that I do to the mobile industry. So here are my long-winded suggestions for how they can make mount a return to sustainable success.

Firstly–and this is obvious to literally everyone who isn’t one of the big publishers–all the anti-customer garbage needs to stop, all of it. DRM doesn’t work and every single person who lives in the real world knows it. There may be an infographic somewhere that shows that publishers actually sell more copies of their games by using DRM than it costs them to purchase the technology but that doesn’t take into account the massive amounts of good will they burn with fans for it. Pirates are scumbag thieves but publishers can’t ultimately stop those who are determined to steal their stuff and making life harder for the paying customers is not the answer. Budget projects assuming a certain amount of piracy will occur and at least some of the losses can be mitigated.

Next, they need to stop using online passes. Much like piracy, I can understand how the used games market is parasitic and leeching money out of the industry that it desperately needs while giving more profits to scummy companies like GameStop. Once again though, this isn’t a new problem and it’s been the case for years and it may not even be as bad as they think. Publishers need to learn to work within the constraints they have rather than pushing new ones on legitimate customers. The few times the publishers that use online passes have talked about their results, they’ve openly admitted that they aren’t seeing much additional revenue from them. That means that people are either still buying used games and just not buying the passes or they are skipping those games entirely. It’s cutting off their noses to spite the faces and it’s not working.

Then there’s on-disc DLC. I don’t have a problem with DLC per ce when it’s done tastefully but when you’re charging $60 for what is supposed to be a premium product, locking away content on the disc behind a paywall–content which had to be completed before the game shipped in order to make it on the disc–is money grubbing. I don’t buy the excuses about idle teams or technical compatibility reasons. Those are your issues, not your customer’s. If you can’t do DLC without putting it on the disc, then don’t do it. For a more detailed version of this argument, refer to this Jimquisition episode.

Second is that mainstream AAA gaming has become too complicated. When most people hear this, it’s usually accompanied by a story of someone trying to sit their Grandmother down with a 360 pad and them having no idea what to do. I don’t accept that argument. While it’s important for games to reach a large audience, AAA gaming is an enthusiast hobby and that’s what it should cater to. If someone really finds big AAA games interesting but doesn’t know how to play them, their interest in seeing more will end up with them sticking it out and learning. That’s how all of us who grew up with games learned and there’s nothing wrong with that. This idea that all games need to be fully understandable within 30 seconds to be enjoyable is ridiculous and symptomatic of a society that constantly demands instant gratification for minimal effort. This is the reason I find many mobile games so boring. On this front, I don’t think things should change. So what do I mean then?

Remember back before consoles were online and you could just put a game in, play it and generally have a good experience? Having to patch and use hack workarounds to get your games working as advertised was reserved for crazy PC people but not anymore. In an era where console games can be patched, many ship with numerous bugs and in some cases, completely broken. This requires console players with limited technical knowledge to go into forums and find weird solutions no one should have to use to get their games working properly or sit and wait for weeks for a patch, if one even comes. Between this and the frankly obscene processes many games make you go through just to get started these days, many casual players are getting turned off by the complexity. The worst I’ve seen with any mobile game I’ve started up is a couple of logos, that’s it. The whole point of a console is you put the game in and play. The more layers publishers put between the players and the content, the less fun they have. I don’t care what middleware you used and no one’s going to convince me that EULAs need to be as long-winded as they are.

Third is that there are too many games right now. Yes, you read that right. When AAA games are required to be multi-million sellers to turn a profit, it’s impossible for that to happen when every quarter is filled with more titles than even people like me with a lot of free time and disposable income could ever hope to play. Publishers are spreading themselves too thin among their customer base and the result is a whole pile of games that don’t sell enough rather than a smaller number that do. We need fewer releases but they all need to be high quality and for the love of everything, they need to come out over the course of the whole year, not just in the Christmas quarter. I would take 5 really good games over 15 mediocre ones any day and I think most gamers would too. Publishers no longer have the financial resources to dump out a whole bunch of titles at once and see what sticks, they need to focus on making fewer releases shine.

Fourth is that the AAA pricing model is broken and no one wants to try to fix it. If mobile, social and PC digital platforms have shown us anything, it’s that you can charge very little for a good product and still make a ton of money from it. $60 for a AAA console game is actually cheaper than it used to be when adjusted for inflation but it’s still really expensive, especially in this economy. Publishers have to work very hard at overcoming this ridiculous and outdated public stigma that a retail console game that sells for under this price point is somehow inferior and less worthy of purchase. We’re in an era of $1 mobile games that make millions and free-to-play shooters on PC that are pulling in massive returns by selling meaningless cosmetic items. What better a time is there to put out products on consoles that cost say $30 but are made with a budget of $10 million instead of $50 million? I think a few titles like that with good marketing campaigns behind them can break the misconceptions and usher in a new model where riskier ideas can be attempted without such huge financial stakes. I know that when selling games in brick and mortar stores, a lot of different entities have their hands in the pie and that can eat into profits but there’s no reason why some of these titles couldn’t be released exclusively on the console download services, something Microsoft, Sony and maybe even Nintendo plan to back in a big way in the next generation. Cheaper games can sell, they just have to be quality games as well.

Speaking of free-to-play, this is something the hardware vendors really need to start getting behind. This concept meeting with massive success in the PC space and at least for multiplayer games, I don’t see that changing. There’s no better price to draw people in than free and those who like your game will step up and spend money. I frankly love the model when it’s done properly and some of my favourite games right now are free-to-play. Sony is dabbling their feet in this arena with CCP’s Dust 514 but I think both companies need to make adopting this model a major part of their online strategies for next generation consoles. Aside from giving more of their customers a reason to put their consoles online, it forgoes brick and mortar stores entirely and gives every new title an immediate massive install base. If the hardware vendors take a reasonable cut, this can be a massive new market they can open up which compliments the traditional AAA space while taking little away from it. Allow free-to-play companies in (perhaps with some regulation to make sure they don’t rip players off too badly), give them an infrastructure to work with and watch the money roll in while laughing in GameStop’s face.

