Geek Bravado

The blown hard arrogance of Parallax Abstraction.

Monthly Archives: March 2012

The Gaming Press Needs to Find Some Humility

A while back,  I wrote a post about the gaming enthusiast press’ continual crisis of confidence. Now I’d like to talk about the other side, that is when the enthusiast press gets overconfident and dismissive of outside criticism, some of which may be deserved. As many are aware, there’s a wee bit of a hubbub going on over the ending to Mass Effect 3. One of my next couple of blog posts is going to detail my experiences and opinion on it but the gist of the uproar is that many gamers don’t like the way the sci-fi trilogy ended and have been loudly voicing their displeasure, even demanding that BioWare change the ending to one they would prefer. True to form, the enthusiast press has stepped up to comment, sometimes with insightful and interest pieces and sometimes with facepalm inducing tripe that insults their audience.

That items such as the latter one linked above exist in quantity is distressing enough but perhaps moreso is the way some generally respected members of the enthusiast press respond to attempts at constructive criticism of what they do. Late this past week, a series of articles at Forbes which are nicely summarised with additional commentary here asked the question of whether or not the universally positive coverage of Mass Effect 3 (almost none of which talked about the ending so many dislike) demonstrates a credibility problem in the enthusiast press. Now I will admit that Forbes has a reputation for writing pieces designed to rile people up (this is the same site that predicted Apple will have a $1,650 stock price in 2015 backed up by hilariously flawed arguments) and it should be noted that one of the first published articles on gaming by the author that touched this all off is well…an unflattering diatribe. Regardless, the series raised a number of interesting questions as to whether many in the games press specifically have a problem separating the fans within them from the critics. Many well known gaming reporters did not take kindly to it and lashed out pretty strongly. I also witnessed some strongly worded responses from Alex Navarro of Giant Bomb and Ben Kuchera of the Penny Arcade report with Kuchera having gone so far as to publicly block people on Twitter who have written him mature yet unfavourable comments.

Frankly I’m appalled that this is how some are choosing to respond to the people they write their content for (and I should stress that this is only a few high profile people doing this), as if they are somehow above the criticism. As I’ve said before, the games press seems to have this constant need to defend and validate what they do, whether it’s to idiot commenters or now to people from other areas of the press. Clearly the article hit a nerve with some, something I might add it was likely written to do and it’s likely the responses it provoked have simply validated the author’s opinions.

I will say that I don’t agree with all the points made in the Forbes series. I think claiming that the enthusiast press should be faulted for being enthusiasts is as ridiculous as it is paradoxical. Obviously you have to be a fan of a creative medium to write or critique it in a meaningful way because otherwise, you can’t relate to the other fans you are writing for. This is true in all forms of media and that’s why there’s also a thriving enthusiast press for books, music, movies, TV etc. There are however, several endemic elements to the games press that aren’t often found in the othes and I believe these hurt its credibility. They can be overcome but with few exceptions, there doesn’t seem to be many attempts to do so. I don’t know if this is because many gaming sites are owned by large media conglomerates that target them to niche demographics or simply because they feel its necessary to appease the vocal minority audience rather than simply tune out.

The first of these does tie in to the point the Forbes series made on critics also being fans. It’s something I’ve seen happening for years and it’s why I only trust reviews from a handful of sources. That is what I call “honeymooning” with games. When a hotly anticipated title comes out (especially if it’s a sequel in a highly regarded series) many critics have an initial honeymoon phase with it when the title is new and they’re so happy to have it that they will tend to overstate their praises for it and often gloss over obvious flaws or downplay their significance. Almost all reviews are written in this honeymoon period, they have to be. It’s only a few weeks later (usually after the next hot title comes out) that the honeymoon period ends and the flaws are discussed, often to the point where many wonder why they weren’t brought up before since they appear to be such big deals.

