Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Monthly Archives: June 2012

DayZ: A Wonder Impossible In the Cloud Future

A couple of weeks ago, I got wind of the DayZ mod for ArmA II from some friends at Gamers With Jobs. This has been out for a little while now. A single guy from New Zealand decided to take this hyper-realistic military game and write a zombie apocalypse survival mod for it. Check his site if you want more details but basically, your goals are to stay alive as long as possible in a world where you have to scavenge for everything while surrounded by a ton of zombies and other human players, most of whom want to kill you on sight and steal your stuff. You can be ended very easily and if you are, you have to start all over again with nothing. The average person’s lifespan in the game is less than an hour. Did I mention the mod is also in very early alpha? It’s incredibly hardcore, brutally difficult, tense, buggy and frustrating as all Hell.

And it’s awesome!

Many prefer to play DayZ by themselves but that’s not really my thing. When I manage to meet up with a group of friends though (which is often hard as most people rarely have maps and have to navigate the massive island by landmarks), this is some of the best multiplayer fun I’ve had in years. Collaborating with a group of people over Ventrilo is incredible because though the challenges are many, the satisfaction of going on a successful raid or fighting off an attack by human bandits or a horde of zombies is unlike what you’ll experience in almost any other game. DayZ makes you work for every little thing but you feel on top of the world when you get it. Its popularity has taken off and in addition to having a growing and thriving community, it’s actually sold thousands of new copies of ArmA II as new players buy in to be able to try it out.

As I played the other day, a thought occurred to me. Lately, many in the games industry have been hyping up “cloud gaming” as the primary future for the medium. Basically, the idea is that most gaming will be done via streaming services, where you don’t actually run the game on a computer or console on your side but access it on someone’s server and have the video streamed to you as you play. Companies like OnLive and Gaikai have been experimenting with this and the tech is rocky but improving. Recently leaked internal documents from Microsoft show they are positioning the next Xbox to become a cloud system later in its life and Sony has openly said they believe cloud gaming is the future. There are definitely advantages to it, such as only needing a basic, low power computer or console to play on as all it’s really doing is decoding a video signal while the heavy lifting is done elsewhere. This means you could buy one box and theoretically play technologically evolving games on it indefinitely. That’s kind of where the benefits for the consumer end though.

Let’s leave aside for the moment that Internet service providers are already going out of their way to try and stop this kind of thing. If cloud gaming is indeed the future, there’s a lot of powerful lobbyists that will have to be silenced first, and that’s only in the relatively few parts of the world where fast, reliable broadband is commonplace. What concerns me more about this future is the lack of ownership, control and freedom consumers will have over the games they buy. Official mod support has become less and less common these days, with a few companies like Valve, Bethesda and Bohemia Interactive (makers of ArmA II) still embracing and encouraging it. In all cases though, modding a game involves well, modifying existing game assets and code in order to create something new. In the cloud future, where no one owns anything they purchase and the game you play lives entirely in an instance on a server, modding would be largely impossible. How would people like the makers of DayZ get access to the code, scripts, artwork and server infrastructure necessary to make their creations? How would they be able to test and quickly update it in a virtual environment that’s being tightly controlled by a large publisher, distribution service or platform holder? Indeed, how would amazing new experiences like DayZ ever get a chance exist in the cloud future?

Sure, there are ways that such things could be done in this environment but really, how likely are they? Mods generally enjoy only small user bases, not enough to even be a rounding error to a large publisher. In the cloud future being prophesied, small companies like Bohemia Interactive couldn’t afford to create their own mod-friendly cloud services from the ground up and the big boys who would be running them don’t care about mods as they see them as a threat to paid DLC. This future has the potential to stamp out one of the greatest independent creative outlets in gaming, possibly ruining the future for a great many innovative ideas before they even have a chance. Some of gaming’s greatest successes like Counter-Strike, Team Fortress and Day of Defeat began their lives as mods and new projects like DayZ are showing that when developers and publishers embrace modders, a single guy can take an existing game, turn it into something incredible and make a pile of extra money for the developer at the same time. It’s win-win for everyone but the cloud future that the big companies want would end that.

Maybe DayZ isn’t for you but if you’re a PC gamer at all, chances are you’ve played and enjoyed at least one mod in your time. When you’re next hearing about the cloud future and thinking about all the ways that’s going to make gaming easier and better, stop and think about what it could mean the end of. DayZ is a wonder and there are potentially many more like it to come, but only if we still get to control our purchases after making them. The cloud future isn’t for our benefit, it’s for the benefit of the big games industry and the big guys don’t want DayZ, they want more Call of Duty and overpriced map packs to go with it. That’s definitely not what I want.