Fifth is marketing and the ridiculous excesses it has reached with AAA games. Every major publisher is guilty of this but some are more guilty of it than others. I understand marketing to large audiences is expensive and that there are so many things pulling at people’s time and money that the message often has to be bigger and better to convince them to spend some with you. But if you have a game that costs $50 million to make and it’s often costing two or three times that to market it, you’ve got a major problem somewhere. Does spending $100 million on marketing really bring in enough additional sales over spending $50 million on marketing? Did THQ sell enough additional copies of Homefront from that stupid stunt they pulled in San Francisco to justify its cost and the damage to their image? I have a really hard time believing that. And then there’s all the stuff EA does. The marketing agencies the publishers are working with need to be reigned in, have their budgets strictly controlled and be forced to sell more with less. The publishers need to look to indie games and how they market themselves as while they obviously aren’t reaching audiences in the millions, their techniques work and it’s why a successful indie can make a staggering profit ratio wise against a big publisher. There’s nothing wrong with making a big splash for a big game but the current ways simply cannot be generating enough sales to justify the splendour and when you spent twice as much marketing a game as making it, that’s now three times as many copies you need to sell to make a profit. The quality and uniqueness of a title are what needs to become the centre of AAA marketing, not simply screaming louder than the other guy.

Lastly is that the console manufacturers need to start embracing additional business models and adjust their operating practices to support them. I already talked about free-to-play but I’m also talking about things like small indie games, titles that are great small experiences that also come with a small price. Mobile platforms have this nailed and while there’s far more risk in mobile than many would have you believe, there are a lot of people making money there selling products for $5 or less in many cases. Microsoft and Sony have made experiments with this on both their platforms but they never received any kind of backing or promotion and as a result, both companies dismissed them as failures, driving those developers to mobile. That’s simply ridiculous and it needs to change. It costs so comparatively little to give small indie developers some promotion on both your systems and your web sites and can pay off in droves, particularly now when so much of the general public has learned than a $1 game can still be an amazing experience. Today’s $1 indie developers are the AAA powerhouses of tomorrow but they need to be given a vector into that space.

However, one major sticking point that’s constantly causing developers headaches and needs to change is the manufacturer certification process. Microsoft, Sony and Nintendo all have these and developers bemoan them endlessly. Before you can release a game (or update it) on any of the current home consoles, it has to be submitted to the hardware manufacturer for certification, a process that can often take weeks or months and can cause huge delays over often ridiculous issues. Microsoft, Sony and Nintendo say this process is necessary to ensure the games meet their quality standards but in reality, the process is built to ensure that the game says “Please don’t turn off your console.” when saving or to display the right error message when you pull the controller out by accident. The process has nothing to do with ensuring your game isn’t a buggy mess at launch, something that can be demonstrated by the countless releases that ship with major issues, which of course can take weeks to patch because of the same certification steps. The process is inefficient, wasteful and frankly unnecessary. So what if a game fails to say that the console shouldn’t be turned off when it’s saving? Most people know that and the ones that are dumb enough to do it will do so regardless of the warning. Indie developers can’t afford the hassle and cost of this useless process and by streamlining or removing it entirely, it also takes a big cost sink out of the equation for large releases as well. I simply refuse to believe that the process in its current form is necessary to ensure that our consoles don’t explode when we put games in them, especially since the biggest scandal of this generation was the result of Microsoft’s faulty and poorly tested hardware.

I really think there is still a bright future for AAA games, particularly as the audience continues to grow. Many people who are playing Angry Birds on phones and tablets today won’t go deeper into gaming than that but there is a section that will and a growing audience just means more potential for success. But the AAA publishers have become so blind to costs that they’re outspending the audience growth and that can only result in more consolidations and bankruptcies and as a result, less titles and originality.  At the rate the current publishers are going, there won’t be many left to make AAA games soon and if others can’t fill that void, the main benefit of consoles goes away and suddenly, Microsoft and Sony have no incentive to keep making them. A world of simplistic and shallow mobile and social games is not one I welcome but the current way of doing things can’t continue and both the publishers and the console makers need to wake up and adapt before it’s too late. There’s a trail of industry bodies that’s already showing what happens when content creators refuse to go with the times and being such a young industry, I hope this one can realise that and be more agile. I love AAA games and I don’t want to see them go away and I hope this crazy long manifesto can maybe give someone in the the industry who is smarter than me some ideas on how to turn things around. It’s time for these executives to step up and think outside the box before their companies run out of oxygen within it.

On Gaming’s Future: Mobile Reality Check

In the last couple of weeks, we’ve had the launch of the iPad 3 and a slew of rumours about what we may see in the next-gen home consoles. As usual, the growing Apple-centric members of the enthusiast press were quick to chime in on how the iPad 3 is somehow revolutionising games yet again, how Apple are the only ones that get the future of games and how iPad specs are accelerating so rapidly that in a few years, it will not only have rendered dedicated handhelds obsolete but now home consoles as well.

Never mind the inherent dangers of Apple controlling the industry, this is where all gaming is going they say and somehow, a monopoly is now a good thing. I think the predictions as they lay them out are very much a result of the Apple reality distortion field that still permeates the press today. However, they’re not entirely off base and to say that the current AAA industry doesn’t have major problems that currently don’t have a clear path to being solved is also false. I think AAA games as they are today are in very real danger but I don’t think mobile games on your TV is where things are going either. As usual, the answer lies somewhere in the middle. I think if we’re going to answer the question on where gaming is going to be in a few years, it’s important to have a reality check of both sides of this debate as both are overstating their benefits and understating their weaknesses. Each have a lot of challenges both now and going forward and many of these are more similar between them than either would like to admit. This post is going to focus on the mobile space and the next one in a couple of days will focus on the AAA space.