The best recent example of this I can think of is Mass Effect 2, the last game in the series. It was undeniably a fantastic title and in my opinion was the best of the trilogy but it had several major gameplay and narrative problems that were commonly agreed upon. Most of these were not reflected in reviews or in podcasts I listened to at the time. The podcasts in particular were full of lavish praise, some going so far as to call it one of the best RPGs ever made. I heard the term “perfect game” used more than once. However, several weeks later if someone on one of these shows were to bring it up, the discussion would almost exclusively be focused on the faults and how major and damaging to the experience they were. None of these points were apparently important before and of course by the time they were discussed, most of the game’s sales had been made and all the glowing reviews were out there and it was too late to change them. I think the inability many in game critics have to disconnect themselves from their fandom is a big problem and I don’t see this as often in other media. You can be a fan of something and critique it but you need to train your brain to look at something with straight objectivity when you’re reviewing it, even if it’s something you were looking forward to. I’m not a professional critic but I had no problem doing this with Mass Effect 2 at the time or many other games since. I loved the game but could tell you right away what was wrong with it and how that dampened my experience. Not everyone has to agree with me but many did, just later on. As a reviewer, you are supposed to be writing buying advice. If you can’t play games and not have a “honeymoon” phase with them, I dare say that perhaps you’re not the best qualified to be reviewing them.

The second issue is the intertwined relationship the games press has with the companies they are supposed to be critical of. I won’t say this never happens in other media criticism but it’s definitely the exception as opposed to the rule as it is in video games. The primary form of advertising on almost any video game web site is…video games. On top of that, they’re usually new releases which are of course the focus of most of the coverage. I have no idea how the web advertising business works or why it’s seemingly so difficult for these sites to get ads from industries they don’t cover but it’s a major problem and there’s no sure way to gauge the influence it has on coverage beyond the press’ assurance that they can be trusted which they’ve proven they often can’t be. If it is so hard to get non-endemic advertising, I can sympathise because these companies need to make money but if other enthusiast media can at least partially avoid it, I don’t know why they can’t.

Beyond that, there are the large number of incentives that the enthusiast press is often given by big publishers. Getting early copies of games to review is standard in most media and that’s fine. If you’re writing buying advice, it’s important to have your review ready the day a title launches. Indeed, music and movie critics get to sample new products in advance too and it makes sense. However, for most movie critics, that means getting a free ticket to an advance showing at a local theatre. With large game publishers, the big means of press promotion the last few years have been “media and review events”. When a publisher has a slate of big titles in the pipeline or a new title coming out shortly and wants press coverage, they will hold a fancy event that they will invite the enthusiast press to. These are often in lavish hotels or resorts in fancy locations like Las Vegas or Hawaii, they’re fully catered, include a bunch of free swag and sometimes even special events for the press that are themed around the upcoming titles. Occasionally the reporters are even allowed to stay for an extra couple of days after the event as a mini vacation. This is all paid for by the publishers. In the case of review events, the reporters are all placed in a special area together where they have a limited amount of time to play the game to completion at a rushed pace and are surrounded with PR people the whole time. Review events such as these are usually saved for large franchises such as Gears of War or Call of Duty and are often the only way enthusiast outlets can review these titles before release.

The third issue is one of access. One of the criticisms levied against cable news networks now is how they are always afraid to offend those in power for fear of losing the access to key people and information they require in order to report effectively and quickly. The games press has this same issue. Piss off a major publisher with a negative review and you may not get review copies next time or get invited to press events or get interviews or screenshots. They may even give a time exclusive to another outlet that will steal your traffic. Less coverage means less traffic and less ad revenue. This is the single biggest reason in my opinion that so many sites really review on a “7 to 10 scale”, meaning that even though they claim to use the 10 point spectrum, anything under a 7 is only reserved for truly bad titles and even the mediocre ones can be expected to score between 7 and 10. I also believe it’s why bad games from larger publishers will often get higher scores than bad games with similar negative qualities from smaller publishers that don’t have bigger PR departments or large numbers of releases in a given year. A bad game from Activision or EA may get a 6 but a game with very similar problems from say SouthPeak or dtp Entertainment might get a 3 or 4. I don’t even know if this is done consciously a lot of the time but I’ve seen a definite score bias towards larger publishers over the years.