Microsoft’s Surface Tablet: The Bungle and the Potential

As I sat playing Battlefield 3 and watching Twitter on my other monitor, I was not unexpectedly shaking my head at the barrage of snide jokes from tech “journalists”, essentially pre-judging the tablet announcement everyone knew Microsoft was going to make because well, it wasn’t an Apple announcement and therefore is a failure by default. I wish I could have stayed on my high horse of smugness but alas, as the show wore on, I began to realise that Microsoft handed them a lot of ammunition for tomorrow. As someone who is only a mild fan of the iPad and was really stoked for a Windows based alternative, I’m now left only slightly more excited about Surface but with far more questions unanswered than I’d like. Microsoft has a potentially hit product on their hands but as usual, bungled the message.

First the good. I think Surface is a great name and repurposing an old and largely dead brand was a great way to keep this under wraps. From a hardware perspective, this thing looks pretty damn slick. Thin, light, powerful (especially the Intel version, holy crap), USB, HDMI and a case that turns into a keyboard and trackpad. If that thing works half as well as it looks, Apple’s Smart Cover just got curb stomped and the Asus Transformer looks bulky and overpriced. I’m also very pleased that they are releasing both ARM and Intel based versions for both the cost conscious and power hungry. As someone whose company has a lot of staff that works in the field and relies on specialised Windows software that needs Intel architecture, these could be a huge boon for us. They’re not much more expensive than laptops but far more convenient for our travelling staff, especially if they come with docking capabilities. The jury is still out on Metro on the desktop for me but I will make that judgement one day soon. iOS and Android are also disasters to get integrated into a Windows domain environment (I’ve heard Android’s improved this, haven’t had a chance to try) and having the native Windows platform will now make that a snap. Both myself and my users like a consistent experience across devices and as someone who thinks Apple’s user experience is both highly flawed and equally overrated, this is potentially a tablet I would want to buy for myself personally as well as for work, rather than splitting an iPad 2 with my girlfriend as I do now.

Pretty much all the rest was the bad. The first criticism every reporter is going to bring up is that there are no Metro apps yet and they’ll rightly say that apps are what make a platform. Microsoft could fix this by reaching out big to the development community (I’m thinking all the mobile game engine developers) and creating dead easy tools. The ARM version of Surface runs similar CPUs to iOS and Android so making “one-click” conversion tools wouldn’t theoretically be too hard and that gives them an instant base of core software to draw people in with. Once that base of apps is there, it’s a lot easier to sell numbers from the get go (this is a place where RIM really bombed it with the PlayBook) and the community will feed itself from there. Also, getting Valve to bring a version of Steam to Windows 8 tablets could be a game changer but with Microsoft’s ties to Xbox, that’s likely a pipe dream, at least on ARM. The problem is, none of this was even hinted at during this show. Apps weren’t really discussed at all from what I read and they didn’t trot out any popular developers to affirm their commitment to Windows 8. Given that none of what I just mentioned has happened on Windows Phone 7, I have to wonder if Microsoft foolishly thinks like RIM did, that developers will flock to their new platform just on the virtue of it existing. Sorry guys, not going to happen. If you don’t get developers on this in a huge way and scream about that from rooftops, this thing will gather dust on shelves.

Then there’s pricing and availability. One of the things I will concede that Apple does better than everyone is announcements. They do the events very well, they always have a date and a price on new products and in most cases, they’re available very shortly thereafter. What we got from Microsoft today was that the ARM version of Surface will come out with Windows 8 (no firm date was given), the Intel versions will ship more or less 3 months later, that version will be comparably prices to Ultrabooks and they aren’t talking about the ARM price at all. Umm…you’re kidding right? Now I know that unlike Apple, Microsoft has a lot of OEM partners they can’t risk pissing off. But make no mistake, the reason they’re doing Surface themselves is because their partners can’t get their act together and release compelling tablets of their own fast enough. Apple is eating the tablet market’s lunch and announcing a product with a nebulous release date that’s months away and refusing to even hint at the price of the ARM model that’s going to be the main driver with consumers is borderline suicidal. They managed to build a lot of excitement by showing the device and then left the most important details hanging in the air. Now it’s going to be left up to speculation and even as the show ended, I saw tweets from people asking what Microsoft’s hiding.