When we hear the enthusiast press and Apple crusaders talk about mobile gaming (which is largely dominated by iOS, this can’t really be disputed yet), the talk is how it’s ushering a return to a golden era when games were less complicated, cheaper to create, the developers and not publishers controlled the content and innovation was encouraged and praised. Indeed, these are all generally good things. Games on iOS right now are low risk and every week, we hear stories about a small team having their project make a killing which leads to massive riches. Every time there are layoffs or departures from AAA studios, there’s usually a story the next day about how those people have gone off and formed new teams in the mobile and social spaces. Games on iOS are cheap to make, cheaper to buy and come with a massive and growing install base right out of the gate. It seems like the sector is in a stratospheric rise that has no limit and which will mean great things for innovation and new gaming experiences in the future.

That’s the reality for right now but the sad truth becoming more evident all the time is that mobile game development is quickly becoming as risky as other parts of the industry and will only get worse as the technology improves. There are tens of thousands, if not hundreds of thousands of games alone on the iTunes App Store right now and hundreds more being added every week. The better part of 90% of these offerings are garbage and not worth a second glance but the sheer volume makes it impossible to determine what’s good and what isn’t. iTunes has user reviews but like most other places, they often aren’t trustworthy and are dependent on personal taste. Even with many games selling for as little as a buck, people are being choosy because those bucks add up fast with that much choice and poor quality content out there.

So how does the average consumer decide what to buy? Usually by looking at the top seller or staff picks list, which are almost always dominated with the same few titles and rarely change. Unless a new game becomes a viral hit, has publisher and PR backing or gets co-promotion from Apple through one of these lists or placement in a TV ad, the chances of it becoming a huge seller are almost lottery-win thin. Apple has always thought of gaming as a red-headed stepchild and the revolution many say they started was something they fell into by accident and which has been perpetuated largely with their indifference. Steve Jobs believed computers were tools and that gaming was a waste of their potential and that’s still very much part of Apple’s culture.

The reality is that while we may always hear the press talk about runaway hits like Angry Birds or Draw Something, they are actually flukes and do not at all represent the norm. The makers of both of those titles had a string of releases prior to their seminal hits, most of which were flops. In fact, the often unspoken truth is that a tiny group of developers make almost all of the revenue on iOS and many respected developers are now seeing the platform becoming just like the rest of the industry it’s supposedly revolutionising. In other words, in only a few short years iOS has become almost entirely hit driven and dominated by a few key players who are following the money and not focusing on innovation or new ideas.

The one major advantage iOS has over home consoles and to a lesser extent PC is that the cost of entry is very low. One of the great things it has done has allowed the “bedroom programmers” to sweep back in and have a strong creative voice again. An individual or small team that would never be able to develop on a console can make an iOS game in their spare time, put it out there and maybe get rich from it. While there’s certainly a chance of that, the hard truths above make it a rare chance at best. Mark Rein, Vice-President of Epic Games who have released the very successful (and co-promoted by Apple) Infinity Blade series said on a podcast earlier this year that the average iOS game grosses $700 over its lifetime. Granted, he just threw that out with no citation but I’m going to assume given his position that he knows what he’s talking about.

$700 is nothing and makes even a part-time development endeavour a big financial risk. Even if we assume Rein is low-balling and the average return is ten to twenty times that, it’s still not enough for even one person to make a living on, let alone a team of people working full-time. For a lot of hobbyist developers, the risk may be worth it and I say more power to them. Some of the biggest successes and innovations in the world came from people with only a shoestring and a dream. But as a supposed new revolution that will bring with it a whole new facet of the industry, the picture is not super rosy. The press has people believing that the cost to get into iOS games is super low and because of that, it’s virtually a guarantee that you’ll get your investment back if not make a sizeable profit. That’s simply not the case and while the low cost of entry may allow a newly funded team to survive a flop or two, they can’t do so indefinitely until they get lucky enough to find their golden goose. Most of these people who are fleeing AAA development to make mobile games are going to fail and don’t have much greater a chance of success as they do in AAA, though getting funding to try is certainly easier. As tablets and phones get more powerful, it will only get worse.

The press is talking about how powerful the iPad 3 is and how it can rival the power of an Xbox 360. That’s actually not true at all right now but as these tablets continue to increase in power, there’s a good chance that in a few years, they will have similar graphical and processing capabilities as even the next-gen consoles. At that time, you could put your tablet down on a wireless video dock, pick up a Bluetooth game pad and play a AAA experience on your TV with a console you can pick up and take with you. Sounds pretty good from a user experience point of view and honestly, I really like the idea.

The danger is that the technical arms race is what made AAA games so incredibly expensive and risky and with iOS being fairly risky already, it will get even more so as power increases. This will quickly lead to the small developers being marginalised and forced out and the larger ones to need bigger and bigger budgets (and by extension more marketing which means even more money) to ensure that their games succeed. See where this is going? Right to where AAA games are now. Long development times, huge budgets and teams and few creative risks being taken. $1-$5 games won’t be possible anymore when they go from costing thousands to millions and then tens of millions to make and market. As prices go up, so do the apprehensions of customers to try out a bunch of games in succession to find out what they like. The marketing for these larger games will also drown out indie developers and push them back from the mainstream to a low-profit niche for enthusiasts only. Different form factor, same problems. This isn’t good for developers or gamers.

The raw fact is this: Publishers are desperate for new sustainable revenue streams right now and with a couple of exceptions like Electronic Arts, none of them have gotten behind iOS gaming in a big way. Some might say they’re just dinosaurs stuck in old ways and not embracing new things but these are large companies that are run by smart people in one of the most dynamic, rapidly changing industries in the world. They know fortunes in gaming can change overnight and how to latch on to things that have big success potential. With their resources, it wouldn’t be hard for them to try a few iOS games out and see what happens. Yet they largely aren’t and most of them are tie-ins to other properties, not original titles. Why is that? Is that because they simply don’t see them as big enough for their league or could it be that perhaps they don’t see the long-term potential in the segment and that it stands to be more of a fad than the wave of the future? The AAA industry is hurting right now but it still makes far more money per year than iOS gaming and it’s foolish to discount their knowledge and decisions. If they are lining up to back the Wii U but aren’t paying much attention to iOS, I think that says something significant.