To say that factors such as these don’t have an undue influence on coverage is naive and ridiculous. You simply cannot have an industry that relies on advertising dollars, access and free events from the people they are supposed to be critical of to not have lapses in integrity. I don’t paint the entire enthusiast press with this brush but the problems are undeniable. So what can they do to fix this? I don’t know what they do about the advertising problem but when it comes to press events and access, the fix is simple: Say no. Activision won’t let you review Call of Duty prior to release without coming to their event? Then wait until release, buy a retail copy and make it clear to your readers why the review is late. Is EA hinting that you may not get preview assets for the new Medal of Honor game if you don’t lavish praise on Mass Effect 3? Then go without those assets and once again tell your readers why. If the publishers are playing dirty, there’s nothing wrong with saying so and if nothing else, we know that gamers are passionate people and will call them to account for that. All it would take is a couple of big sites to do this before the publishers would have to smarten up for fear of alienating big chunks of the hardcore fan base that evangelise the products they sell. The problem is, this all requires one or two outlets to be first and no one wants to be.

My point with this is that if the games press is going to operate with all these dubious ties to the industry they cover, they are going to have to live with the occasional accusation (be it in editorial or forum form) of foul play in their coverage. To see people like Alex Navarro, Jim Sterling, Justin McElroy and Ben Kuchera get all high and mighty because someone dared to point out the massive integrity issue that has hung over their entire industry for over a decade now is disingenuous and arrogant. The gist of most of their responses was “I’ve never personally done such a thing so how dare you say it’s a possibility for anyone to!” Sorry guys but your relationship to the industry you cover would be described in any other journalistic field as a massive conflict of interest. That the business model of your field is so flawed that it has to operate this way doesn’t excuse it and I think the concerns (and in some cases, criticisms backed up by real world examples and trends) are perfectly valid. You may be the pinnacle of integrity but many in your field are not and I don’t know if you noticed but the Forbes guy didn’t name names.

If you are so convinced that your work is proper journalism, who cares what some guy at Forbes thinks anyway? Once again, you feel the need to leap to the defence of your craft, almost as if you think it doesn’t have the means to stand on its own merits. Fox News doesn’t feel the need to complain about their critics because those aren’t the people they serve so why do you care? For a group that claims to have such a thick skin because of the often vile nature of their communities, the games press sure does seem to bruise easily.

That’s not to say there isn’t real journalism going on in games or that there are many sites out there that are trying to change the formula or are doing great work within it. There’s a lot out there but sadly, the really popular sites are the ones that rely and thrive off this dubious symbiotic relationship with publishers. It’s been like this for a long time and barring a major shift in how games are made and published (which could be coming in some form), I sadly don’t see it changing any time soon. Nonetheless, these problems exist and need to be brought to light. People of influence responding as some of them did only serve to further demonstrate how undeveloped and immature the games press is and why other press scoff at them. Want to be considered “real journalists”? Then earn it and when it’s questioned, prove the accusers wrong rather than just hurling insults. And for the love of everything, don’t write a response to an issue raised by a passionate section of your fans that basically calls them stupid. We’re not on the school yard here and no one even won an argument by taking the low ground.

UPDATED: Mike Daisey Stretched the Truth But There’s Still A Problem In China

If you’ve been reading the Internet this afternoon you’re probably aware of this already but This American Life has retracted the story Mike Daisey about Apple factory conditions after further fact-checking revealed that some of the more dramatic portions of his story either stretched the truth or were outright lies. I did a post about this story and though I don’t claim to be any kind of journalist, it appears I now used a bad source and for that, I admit it and want my readers to know if you don’t already.