What they needed to do was go “Here’s Surface, here’s awesome software on Surface from people you know, here’s the price, it’s a lot cheaper than the iPad and oh by the way, you can buy the ARM version next week.” That would have blown people’s minds and gotten them positive PR like they’ve never seen. Instead, they went “Here’s Surface, the hardware is cool, no we’re not really showing software, we aren’t giving pricing on the cheap one, the expensive one will cost as much or more than a MacBook Air and it might come out in 4-5 months.” That. Sucks. Apple’s not going to announce the new iPad until next year, why did this have to happen now? What advantage did announcing today have against announcing in November and shipping right away, other than pissing off lazy OEMs who have largely dropped the ball on tablets? What, are Dell, HP, Acer, Lenovo etc. going to pout and refuse to launch Windows 8 tablets because you didn’t wait for them? Of course not and if they did, too bad guys, get with the program next time. Tablets are coming hard and anyone who doesn’t have the sense or ability to get in now deserves to get left behind.

Microsoft is far from fighting for their life. There will be more Windows devices sold this year and the total lifetime sales of iPads and iPhones combined. But that’s a balance that can and is already starting to tip and while Windows is going nowhere any time soon, Microsoft has got to get in the tablet ring swinging. Windows Phone 7′s anaemic adoption (despite being the best mobile experience right now) is proof of that. I’m all for a tablet that has more function than form and this could be it. But much like Nintendo at E3, I went in ready to pre-order if convinced and left wondering if this is worth it now. I’m not the only one who thinks this way guys and when many are relying on an Apple fanboy laden tech press for their buying decisions, you can’t afford any missteps. Get your act together Microsoft, fast.

Indie Hypocrisy

Indie Game: The Movie finally released in various digital formats a couple of days ago. I got my copy for free because I Kickstarted the project and love it as much as I did when I saw it in the theatre. Most people think highly of it and the stories and characters it portrays but there are a handful that don’t. I don’t expect everyone to share my opinion and certainly not everyone will like it and that’s fine. However, two people’s public distaste in particular piss me off not because they’re negative but one in particular is just outright hypocritical.

The two opinions I speak of are those of Kevin Dent and Derek Smart. I’ll be honest, I don’t know a ton about Kevin Dent. He’s a guy who claims to have been in the industry for well over a decade and has some very strong opinions of it and the people in it. When I tried to look up what he’s been credited on, all I could find was a list he personally created that’s largely filled with mediocre mobile spin-off games and some modern series that I couldn’t find his name in any official credits for. He now apparently runs a company investing in mobile titles, none of which I’ve ever heard of. I don’t know every game that comes out but I know what’s popular. He’s very active in social media though and regularly gets quoted from the few respectable gaming press outlets so I guess that’s something. Many of these same outlets also quote Michael Pachter with regularity though so…yeah.

Derek Smart is far more famous (or infamous) among gamers as much for his take no prisoners attitude as his games. His Internet wars and push backs against criticism are legendary. Most blow him off but I actually respect him in many ways. I don’t care for his games and many of them have shipped a Bethesda level of broken but I really admire how he’s found a tight niche and flourished for years in it. Despite the immense complexity and ambition of his games, he does almost everything himself and that’s really impressive. He did the indie thing before it was a thing. We’ve had several pleasant conversations on Twitter and while I do think he tends to see the game industry very different from reality, he doesn’t come across as a bad guy and he loves what he does.

What really grinds my gears is some smarmy comments I saw these two posting on Twitter the other day. I’m not going to go back in their very active feeds to find them but basically, they were saying that the movie portrays all indie game designers as arrogant, whiny prima donnas who think they’re better than everyone else and thus gives the indie community as a whole a bad name. Yeah, let that sink in. Derek Smart, the guy who has cultivated and relishes in being all of those things and Kevin Dent, a guy who by his job description couldn’t be more what indies are not, are saying that a couple of indie creators who clearly go through several levels of Hell during the movie where they’re asked to talk about those experiences, come across as whiny and arrogant.