So what needs to happen to prevent this platform from burning out and becoming like the AAA industry it’s trying to avoid? I honestly have more thoughts on this from the AAA side, only because that industry has been around much longer and isn’t in such a state of flux. I think the first and biggest thing is that Apple needs to take some pages from the book of Steam. They need to stop thinking of gaming as an afterthought and start embracing it. Rather than just letting games exist on iOS and having Darwin rule the ecosystem, they need to start showcasing titles and really giving attention and promotion to indies. Don’t just let the best selling or viral titles get noticed, start showing off the unique and creative experiences offered on your platform and show why sometimes the smaller games can be just as good or better than the technical show pieces like Infinity Blade. Steam is its own platform and owned by a company that makes games too but Valve don’t shy away from promoting the work of others and giving great projects from all levels of development the spotlight. If they want iOS to take over living rooms and become the next great force in gaming, they need to show everything that makes the platform great and ensure that it doesn’t just become about flashy graphics and big marketing budgets.

Even Apple must realise that iOS’s current growth is a fashion trend and is going to slow in the next couple of years. The platform’s not going anywhere but sales of new devices will taper and their user base will begin to plateau. If they don’t step up and start selling the benefits of their hardware as a gaming platform for all kinds of different experiences, they risk handing the keys of gaming back to the console makers before iOS gaming truly has rubber hit road. The small developers are fuelling the growth of iOS gaming and they’re the reason the enthusiast press is so infatuated with it right now. If it simply becomes about flashy graphics and style over substance, it will lose its lustre and the renaissance will fade. There’s great opportunity for creativity to shine here, Apple needs to get off the sidelines and start backing that. Otherwise gaming may go roaring right past them.

By the end of the week, I’ll have my next post up which will tackle this same issue but from the AAA side.

UPDATED: Mike Daisey Stretched the Truth But There’s Still A Problem In China

If you’ve been reading the Internet this afternoon you’re probably aware of this already but This American Life has retracted the story Mike Daisey about Apple factory conditions after further fact-checking revealed that some of the more dramatic portions of his story either stretched the truth or were outright lies. I did a post about this story and though I don’t claim to be any kind of journalist, it appears I now used a bad source and for that, I admit it and want my readers to know if you don’t already.

It’s always a shame when one of the few sources of real journalism left in the world has a misstep like this and I will give This American Life credit, they seem to be owning the mistake. They are planning to devote an entire one hour episode to coming clean, pointing out the errors that were made and asking those involved to clarify. You’d never see Fox News or CNN do that. I do think the timing of this is highly suspicious as this is iPad 3 launch day. While it’s easy to say that this shows they were bowing to pressure from a mega corporation and are doing this to appease them, I actually don’t think that’s true. I do think that they are intentionally making this announcement today in the hope it will get drowned out among the sea of other lazy outlets devoting “news” time to covering the lines at Apple stores, something that involves about as much journalism as the Apple advertisements that will likely follow. Honestly, I think that’s kind of a shady thing to do but This American Life of all people know that many are incredibly connected (especially those who would buy an iPad) and word of this is going to make it out regardless. Since their site is currently down due to overloading as I write this, I think it’s safe to say the word is out.

Regardless of the reasons for this retraction, my great fear is that this will give the iCult and those of it who have infiltrated the press like David Pogue cause to go “SEE! There’s no problem in China, it’s all just made up by Apple haters!” Nothing could be further from the truth. It’s true that I have many legitimate reasons to dislike Apple as a company but that doesn’t mean there is no problem. Around the same time as Daisey’s story, other detailed reports were made about conditions in Apple factories, reports that haven’t been called into question. And as I’ve said before, this isn’t just an Apple problem but one that involves nearly every major electronics manufacturer. That one guy misrepresented some things doesn’t suddenly mean there’s no issue and that companies like Apple and many others shouldn’t be doing a lot more than they are to make things better.

As for Mike Daisey, I think his attempt to justify what he did by saying “it wasn’t journalism, it was just theatre” is complete crap. He did what he did to get his story on the air and draw attention to his one-man show about it. By fabricating stuff as he did, he only served to damage the cause he was championing, a cause I believe in and which many more should. Now we have one of the most vocal and rabid fanbases in the world using this as a reason to deny the problem and one of the last bastions of truly great journalism has been shamed and perhaps damaged permanently for what many will say was slandering the world’s most powerful and admired company. Thanks Mike, a lot of good you’ve done. I really hope he’s smart enough to just fade away and not continue to try to defend himself or represent the cause for fair treatment of Chinese workers anymore. He screwed up, he got caught, now he needs to go away and leave the honest people to continue to press the issue. He should be disgraced.

If you’re one of the people who got an iPad 3 today (I almost was but am not going to be for now), please take a moment to think about where it came from and what the people who made it for you went through so you could have your shiny new toy. A lot of this stuff is made in not so nice ways and one guy’s exaggerated tale of those ways doesn’t mean that obscenely rich companies like Apple can’t and shouldn’t do more to address it. We as consumers are the ones with the ultimate power to make things better and there has never been a more important time to do so.

UPDATE: I finally got a chance to listen to the full Retraction episode yesterday. I now have even more respect for This American Life than I did before and even less for Mike Daisey. The show went far and above what was required of them to admit their mistake and it was clear from his tone of voice that Ira Glass is deeply embarrassed and upset. As for Daisey, he did apologise for submitting the episode to them as journalism but still refused to accept responsibility for his lies which he was caught red handed in. He continued to use the “it was just theatre” defense and it clearly demonstrated to me that he has no remorse for what he did, only for getting caught. As I said, the man’s a disgrace to his cause. I was also pleased to hear the third act devoted to talking to the New York Times report I mentioned and addressing the real problems that do exist in China which Daisey used as the stepping stone for his narrative. I am glad they didn’t try to ignore the issue but said “We know we screwed up but this problem is real.” I truly hope that those who listened paid attention to that.