It’s always a shame when one of the few sources of real journalism left in the world has a misstep like this and I will give This American Life credit, they seem to be owning the mistake. They are planning to devote an entire one hour episode to coming clean, pointing out the errors that were made and asking those involved to clarify. You’d never see Fox News or CNN do that. I do think the timing of this is highly suspicious as this is iPad 3 launch day. While it’s easy to say that this shows they were bowing to pressure from a mega corporation and are doing this to appease them, I actually don’t think that’s true. I do think that they are intentionally making this announcement today in the hope it will get drowned out among the sea of other lazy outlets devoting “news” time to covering the lines at Apple stores, something that involves about as much journalism as the Apple advertisements that will likely follow. Honestly, I think that’s kind of a shady thing to do but This American Life of all people know that many are incredibly connected (especially those who would buy an iPad) and word of this is going to make it out regardless. Since their site is currently down due to overloading as I write this, I think it’s safe to say the word is out.

Regardless of the reasons for this retraction, my great fear is that this will give the iCult and those of it who have infiltrated the press like David Pogue cause to go “SEE! There’s no problem in China, it’s all just made up by Apple haters!” Nothing could be further from the truth. It’s true that I have many legitimate reasons to dislike Apple as a company but that doesn’t mean there is no problem. Around the same time as Daisey’s story, other detailed reports were made about conditions in Apple factories, reports that haven’t been called into question. And as I’ve said before, this isn’t just an Apple problem but one that involves nearly every major electronics manufacturer. That one guy misrepresented some things doesn’t suddenly mean there’s no issue and that companies like Apple and many others shouldn’t be doing a lot more than they are to make things better.

As for Mike Daisey, I think his attempt to justify what he did by saying “it wasn’t journalism, it was just theatre” is complete crap. He did what he did to get his story on the air and draw attention to his one-man show about it. By fabricating stuff as he did, he only served to damage the cause he was championing, a cause I believe in and which many more should. Now we have one of the most vocal and rabid fanbases in the world using this as a reason to deny the problem and one of the last bastions of truly great journalism has been shamed and perhaps damaged permanently for what many will say was slandering the world’s most powerful and admired company. Thanks Mike, a lot of good you’ve done. I really hope he’s smart enough to just fade away and not continue to try to defend himself or represent the cause for fair treatment of Chinese workers anymore. He screwed up, he got caught, now he needs to go away and leave the honest people to continue to press the issue. He should be disgraced.

If you’re one of the people who got an iPad 3 today (I almost was but am not going to be for now), please take a moment to think about where it came from and what the people who made it for you went through so you could have your shiny new toy. A lot of this stuff is made in not so nice ways and one guy’s exaggerated tale of those ways doesn’t mean that obscenely rich companies like Apple can’t and shouldn’t do more to address it. We as consumers are the ones with the ultimate power to make things better and there has never been a more important time to do so.

UPDATE: I finally got a chance to listen to the full Retraction episode yesterday. I now have even more respect for This American Life than I did before and even less for Mike Daisey. The show went far and above what was required of them to admit their mistake and it was clear from his tone of voice that Ira Glass is deeply embarrassed and upset. As for Daisey, he did apologise for submitting the episode to them as journalism but still refused to accept responsibility for his lies which he was caught red handed in. He continued to use the “it was just theatre” defense and it clearly demonstrated to me that he has no remorse for what he did, only for getting caught. As I said, the man’s a disgrace to his cause. I was also pleased to hear the third act devoted to talking to the New York Times report I mentioned and addressing the real problems that do exist in China which Daisey used as the stepping stone for his narrative. I am glad they didn’t try to ignore the issue but said “We know we screwed up but this problem is real.” I truly hope that those who listened paid attention to that.

Thankfully, I haven’t seen that much backlash from Apple’s defense force. Even some of those I expected to scream how they’ve somehow been vindicated have either remained quiet or have praised This American Life for doing the right thing. I’m glad for that as the show doesn’t deserve to have its reputation tarnished. If anything, this shows how committed they are to proper journalism. When I have the means, I will be donating money to the show and needless to say, I will keep listening. I hope their listener base doesn’t take much of a hit from this.