The thing is, they’re not wrong. Tommy Refenes and Phil Fish both do come across in the movie and in other places as high on themselves and don’t respond well to criticism. But Dent and Smart love to slam other game makers publicly and Smart is famous for responding to criticism with personal attacks, deleting any negative feedback from his forums and I’ve seen him more than once whine on Twitter about how people don’t understand what he’s making and how he should just give it up and retire. Both of these guys have credentials (as least Smart does, I’m not sure about Dent) but the thing is, everyone in Indie Game: The Movie does now too. They all put out games which are critical and commercial blockbusters as indie games go. What gives guys who have been at this longer more right to bitch and whine? Is it simply an implied seniority or do they really think that when they bitch, it’s somehow different?

I don’t mind people who are arrogant blowhards, I really don’t. If you are strong in a belief and can back it up with data and aren’t just living in a fantasy land, I think fighting for it is good and important. But when you start calling out people for doing the exact same thing you’ve done for years as if you’re somehow more entitled to do it than they are, you just look like a jackass. If the people in the movie never ended up releasing any games, I could maybe understand it but they all put out massive creative hits. Dent and Smart should be supporting fellow indie creators and treating them with that level of hypocritical disrespect is infuriating and why so much of the indie community has a reputation for being pretentious and arrogant. You guys are going to be gone one day and these are the new blood who are going to make the new amazing stuff going forward. You’re not better than them, you’re one of them, show a little humility and maybe a bit of praise.

Same Geek, More Bravado, More Brevity

In keeping with the title, I’ll try to make this brief.

Over the last while, I’ve been trying to figure out how to improve this blog, both in terms of having the time to contribute to it more and drawing in more readers, which is to say any at all really. I read back over a bunch of my past entries and discovered that they share a personal trait of mine that I’ve had since childhood and only recently started to manage in real life: I talk too damn much. My posts are less frequent than I’d like because it takes me sometimes hours to write the massive text walls that many of them were and I can’t start a post and not finish it in one sitting. I appreciate people with a fine attention to detail, but there is also something to be said for making the same point in fewer words and I’ve decided I need to force myself to learn that. I originally chose the name Geek Bravado because I like and respect people who state their informed opinions bluntly and unapologetically and that was my goal as well. However, one of my other failings is a perpetual fear of offending or even slightly upsetting anyone. While my posts were based in strong opinion, they were often written with softer language that made the point but with only rounded corners. I also wrote in a way that assumed anyone who read this blog didn’t know about or understand the background or ideas behind my commentary and needed it explained. I’ve realised that’s silly. If you’re coming to a site called Geek Bravado, then you’re either going to know what I’m talking about or are smart enough to know how to find out in short order.

It’s time for some changes.

I can’t guarantee that all my posts will be short (in fact one I’m brewing for the future kind of can’t be, though I have a plan) but I’m now going to strive to post more often and make my points faster. No lengthy backstories, no more 5 sentences to make a 1 sentence point. This way, people won’t be scared off or bored and it also gives me the freedom to write posts on my lunch hour or while waiting for dinner to cook instead of at the end of a long day. Also, when I feel very strongly about something, I’m going to start using language that is applicable to the tone of my true thoughts. That doesn’t mean that Geek Bravado is suddenly going to become not safe for work. The occasional bad word may slip in if I feel it conveys my emotions well but my real goal with this is to show how I truly feel, rather than to just state it softly and hope people understand my passion for a subject.

I’m making these changes both in the interests of trying to grow my readership but also as a personal challenge in my own journey of self-improvement. Though these sound like simple goals, they will be tougher than you might think with my personality type being what it is. I’m excited though and in the end, I think the quality of my writing is going to be better for it. There will likely also be some appearance changes coming too. Finding a better theme and maybe getting a logo made have been on my to-do list for a while and once I find the time, I hope to make things nicer on the eyes here too.

I’m looking forward to the future here and if you’re reading this, I hope you are too. Thanks for looking!

So That Was E3 2012

This week went by super fast for me. Some of that was because work was a non-stop cascade of crazy but it was also because of E3. For as many faults as the show’s structure has, I love it. It’s loud, rambuncious, obnoxious and serves one singular purpose: To scream “VIDEO GAMES ARE AWESOME!” It’s funny because during the week of the big show, I get so caught up in consuming press conference streams, trailers, articles, podcasts and discussing everything at length on forums that it takes up all my free time and for that week, I never actually play any games. This year was no different, aside from a couple of tiny play sessions with my Vita during lunch. There’s always a lot of excitement and anticipation around E3 but this year had a very weird vibe both leading up to and during the show. There was the whining about the show’s relevance, but beyond that, there was a lot of uncertainty about what exactly we’d see. Vita aside, Sony and Microsoft are still flogging what is positively ancient hardware at this point and Nintendo was going to talk about the new WiiU and hopefully breathe some life into the 3DS but last year’s showing (filled with info that was subject to change) really had people confused on what to expect.