Thankfully, I haven’t seen that much backlash from Apple’s defense force. Even some of those I expected to scream how they’ve somehow been vindicated have either remained quiet or have praised This American Life for doing the right thing. I’m glad for that as the show doesn’t deserve to have its reputation tarnished. If anything, this shows how committed they are to proper journalism. When I have the means, I will be donating money to the show and needless to say, I will keep listening. I hope their listener base doesn’t take much of a hit from this.

The Worries of An Apple Led Post-PC World

So the iPad 3 was announced yesterday (yes I know it’s just called the iPad but it’s the 3rd one so it’s the iPad 3) and as usual, the press tripped over themselves to give them free PR. The mainstream news media which wouldn’t give any other tech launch more than a cursory mention practically live blogged the event and well, the fanboy driven tech press did what it always does with Apple launches, gush like teen girls at a boy band concert, much like the legion of practically religious level Apple enthusiasts who clogged my Twitter feed during the reveal. It’s still gross and in the press’ case, the opposite of journalism but it’s also par for the course now and my getting mad about it is pointless. Truthfully, I was paying closer attention than I usually would because my girlfriend and I were strongly considering splitting the purchase of an iPad 3. She wants it to surf and do e-mail easily when she travels for work and I want it to see if it’s possible for iOS games to hook me in (which they haven’t to this point). Something unexpected happened after work that may result in us moving soon and thus delaying that money being spent for a while but we’ll see.

Among all the gushing comes the usual talking points about the “post-PC world” tablets are supposedly ushering in, points Apple themselves trumpet whenever they can. They are quick to point out that the term doesn’t mean the end of traditional computers (an area where they still make a lot of money) but it does mean a reversal of the current roles where the desktop or laptop is a person’s primary means of computing and the tablet complements that. Tablets don’t really fit in with how I do my day-to-day computing, mostly because I am usually either at home or the office, type at a blistering speed an on-screen keyboard simply can’t keep up with and I’m used to a heavy multitasking environment where I can do and monitor several things at once. You put two copies of myself on a couch with stuff to do and the version of me using my HP ProBook will leave the tablet version of me in the dust. However, I’ll be the first to admit that the way in which I use a computer now is not at all mainstream and this is most certainly a vision based around the mainstream. If my girlfriend and my Mom found themselves using a tablet first and foremost, that’s cool by me as long as I can still have my laptop and gaming desktop too.

Tablets require less material to make, can arguably be priced to be much more accessible than traditional computers (though Apple is trying their damndest to avoid this), can be carried around as easily as a pad of paper and can do most day-to-day computing tasks without even breaking a sweat. I’m not denying the benefits of the “post-PC” world and many elements of it I will welcome. What I do have many concerns with is Apple being the leaders of this world. The original iPad kind of came from nowhere and virtually everyone trying to compete with it has been stumbling over themselves to catch up, while also thinking they can charge similar prices for devices that are simply inferior. As tablets go the iPad is virtually unchallenged and barring some major missteps by Apple or a roaring comeback into the space from Microsoft (whose missteps with Windows 8 will be the subject of a future post), it stands to be that way for the foreseeable future. And this is not good for anyone.

Having a single dominant player in any market is a bad thing because it discourages innovation and leads to higher prices because of reduced competition. One need look no further than when Microsoft Windows was basically your only real choice for a desktop operating system. Poor performance, gaping security flaws, massive product delays, tiny incremental updates and bullying of OEMs were all the orders of the day back then. Apple is still a distant minority in the traditional computing space but they gain ground on Windows every day and the iPad led post-PC world could put the writing on the wall for Microsoft’s key rainmaker. When Apple put their feet to the fire, what we ended up with was Windows 7, arguably the most polished and solid version of Windows ever and a product which I happily use every day and firmly believe is superior to Mac OS. However, even when Microsoft Windows was at its flattest and most stationary, there were a number of key differences of PCs compared to Macs which Microsoft embraced and still does to this day. Apple does not share these values and should they become the dominant player in the market, their continued adherence to them doesn’t do good for the future advancement of computing. Here are some examples of what I mean:

  • Apple likes closed platforms: The original incarnation of iOS didn’t allow third party applications of any kind. This was the way Steve Jobs wanted it because he believed these external influences destabilised the user’s experience and he was right, they do. But after screaming demand from users (and Android right around the corner who embraced third party software), he relented and it was arguably the smartest thing Apple ever did. Apple nonetheless still holds the keys to the kingdom and while they’ll let anyone write apps for iOS, you have to get their permission to make it available and they can refuse you for any reason, including for things like making an app that’s better than one of their stock ones or making a game that raises awareness of their supplier’s factory conditions. The biggest innovations have come from people breaking the mould and disrupting trends with new things. You know, exactly like iOS did. On Windows, you could write any program you wanted and put it out there with permission from no one. In an Apple post-PC world, only one entity has control of what you get access to and they have an agenda that doesn’t always favour innovation. That only benefits them, not the innovators and not the users.
  • Apple hates user choice: Want an iPad? There’s three different memory sizes and you can have it with cellular capability or not. Want an iPhone? There’s 3 of them and they aren’t expandable. Want an iMac? There’s 4 of them. A MacBook? 8. Want a gaming system? Sorry, there isn’t one. Don’t care so much about having a lot of disk space but want a faster CPU? Can’t do that, you pick a template. Want a desktop PC but also use your own monitor setup? You can only do that with a Mac Pro that starts at $2,600. And since the Mac and iOS aren’t open platforms where you have different manufacturers offering different products and competing on price (someone tried to do this with Mac OS and Apple destroyed them for it), you either go with their options at their prices or stay out. For your average mainstream end user, this probably isn’t a big deal but the enthusiast and professional markets are massive and growing and Apple doesn’t care about those. With Windows PCs, you have all the choice you could ever want from a bare bones netbook to an $8,000 gaming rig that will dim the lights on your whole block. There’s something for everyone and it’s easy to find something that will do what you want for the price you’re willing to pay. Which brings me to the next point.
  • Apple products are purposefully overpriced: This is less of a problem than it used to be but it is simple fact that at least when it comes to desktop and laptop computers, Apple products cost substantially more relative to the technical capabilities you’re getting. You show me an iMac and I will show you a PC with similar specs that costs way less. Apple makes something like $200+ on every iPad sold from day one, an utterly obscene profit margin by modern tech industry standards. Now, there’s nothing wrong with a company charging what the market will pay and at least right now, Apple has managed to convince many people that paying hundreds more than a similarly speced competitor’s product makes economic sense. However, the only reason they’re able to do this is again because they have no competition in their space. Yes, we do still have Windows PCs that are fiercely competing on price but remember, we’re talking in the context of a post-PC world where tablets are the de facto standard. Right now, inferior Android tablets are going on sale for the same $500 price as the iPad because Apple has wrongly got it into the heads of the mainstream public that any tablet under that price isn’t worth considering. If we enter a post-PC world that Apple largely controls, the cost of computing will go up substantially, making it harder for less wealthy people to get into and thus, reducing the number of people using what is now a fundamental part of everyday life. Competition is key to lower prices, innovation and accessibility and with Apple running things, there would be no such competition.
  • Apple believes they still own the products you buy: If you have an iPad, iPhone or iPod and want to load media or apps on it, you do it through iTunes. Period. A Mac App Store is already available and many believe software on Mac OS will eventually go the same way. On Android, there are multiple app stores that compete to offer the best products and prices and on Windows, you can get software in literally thousands of different ways to suit your preference. On iOS, there is no such thing unless you jailbreak your device (which of course voids the warranty and locks you out of future updates). Apple claims this is in the interest of making sure the user experience is always seamless and reliable but that’s a thin smokescreen. In reality, it’s structured this way to make sure anything you do with that device has to be approved by and more importantly, purchased through them. Apple takes a substantial cut of every single thing sold through iTunes and as with hardware, it’s not in their interest to let you shop elsewhere where they can’t control the experience and more importantly, their slice of the action. So after paying a minimum of $500 for your new iPad, Apple still believes they have the right to tell you how to use it and if you don’t agree, you don’t get to play in their sandbox. This is incredibly arrogant and despite what their carefully curated marketing tells you, this isn’t about ensuring a great experience for you but about how much they steer you into exclusively giving them more money, even after you’ve already given them a lot of it. In other words, they still believe they have a right to control your device, even after you’ve paid for it. As anyone who has used Windows 7 on a capable PC will say, you can have an open platform with choice and still have a rock solid, pleasing experience. You don’t have to wall it up for things to work well.
  • Apple is becoming a patent troll: There’s no denying that at least right now, Android based tablet competitors can’t hold a candle to the iPad. Frankly, Google and their partners need to get their act together and fast because every month they don’t bring out an iPad killer, more Android loyalists get fed up with waiting and go to the Apple camp. Windows 8 is also a long way off and we have no idea how that’s going to go. Beyond that though, there is another darker reason for this. Apple has been on a patent bender for the last several years, locking down everything they can and threatening Android partners with potentially bank-breaking lawsuits. They are already locked in many such fights across Europe. One of the main reasons Google bought Motorola Mobility for billions of dollars a while back was just to lock up their patent portfolio in order to use it to stare down Apple. Yes, lots of companies are doing this and yes, much of this is a result of an American patent system that’s broken to the point of absurdity. I don’t deny that but one also can’t deny that Apple is a company with $100 billion in cash with no end in sight, they don’t need the money and patents aren’t like trademarks, you don’t lose them if you just sit on them and don’t sue everyone. They’re doing this to bleed their competitors dry and trying to stop other, potentially better devices from entering the market alongside theirs. This isn’t an innovating marketplace of ideas, this is Apple trying to use their massive cash reserves to bully out anyone who can mount a threat to them. If they truly stand behind their products, then they should be able to stand on their own and if someone uses a slightly similar case design or the magnetic charging connector, they should have nothing to worry about if their stuff is still better. Using the courts to stop competition is manipulating the market and that doesn’t serve consumers.

You’ll notice one common theme in all those points: Choice or in Apple’s case, lack thereof. Everything Apple has built their impressive and continuing success on is based around restraining user choices which keeps prices high and ultimately, limits innovation only to their own and the ones they permit. So far this strategy seems to be working for them and probably will as long as they can string out the fashion trend that’s fuelling their current growth. But competition is what made the PC strong and it was a need to compete in new and creative ways that made Apple invent iOS and all its associated devices in the first place. Now that they are ruling the roost (at least as far as tablets go), their objective is about shrinking the scope of choice down and that’s something that only benefits them, not the customers and not the high-tech industry as a whole. Microsoft was accused, tried and heavily fined and regulated in Europe and almost in the US for doing far less nefarious things than that what I listed above. They were considered an evil predator but Apple does the same and in some cases worse and is considered a pioneering innovator.

Is a company who does all of what I’ve written and more the one you want having dominance of the post-PC world? I don’t know if I am. If you’re a hardcore Apple fan, you’ve likely blown off what I’ve written as me just being another hater who dislikes the top dog and that’s not what I am. Keep in mind, I almost bought an iPad 3 today and the only reason I didn’t was because of an unexpected event that should it not pan out, will have me considering the purchase again. I don’t want to see Apple fail, I just don’t want to see them being the only ones who have a say in the post-PC future.