The Worries of An Apple Led Post-PC World

So the iPad 3 was announced yesterday (yes I know it’s just called the iPad but it’s the 3rd one so it’s the iPad 3) and as usual, the press tripped over themselves to give them free PR. The mainstream news media which wouldn’t give any other tech launch more than a cursory mention practically live blogged the event and well, the fanboy driven tech press did what it always does with Apple launches, gush like teen girls at a boy band concert, much like the legion of practically religious level Apple enthusiasts who clogged my Twitter feed during the reveal. It’s still gross and in the press’ case, the opposite of journalism but it’s also par for the course now and my getting mad about it is pointless. Truthfully, I was paying closer attention than I usually would because my girlfriend and I were strongly considering splitting the purchase of an iPad 3. She wants it to surf and do e-mail easily when she travels for work and I want it to see if it’s possible for iOS games to hook me in (which they haven’t to this point). Something unexpected happened after work that may result in us moving soon and thus delaying that money being spent for a while but we’ll see.

Among all the gushing comes the usual talking points about the “post-PC world” tablets are supposedly ushering in, points Apple themselves trumpet whenever they can. They are quick to point out that the term doesn’t mean the end of traditional computers (an area where they still make a lot of money) but it does mean a reversal of the current roles where the desktop or laptop is a person’s primary means of computing and the tablet complements that. Tablets don’t really fit in with how I do my day-to-day computing, mostly because I am usually either at home or the office, type at a blistering speed an on-screen keyboard simply can’t keep up with and I’m used to a heavy multitasking environment where I can do and monitor several things at once. You put two copies of myself on a couch with stuff to do and the version of me using my HP ProBook will leave the tablet version of me in the dust. However, I’ll be the first to admit that the way in which I use a computer now is not at all mainstream and this is most certainly a vision based around the mainstream. If my girlfriend and my Mom found themselves using a tablet first and foremost, that’s cool by me as long as I can still have my laptop and gaming desktop too.

Tablets require less material to make, can arguably be priced to be much more accessible than traditional computers (though Apple is trying their damndest to avoid this), can be carried around as easily as a pad of paper and can do most day-to-day computing tasks without even breaking a sweat. I’m not denying the benefits of the “post-PC” world and many elements of it I will welcome. What I do have many concerns with is Apple being the leaders of this world. The original iPad kind of came from nowhere and virtually everyone trying to compete with it has been stumbling over themselves to catch up, while also thinking they can charge similar prices for devices that are simply inferior. As tablets go the iPad is virtually unchallenged and barring some major missteps by Apple or a roaring comeback into the space from Microsoft (whose missteps with Windows 8 will be the subject of a future post), it stands to be that way for the foreseeable future. And this is not good for anyone.

Having a single dominant player in any market is a bad thing because it discourages innovation and leads to higher prices because of reduced competition. One need look no further than when Microsoft Windows was basically your only real choice for a desktop operating system. Poor performance, gaping security flaws, massive product delays, tiny incremental updates and bullying of OEMs were all the orders of the day back then. Apple is still a distant minority in the traditional computing space but they gain ground on Windows every day and the iPad led post-PC world could put the writing on the wall for Microsoft’s key rainmaker. When Apple put their feet to the fire, what we ended up with was Windows 7, arguably the most polished and solid version of Windows ever and a product which I happily use every day and firmly believe is superior to Mac OS. However, even when Microsoft Windows was at its flattest and most stationary, there were a number of key differences of PCs compared to Macs which Microsoft embraced and still does to this day. Apple does not share these values and should they become the dominant player in the market, their continued adherence to them doesn’t do good for the future advancement of computing. Here are some examples of what I mean:

  • Apple likes closed platforms: The original incarnation of iOS didn’t allow third party applications of any kind. This was the way Steve Jobs wanted it because he believed these external influences destabilised the user’s experience and he was right, they do. But after screaming demand from users (and Android right around the corner who embraced third party software), he relented and it was arguably the smartest thing Apple ever did. Apple nonetheless still holds the keys to the kingdom and while they’ll let anyone write apps for iOS, you have to get their permission to make it available and they can refuse you for any reason, including for things like making an app that’s better than one of their stock ones or making a game that raises awareness of their supplier’s factory conditions. The biggest innovations have come from people breaking the mould and disrupting trends with new things. You know, exactly like iOS did. On Windows, you could write any program you wanted and put it out there with permission from no one. In an Apple post-PC world, only one entity has control of what you get access to and they have an agenda that doesn’t always favour innovation. That only benefits them, not the innovators and not the users.
  • Apple hates user choice: Want an iPad? There’s three different memory sizes and you can have it with cellular capability or not. Want an iPhone? There’s 3 of them and they aren’t expandable. Want an iMac? There’s 4 of them. A MacBook? 8. Want a gaming system? Sorry, there isn’t one. Don’t care so much about having a lot of disk space but want a faster CPU? Can’t do that, you pick a template. Want a desktop PC but also use your own monitor setup? You can only do that with a Mac Pro that starts at $2,600. And since the Mac and iOS aren’t open platforms where you have different manufacturers offering different products and competing on price (someone tried to do this with Mac OS and Apple destroyed them for it), you either go with their options at their prices or stay out. For your average mainstream end user, this probably isn’t a big deal but the enthusiast and professional markets are massive and growing and Apple doesn’t care about those. With Windows PCs, you have all the choice you could ever want from a bare bones netbook to an $8,000 gaming rig that will dim the lights on your whole block. There’s something for everyone and it’s easy to find something that will do what you want for the price you’re willing to pay. Which brings me to the next point.
  • Apple products are purposefully overpriced: This is less of a problem than it used to be but it is simple fact that at least when it comes to desktop and laptop computers, Apple products cost substantially more relative to the technical capabilities you’re getting. You show me an iMac and I will show you a PC with similar specs that costs way less. Apple makes something like $200+ on every iPad sold from day one, an utterly obscene profit margin by modern tech industry standards. Now, there’s nothing wrong with a company charging what the market will pay and at least right now, Apple has managed to convince many people that paying hundreds more than a similarly speced competitor’s product makes economic sense. However, the only reason they’re able to do this is again because they have no competition in their space. Yes, we do still have Windows PCs that are fiercely competing on price but remember, we’re talking in the context of a post-PC world where tablets are the de facto standard. Right now, inferior Android tablets are going on sale for the same $500 price as the iPad because Apple has wrongly got it into the heads of the mainstream public that any tablet under that price isn’t worth considering. If we enter a post-PC world that Apple largely controls, the cost of computing will go up substantially, making it harder for less wealthy people to get into and thus, reducing the number of people using what is now a fundamental part of everyday life. Competition is key to lower prices, innovation and accessibility and with Apple running things, there would be no such competition.
  • Apple believes they still own the products you buy: If you have an iPad, iPhone or iPod and want to load media or apps on it, you do it through iTunes. Period. A Mac App Store is already available and many believe software on Mac OS will eventually go the same way. On Android, there are multiple app stores that compete to offer the best products and prices and on Windows, you can get software in literally thousands of different ways to suit your preference. On iOS, there is no such thing unless you jailbreak your device (which of course voids the warranty and locks you out of future updates). Apple claims this is in the interest of making sure the user experience is always seamless and reliable but that’s a thin smokescreen. In reality, it’s structured this way to make sure anything you do with that device has to be approved by and more importantly, purchased through them. Apple takes a substantial cut of every single thing sold through iTunes and as with hardware, it’s not in their interest to let you shop elsewhere where they can’t control the experience and more importantly, their slice of the action. So after paying a minimum of $500 for your new iPad, Apple still believes they have the right to tell you how to use it and if you don’t agree, you don’t get to play in their sandbox. This is incredibly arrogant and despite what their carefully curated marketing tells you, this isn’t about ensuring a great experience for you but about how much they steer you into exclusively giving them more money, even after you’ve already given them a lot of it. In other words, they still believe they have a right to control your device, even after you’ve paid for it. As anyone who has used Windows 7 on a capable PC will say, you can have an open platform with choice and still have a rock solid, pleasing experience. You don’t have to wall it up for things to work well.
  • Apple is becoming a patent troll: There’s no denying that at least right now, Android based tablet competitors can’t hold a candle to the iPad. Frankly, Google and their partners need to get their act together and fast because every month they don’t bring out an iPad killer, more Android loyalists get fed up with waiting and go to the Apple camp. Windows 8 is also a long way off and we have no idea how that’s going to go. Beyond that though, there is another darker reason for this. Apple has been on a patent bender for the last several years, locking down everything they can and threatening Android partners with potentially bank-breaking lawsuits. They are already locked in many such fights across Europe. One of the main reasons Google bought Motorola Mobility for billions of dollars a while back was just to lock up their patent portfolio in order to use it to stare down Apple. Yes, lots of companies are doing this and yes, much of this is a result of an American patent system that’s broken to the point of absurdity. I don’t deny that but one also can’t deny that Apple is a company with $100 billion in cash with no end in sight, they don’t need the money and patents aren’t like trademarks, you don’t lose them if you just sit on them and don’t sue everyone. They’re doing this to bleed their competitors dry and trying to stop other, potentially better devices from entering the market alongside theirs. This isn’t an innovating marketplace of ideas, this is Apple trying to use their massive cash reserves to bully out anyone who can mount a threat to them. If they truly stand behind their products, then they should be able to stand on their own and if someone uses a slightly similar case design or the magnetic charging connector, they should have nothing to worry about if their stuff is still better. Using the courts to stop competition is manipulating the market and that doesn’t serve consumers.