Now that the show’s over, I’ve been seeing a lot of really perplexing opinions from the enthusiast press. Many are complaining that the show was disappointing, nothing really impressive came out of it, that Nintendo disappointed really badly and the rest of the makers are pretty clearly just coasting until next year when they’ll presumably announce the next generation Xbox and PlayStation home systems. I’ll admit that this wasn’t my favourite E3 and there are past shows that have been better than this one but once again, the whining from the segment of the press who drives most of their traffic and hype from this show–who indeed should thank this show as a big reason for their field’s existence–really frustrates me. Also guys, what’s with the clapping at press conferences? When you’re there in a coverage capacity, you’re supposed to be journalists first and fans second. Applauding at what are really fancy sales pitches don’t do wonders for demonstrating your integrity. Stop it.

As a superfan of this medium and the AAA segment of it, I’d have done some morally questionable things to be able to attend that show and while I understand it’s bloody hard work for the press, seeing them pimp their coverage all week and then whine about how there wasn’t anything good to see drives me mad. Anyone who says there was nothing interesting at this year’s E3 either didn’t look hard enough or is outright blind. Several of the bigger publishers are certainly coasting on established brands while their front line teams crank away on next-gen hardware but that shouldn’t be a surprise to anyone and in spite of that, we’ve seen several new IPs this year and the unique re-imagining of others. The amount of originality on display was more than I was expecting and even though my expectations were low, that’s saying something.

Not everything was as encouraging however. Those that coasted this year really coasted and some of those who really needed to hit their messages out of the park botched the swings to the point where they ended up being little more than bunts. The “big five” press briefings are always a good way to form some top-down impressions of the show as a whole so let’s start there. There were shining highlights but they were almost universally disappointing for different reasons. I’ve heard it speculated on podcasts that a lot of this was because the briefings are being aired on TV to a wide audience and as a result, they’re more strictly crunched for time and are focusing them around more mainstream appeal than they did before. If this is true, then I say they need to stop being aired on TV because all that makes these shows interesting was largely sucked out this year.

Microsoft – This beats EA as the most disappointing, only because EA actually showed games. This year, Microsoft was almost entirely focused on media features and their briefing gave a strong vibe that games were basically an afterthought. We got no new game announcements, some new (but largely old) footage of games we already knew were coming, a smattering of Kinect lip service and from then on it was media, media media. One can only imaging the bazillions of dollars that Microsoft must have spent to secure some of the content deals they announced but as someone who doesn’t give a crap about sports and who doesn’t live in the US and thus, won’t be able to get many of these, I just don’t care. Their SmartGlass feature which will allow supplementary content to appear on your phone or tablet looks like cool tech but the main thing I took from that was “Oh great, yet another thing to distract me from watching the damn show.” They even released the video showcasing all their cool looking Summer of Arcade titles after the show, they didn’t even run it as a sizzle real which would have taken two minutes. Microsoft pretty clearly thinks they’ve already got the gamers locked in for the rest of this generation and now it’s time to broaden to non-gamers to try to keep moving hardware until next year when I’m sure they’ll laser focus on the games again for Xbox: The Next One. There’s probably numbers that indicate this makes sense in some way but as a hardcore gamer, I was pretty annoyed. Gamers are what made the Xbox 360 the success it is and we’ll be what drives adoption of the next system. To leave us out in the cold to showcase a bunch of media features that you can get on boxes that cost less and have no subscription I don’t think is necessarily a willing formula.

Sony – They had one of the more engaging presentations and it was book ended by awesome new IP (Beyond: Two Souls and The Last of Us, both of which I want in my eyeballs right now). Like Microsoft though, they also dropped the ball in key areas to focus more on mainstream stuff, though at least it was focused on games. As a Vita owner itching for new content, I was both stunned and frustrated at how little they talked about the system. Most press and Vita owners left that show thinking Sony has basically left what’s far and away the best portable system out to die. It was later revealed that they had something like 25 games at their booth and more announcements were made during the show itself. They also have a ton of really interesting downloadable indie titles in the works, which weren’t even hinted at. They also waited until later in the week to reveal an incredible list of free AAA and downloadable titles that were already available and will be rotated on a monthly basis for PlayStation Plus members, something which finally made me pull the trigger on it. This neglect was apparently in service of doing a nearly 20 minute embarrassing glitchy demo of an augmented reality storybook for kids and pimping their PlayStation Suite service for Android smartphones, which has been a complete flop so far and I think will continue to be. They even went as far as to apologise for not giving the Vita the attention it deserves. They also waited until after the show to reveal a massive list of free Sony as a company is bleeding badly right now and largely ignoring the device they need to get their investment back on quickly at their press briefing was nothing short of idiotic. As the show progressed however, I quickly realised that Sony platforms are getting a ton of compelling content this year and I’m excited for it now, including the Vita.