Apple has done one thing exceedingly well: They took a very bloated, arrogant and stagnant high-tech industry and shoved a massive wad of humble pie in its face, almost overnight. That’s damn impressive and the shake up is exactly what the industry needed. I thank them for bringing about that change. However, I believe the tides have changed too quickly and even when they were almost down and out, Apple and their devoted fans were still incredibly arrogant. If they control the post-PC world, the same problems we faced before could be faced again, only with a different company at the top and no one in a position to challenge them. That’s bad for the industry, bad for consumers and bad for innovation. I truly hope that some of Apple’s competitors who are still scrambling to find their feet manage to do so and mount a proper fight. And I really hope that as consumers get more tech savvy, that they start to realise that Apple is supposed to work for them, not the other way around.

The post-PC world has the potential to be awesome and revolutionary but for it to realise its full potential, user choice must be at the forefront of it. In their current form, that’s not what Apple wants.

How RIM Can (Maybe) Save Itself

I’ve been thinking about making a post like this for a while now and in light of yesterday’s big news, I figured there’s no better a time than now.

I’ve been a mostly happy BlackBerry user for almost seven years now. I received my first one when I was hired on with Geek Squad Canada (I just felt a chill mentioning that name), I bought my own in 2008 and when I started with my current employer, they took over my plan and gave me another one. Just a couple of weeks ago, our entire company upgraded to shiny new Bold 9900s. They’re arguably the best BlackBerries ever made but I will say that if my employer wasn’t paying for my cell service, I would have probably bought an Android phone. I’ve always liked the fact that their phones are well made, easy to use and while not feature and app rich, do what they do very well. To this day, there is no better a single device for handling e-mail and phone calls, especially in a business environment. What BlackBerry maker Research In Motion has failed to understand the last several years is that’s no longer enough. Consumers, not enterprise are driving the epic growth in smartphones right now and they’ve made it abundantly clear that what they want is apps, media capabilities, speed and pretty interfaces. For all my legitimate problems with Apple this is something they, Android and to a lesser extent, Microsoft with Windows Phone 7 understand well. BlackBerries are very good at what they do but compared to the competition, they’re basic at best. They have an anaemic app landscape, they’re underpowered and while their interface is functional, it’s not what I would call eye-grabbing. Their attempt at a tablet with the PlayBook was a very nice piece of hardware with a nice operating system running it but it lacked some of the most boneheadedly fundamental features such as e-mail, calendar and contacts unless you were prepared to endure the hassle of pairing it with a BlackBerry phone as well. As a result, an otherwise nice device has been a dismal failure, even after steep price cuts.

In short, they’re out of touch with what the biggest growth segment in smartphones and tablets wants. Consumers have responded by driving RIM’s market share from total domination down to estimates as low as 15% by the end of last year. Their stock price has tanked (they were once Canada’s most valuable company) and they have managed to cling to profitability but only because they keep swinging the axe on staff every couple of months. Most of these failures can be attributed to their (now ex) Co-CEOs, Jim Balsillie and Mike Lazaridis. These two men have an impressive legacy. They started RIM from scratch, invented the smartphone as we know it (something many people forget) and led their Waterloo startup to stratospheric heights. Then Apple and Google got into the game. Unfortunately, the great danger faced by many who go unchallenged for too long–an inflated ego–took hold of them and they more or less refused to acknowledge the changing times, hoping that by looking at the ground and putting their fingers in their ears, they could just shut out what was happening around them. They thought that people were loyal to BlackBerry and that what they wanted was function over form. While there are people like me who will often agree with that sentiment, the public likes shiny things more, something Apple has done an exceptional job of proving. RIM still does business class devices like no one else but it’s only a matter of time until they are challenged in that arena as well. When you try to create a product for consumers and have it designed solely by engineers, disaster in the market is often the result. BlackBerry devices go a step further than that: Their vision was crafted by mathematicians.

All is not lost however. For the time being, Research In Motion is still is good financial condition. As of this writing they have zero debt, $1.31 billion in cash on hand and even with their stock at a fraction of what it once was, a market cap of $8.02 billion. That’s nothing to sneeze at and though they’ve only managed to maintain profitability by slicing and dicing their workforce, they are nonetheless still profitable. They arguably have the resources to mount a huge restructuring, nay reboot of the company both operationally and from a vision and design standpoint and there has never been a better or more important time for that than right now. I am certainly no business expert but I do know a Hell of a lot about technology trends and based on what I’ve seen, I’d like to offer the following humble suggestions to RIM:

  • Fire Balsillie and Lazaridis and replace them with a new visionary who understands design and consumer products: They did indeed fire them (yeah yeah they “resigned”, that just means being fired while saving face) and their replacement (former COO Thorsten Heins) is another member of the old guard who was hand picked by them and whose stated vision is “I don’t think there is a drastic change needed.” Swing and a miss. If he was being promoted on a temporary basis until another replacement could be found I could understand it but apparently this is the guy they think will lead RIM to a triumphant return. Given the beating their stock price took today, it appears shareholders agree with me that this is facepalm worthy. The old guard’s arrogance is what put RIM in their current situation, doubling down on a strategy that doesn’t work is not the path to success. Look at the recording industry for an example of this. What the company needs is someone from the outside who has no vested interest or relationships with the current entrenched senior staff. Someone who isn’t afraid to jettison what isn’t working and make sweeping changes to the product line, the software and the overall creative vision. In short, as much as it pains me to say it, RIM needs their Steve Jobs. The new CEO of Nokia wasn’t afraid to undertake a strategy like this. He came in, promptly partnered with Microsoft for Windows Phone 7 and said they were dumping the Symbian operating system because it wasn’t working anymore. He pissed a lot of people off when he did that but the fruits of that decision are starting to show and almost everyone thinks Nokia will be better for it. People like this are out there, RIM needs one and fast.
  • Find the best designers you can find and spend whatever it takes to get them: Design in both the hardware and software experience is key to any consumer facing smartphone or tablet. RIM actually has some very good hardware engineers who know how to build comfortable, super reliable and relatively elegant hardware. It’s also bulky, utilitarian and frankly, kind of ugly. Their OS suffers similar problems. BlackBerry OS has made some aesthetic improvements since v6 but it still has a long way to go to compete with Android, Windows Phone 7 and iOS. Each of these systems has something that makes it unique and appealing from a visual and usability standpoint. For Android it’s widgets, for Windows Phone 7 it’s the metro tiles and for iOS, it’s the bubbly icons and menu elements. All of these are backed up by responsive controls and smooth animations which just make them feel good to use. BlackBerry needs its own variant of this, an identity for its user interface that’s attractive and unique to the platform. There is no shortage of amazing design talent out there and some of the best are at your competitors. Hire the best headhunters, let these designers name their price and give it to them as well as the creative freedom needed to do the next step.
  • Nuke the ecosystem and start fresh: I like the BlackBerry OS quite a bit but it’s long in the tooth and it’s simply not up to the task of enchanting the public in its current form. It’s true that they have announced BBX as the successor and it will be based on the polished QNX base that powers the PlayBook which is a step in the right direction. However, it still clings to a lot of the user interface and under the hood technologies from the old system and that’s not a big enough change. RIM made a smart investment when they bought QNX and putting their kernel under the hood is a good idea but everything else (and I mean everything else) about the BlackBerry experience needs to be wiped out and redone from a blank piece of paper. Design new phones, design a new tablet, design a whole new OS with a whole new interface, give them powerful guts (a really good camera would help too), pre-load them with really snazzy apps and for the love of everything, ditch the current naming convention that relies on boring adjectives and nouns and worse yet, indistinguishable numbers. I’ve been a user of your products for years and I can’t keep them all straight.
  • Make good developer tools and court the community: I don’t write software but I know people who do and the chief complaint I hear about BlackBerry versus other platforms is that the developer tools suck hard. They’re not easy to use, the reliance on Java hinders performance and cross-platform portability and App World is a headache to use for both developers and end users. RIM has made some statements lately they they know they haven’t been as good towards developers as they should have been (at least they’re finally admitting it) but their solution seems to be the Android emulation layer they’re pushing as a cornerstone of BBX, rather than writing all new, intuitive tools for their own platform. I think that’s the wrong way to look at it. Sure, making BBX able to run Android code sounds good because it gives them instant access to the existing Android app ecosystem and developer community but there are problems. Firstly Android software is designed for phones with large, long touch screens. The only model RIM sells that has one is the BlackBerry Torch. My new Bold 9900 has a touch screen but it’s small and square, not long and rectangular. That means most Android software won’t fit on it and asking developers to design a version of their UI for one phone’s very different screen size is a fool’s errand. Secondly BBX will not run Android apps natively, it will do so through emulation meaning that the BlackBerry will essentially pretend it’s an Android phone, at least as far as the app is concerned. Emulation by its very nature is much slower because the app essentially is being “translated” in real time as it runs. It also often introduces compatibility problems as many developers will use unique programming tricks to squeeze extra power out of a device and emulators often can’t interpret these tricks properly. There’s no way RIM can overcome these problems without either putting processors in their devices that far outweigh what’s in current Android devices (thus making theirs too expensive) or spending an inordinate amount of developer time and user hassle keeping the emulation layer current and super optimised. That’s not worth it and those resources are clearly better spent developing top notch tools for your own platform, rather than trying to piggyback off someone else’s as a band aid solution. Once they have the tools, the next step is to court the community to write native versions of their software for your platform. How do you do that? Give them hardware and if necessary, money. Find the most popular app and game developers on iOS and Android, give them free phones and tablets to develop with, give them a robust and well staffed support and community system and if that isn’t enough, offer to fund the BlackBerry versions of their titles. Consider going to major middleware providers like Unity and Epic Games and offer to co-fund development of BlackBerry editions of their technology. You might even want to consider buying yourselves a couple of high profile exclusives. Ask Kairosoft, Halfbrick or if you must, Rovio how much it would take to make their next projects exclusive to BlackBerry.
  • Market like you’ve never marketed before: Your current ads are confusing, don’t really preach the merits of your products beyond quick shots and really just show supposedly famous people (who really no one’s heard of) using them. That’s not good enough. People by and large don’t want to buy your stuff because a celebrity was paid to say it’s good. People want to buy your stuff because it looks cool. Every Apple commercial is just a narrator talking over (and sometimes not even that) someone doing cool stuff with their products up close. Don’t sell who uses your stuff, sell why those people and the ones watching want to use your stuff.

All of these suggestions are going to cost a lot of money, this I know. It will involve tapping a lot of the cash RIM has left and likely taking on some debt too. This is also probably a two or three year plan at least. Until it can be implemented, they’ll simply have to try to make due with keeping their current base of business and cash-strapped students happy to stay afloat. No one ever claimed rebooting a failing company was cheap or easy. This is a risky endeavour and should it fail, it will definitely kill the company. However, things aren’t working now and if the choice is to burn out fighting or bleed to death in the corner, I think the former is preferable and will leave a much better legacy. If RIM is going to do this, it needs to do it while it has cash in the bank, not while it’s gasping for air. Such a strategy would be the company’s last push but should it succeed, it will put them squarely back in the smartphone and tablet fight and could catapult them to a high point again. It’s something that will go down as one of the high tech industry’s biggest blunders or biggest turnaround success stories.

RIM has an impressive past behind it that will always be admired but the past is not how you make money and it isn’t how you satisfy investors. The smartphone and tablet space needs more competition, not less and dammit, we have some huge technology innovators in Canada, we should be a big part of that! The question now is, does RIM let old thinking continue to drive them into the ground or are they will to let the past be just that and embark on a new potential path to redemption and future success? You guys can save yourselves, it’s just a question of whether you have the balls to seize the chance while you can afford it. Step up and start a revolution!

Follow

Get every new post delivered to your Inbox.

Join 369 other followers