You’ll notice one common theme in all those points: Choice or in Apple’s case, lack thereof. Everything Apple has built their impressive and continuing success on is based around restraining user choices which keeps prices high and ultimately, limits innovation only to their own and the ones they permit. So far this strategy seems to be working for them and probably will as long as they can string out the fashion trend that’s fuelling their current growth. But competition is what made the PC strong and it was a need to compete in new and creative ways that made Apple invent iOS and all its associated devices in the first place. Now that they are ruling the roost (at least as far as tablets go), their objective is about shrinking the scope of choice down and that’s something that only benefits them, not the customers and not the high-tech industry as a whole. Microsoft was accused, tried and heavily fined and regulated in Europe and almost in the US for doing far less nefarious things than that what I listed above. They were considered an evil predator but Apple does the same and in some cases worse and is considered a pioneering innovator.

Is a company who does all of what I’ve written and more the one you want having dominance of the post-PC world? I don’t know if I am. If you’re a hardcore Apple fan, you’ve likely blown off what I’ve written as me just being another hater who dislikes the top dog and that’s not what I am. Keep in mind, I almost bought an iPad 3 today and the only reason I didn’t was because of an unexpected event that should it not pan out, will have me considering the purchase again. I don’t want to see Apple fail, I just don’t want to see them being the only ones who have a say in the post-PC future.

Apple has done one thing exceedingly well: They took a very bloated, arrogant and stagnant high-tech industry and shoved a massive wad of humble pie in its face, almost overnight. That’s damn impressive and the shake up is exactly what the industry needed. I thank them for bringing about that change. However, I believe the tides have changed too quickly and even when they were almost down and out, Apple and their devoted fans were still incredibly arrogant. If they control the post-PC world, the same problems we faced before could be faced again, only with a different company at the top and no one in a position to challenge them. That’s bad for the industry, bad for consumers and bad for innovation. I truly hope that some of Apple’s competitors who are still scrambling to find their feet manage to do so and mount a proper fight. And I really hope that as consumers get more tech savvy, that they start to realise that Apple is supposed to work for them, not the other way around.

The post-PC world has the potential to be awesome and revolutionary but for it to realise its full potential, user choice must be at the forefront of it. In their current form, that’s not what Apple wants.

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