Nintendo – They without question had the most to prove this year. The Wii has flared out badly, the 3DS had a bad start and the WiiU is their big chance to shut up those who are saying Nintendo should get out of hardware and make iOS games. They had not one but 3 different briefings, a video one talking about WiiU’s online features on Sunday, their main WiiU briefing on Tuesday and a dedicated 3DS show the following day which I missed. From what I understand, there’s a lot to be excited about for 3DS this year and Nintendo seems to have finally found their stride with it (funny how all the gaming press who said the handheld market had “moved on” last year were silent on that issue this year). They did a decidedly worse pitch for the WiiU. I went into this show excited to get one pre-ordered and probably still will but came out the other side pretty deflated. There were far fewer games announced than people were expecting and some heavy hitters were missing. One big pleasant surprise was the announcement that 2 WiiU GamePad tablets controllers can now be used simultaneously. Up to now, the announced limit was 1 so this is nice to see, even if it comes with the caveat of cutting the frame rate on the GamePads by half if both are in use. Pikmin 3 looks cool (though I’ve never been a huge Pikmin guy) but there was no mention of Retro Studios’ new title, there’s yet another New. Super Mario Bros. game coming (I like the series but the formula is getting tired), Ubisoft has a couple of neat titles on the horizon with ZombieU and Rayman Legends but other than that, the big third-party title they spent many minutes on was Batman Arkham City Armoured Edition, an update to a game that has been out for almost a year with gimmicky WiiU map and inventory features tacked on. I fail to see how they expect to find a new audience for this title on the platform but they seem confident. Their big closer was NintendoLand, supposedly their answer to WiiSports. It’s yet another minigame collection centred around the core idea of a theme park and though it seemed neat, most press who played the games thought they were underwhelming. There simply weren’t enough game announcements. They needed to rapid fire them to show how committed both Nintendo and third parties are to the platform and they failed at that, to the point where Nintendo’s stock took a hit after the show was over. Some in the press have said that Nintendo has been focusing on very short PR cycles lately, not talking about games until much closer to release. Since the WiiU isn’t due to ship until the holiday season, they theorise that we’ll see many more announcements before then and that they were light on announcements at E3 because it simply comes too early. That may be true but to give such a paltry offering at the show where mainstream media is watching seems like a massive missed opportunity.

EA – After their briefing, one of their executives did some damage control and came out saying that EA has several new IPs in the works but that they were all for next-gen systems which is why they weren’t talked about here. That was slightly reassuring but it didn’t really detract from the slimy feeling one gets from watching this conference. At least for 2012, EA is showing itself to be a company that’s creatively bankrupt. Their entire hour plus briefing did not talk about a single new IP. Everything was sequels, add-ons, stapling mobile/social garbage onto every title whether they needed them or not and putting on a brave face while begging people to resubscribe from Star Wars: The Old Republic.  Their announcement that it’s going to be free up until level 15 is cool and will get me to try it but I’m sure I won’t end up subscribing and I think it’s going to be fully free to play by the end of the year. They put a big bet on the subscription MMO segment and there’s just no success to be found there anymore. SimCity looks really cool and I love some of the new mechanics they’re introducing. But I don’t trust EA to do always-on DRM in a consumer friendly way (Blizzard does it best and they can’t even really do it right) and the inability to revert saves has killed the best part of the game, manually triggering crazy disasters on your established cities. I’ll probably end up skipping it. I do like the new Need for Speed meets Burnout idea that Criterion is taking with the new instalment in that series that’s inexplicably sharing the same name as the one that came out only 2 bloody years ago but it’s going to be yet another driving game I’ll probably get distracted from before I can finish it. The announcement later in the week that it’s getting a Vita release perked me up. Their attempts to force connectivity with other platforms into everything is gross and just seems like an attempt to hit marketing bullet points and trying to keep people always thinking about their games when they can’t be around to play them. I don’t have time to check stats and play pointless little side games for Battlefield 3 on my phone and those resources are best spent on making the core games better.

Ubisoft – Ghastly hosting choices aside (I couldn’t stand that YouTube flavour of the month but nothing is as bad as Mr. Caffeine), this was far and away the best show. When Yves Guillemot briefly came on stage to introduce the incredible looking new IP Watch Dogs, really all he should have done was yell “Triple A bitches!” and dropped his mic. Beyond some nods to casual franchises like Just Dance and an embarrassing, borderline sexist demonstration of ShootMania which did that game no favours, this was all about top-shelf, mirror shine polished titles for hardcore players like me. No unnecessary social and mobile connectivity, no  Assassin’s Creed is one of my favourite series of this console generation so I was already sold on the new one coming this Fall but their demonstration just blew me away more, unnecessary animal killing aside. Rayman Legends on the WiiU was almost enough to sell me one of those systems and from what I’ve been hearing of ZombieU, that might seal the deal in spite of its dumb name. They closed off with Watch Dogs which looks like Assassin’s Creed meets Deus Ex and I couldn’t be more excited for it. It looks like the kind of game I’ve been dreaming of for years now. Ubisoft clearly believes there’s a future in AAA and is driving almost all their company in that direction which is a very refreshing change. This is a company that doesn’t always do right by their customers but in terms of new ideas, they are the ones to watch in 2013.

There’s so much more that happened during the week beyond these press briefings but if you combine the vibe they all gave off into one, you get an idea of the show as a whole. They (plus a number of other surprising new titles that were discussed throughout the week) to me indicates an industry that’s in a bit of a holding pattern while it waits for the next generation  (even Nintendo, who should be in anything but that) and sees how emerging platforms continue to grow (or not as I think the next couple of years will show). Nonetheless, the industry still has some new and different ideas left in it that’s it’s working on them full steam ahead. Personally, this year has been a bit of a AAA drought for me so far (not that my pile of shame is complaining) but the second half of this year and in particular, the first half of next year is shaping up to be bonkers with a huge number of titles coming I think I’ll be really in to as well as a wide variety of people with different tastes and genre preferences. For all the questions of the show’s relevancy and whining that there was nothing interesting here, I’ve found tons to be excited about and if the future of all video games is dreck on iOS and Facebook, no one seems to have told the people at this show and they aren’t exactly stupid people who don’t know how to turn a profit.

With the economy still not improving and another recession possibly on the horizon, the stakes for the AAA industry have never been higher. There’s definitely some creative seizures taking place due to that but there’s still a market for new ideas and those trying them aren’t just dipping their foot in the water, they’re diving in deep and making substantial and in some cases, ballsy bets. For me, the biggest disappointment this year was in the coverage itself. I’ve been following E3 closely for years now and never before have I seen such a ho-hum, torpor response from the people who like to call themselves the enthusiast press. Maybe they know something they aren’t sharing with the rest of us but what I took from this show was that there’s few new ideas, the console companies don’t care about gamers anymore and that the new and shiny platforms like the Vita are apparently dead, even though there were 25 games at the Sony booth and I rarely read a story about any of them. I’m not sure how you can call a platform dead when it’s screaming at you for attention and you just ignore it.

I’m actually sympathetic to a degree in that I think the enthusiast press is hearing a lot of the same unfounded and frankly dumb rhetoric about how AAA gaming is dying and iOS and Facebook are taking over the world and is beginning to drink some of the Kool Aid. I can personally attest to how it definitely seems like no one’s backing what you like when that’s all you see everywhere. For the fault of this year’s E3 (and there were many), it’s the one time of year when the AAA industry can scream about all the incredible gaming experiences you can’t get anywhere else and they still came out swinging this year. It’s an industry that’s in a hard place right now but they’re nowhere near dead yet and even if that’s their ultimate fate, they are going down in one Hell of a blaze of glory. Point out the faults when you see them but this is an event that should be cherished, not admonished. If you’re in the enthusiast press but can’t find your enthusiasm even at this time of year, then maybe you need to start writing about something else.

I see a great year ahead for those of us who love AAA gaming and I can’t wait for what’s to come.

Some Ranty Thoughts On E3′s Relevance

So the big show starts today. Nintendo’s going to announce a new home console and a bunch of games will get announced and have more shown of them. Yet for some reason, this year’s E3 seems to be getting a real negative spin in the enthusiast press, even before the show officially opens. While hyping their own coverage up as one would expect, many sites are now posting articles questioning the show’s relevance. Some of the bigger publishers have their own events before the show and throughout the year which are cannibalising some of the hype. In addition, lower console sales (which are in line with the end of a cycle that’s gone on longer than anyone planned) are making everyone suddenly question if there’s value in a big flashy glitzfest for AAA gaming. Many mobile developers are also coming out of the woodwork to say that the show no longer means anything and it’s just a bygone relic of an industry that’s dying, the void from which they are filling in.

My first reaction to this is one of confusion more than anything. The enthusiast gaming press lives for this time of year, it’s when they get all the juicy details of upcoming releases they need to feed their users for the rest of the year and I would wager it’s by far their busiest traffic period. Why they are actively questioning the existence of a show that’s the bread and butter of what they do baffles me. I remember a few years back when E3 tried an experiment of becoming a much more slimmed down, streamlined affair. The theory was that the show had become too noisy, too gaudy and too sensational and it was costing publishers a fortune so by slimming it down, it would let the games speak for themselves and make it easier to cover and talk about. The results were a disaster with everyone saying that E3 had lost its soul and was in danger of losing the cultural impact it represented. The old formula was restored for the following year and now the same people are saying that the spectacle they once demanded return is no longer important again. In the span of a single year, the show’s perception for many has gone from being the go-to gaming event to being representative of a segment that might as well roll over and die while iOS dreck takes over.

I think the opinion of mobile developers is about as pertinent to a discussion of E3 as a Greenpeace member’s on the Detroit International Auto Show. With a couple of exceptions this year, the mobile industry doesn’t participate in E3, not because they aren’t welcome but because they choose not to. So why is their view on it at all important? If their industry and the disruption they love to tout that it’s having on the “traditional” games industry is so significant (because remember that one thing can’t succeed without something else failing an equal or greater amount), where is the annual trade show dedicated to mobile games? Given the lacklustre promotion and support from the mobile platform holders, I would think such an event would be extremely beneficial for them. There’s certainly enough money going around that segment to make such a thing possible. So where is it? If E3′s no longer relevant, what does it say about their perceived dominance over gaming today that they don’t have their own spectacle? To give them and their largely well, irrelevant point of view such a loud voice in the enthusiast press strikes me as a cynical attempt by outlets to drive clicks through controversy. The enthusiast press loves to do this and that’s bad enough unto itself but to do it over something so important to what they do is just stupid.

The thing that the enthusiast press and many hardcore fans have continually failed to understand is that even though we’re the biggest consumers per head of the goods hocked at E3 every year, the show isn’t meant for any of us. While E3 and the publishers who attend it certainly welcome any enthusiast attention they get, their targets are the mainstream media. CNN, USA Today, Good Morning America et al., the places that ignore gaming as a whole for the remaining 51 weeks a year, unless it’s to trumpet some clueless researcher talking about how they make kids violent. While we hardcore gamers like to think we’re the reason this industry makes so much money, we aren’t what driving 15 million+ sales of Call of Duty on an annual basis. Those are the people who have one console and maybe buy 1 to 3 games for it a year. That audience is who the industry has their sights focused on with E3 and the way you get the attention of the mainstream media they pay attention to is with flashy, loud, bombastic spectacles, everything the show does better than few others anywhere. This is why even as AAA publishers and platform holders like Sony and Nintendo struggle, they continue to spend millions on booths and press conferences.

In spite of all the doom and gloom prophecies I’ve read this past week, every major gaming site has E3 logos plasters all over their front pages, they’re all live streaming the press conferences and every podcast I listened to discussed at length their travel and coverage plans and what they were hoping to see. For a show that’s apparently lost its relevancy, everyone sure seems to be talking about it a lot. Last I checked, that was still the point of the thing. People pay attention to E3 in enormous numbers and until they stop doing so, I think there’s no question of its relevance. Perhaps if the enthusiast press wants to see AAA gaming grow and thrive, they should continue to embrace that which fosters growth rather than say “It’s all over but please keep reading and watching us talk about it!” and giving attention-seeking mobile developers exactly what they want.

Me personally? I’ll be streaming all the press conferences on my second monitor at work and I have my Visa primed and ready to pre-order the WiiU as soon as its available. Bring on the insanity, I can’t wait!

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